RampantAndroid
Diamond Member
- Jun 27, 2004
- 6,591
- 3
- 81
Thief 3 and IW used a "heavily modified UE2 engine and Thief 4 uses a "heavily modified UE3 engine. Thief 3 actually had several very large levels, it was just split into a loading areas. It also was one of the earlier games to use lip synced, motion capture. Could have shadows dynamically move based on adjacent light shadows, subtler variances in NPC's reception to sound made by player, Also to note that both DE:IW and Thief 3 was hailed by critics, received very good metecritic scores.
Either some players never gave Thief 3 a chance or has not played it in many years but It took me 20 hours to beat, not bad for a title with supposed "small levels" After replaying all 3 titles last year, I fail to see what makes part 3 any worse other than there is less empty space and it had some stiff animations and loading areas. I would certainly take high detailed, smaller maps over very large, empty ones. Very few games outside of maybe GTA4/5, skyrim and Oblivion has such large maps with "lived in" detail so budget and time is certainly an issue.
I loved T1 and T2, but I also liked T3 A LOT. It played fine on PC, and had some good elements to it. The city free roam was fun, and the factions were interesting. The Shalebridge Cradle level(s) freaked me the hell out. T3 didn't live up to the previous 2, but it didn't disappoint me either. Deus Ex HR disappointed a bit, and it sounds like T4 would just piss me off...
Am I one of the few people that found Deus Ex IW to be a little underwhelming but also enjoyed it?
