I thought the Gamecube sold better than the Xbox including software. no?
Nintendo sold approximately 22 million GameCube units worldwide during its lifespan, placing it slightly behind the Xbox's 24 million, and well behind the PlayStation 2's 153 million.
I don't know about software, but it wouldn't surprise me since the Xbox was late and a newcomer.
I guess the question to ask is... is it a problem that Nintendo relies so heavily on their own IP to push their console? Also, is it a problem that there's really been no new IP since... Pikmin? Nintendo has been willing to stick their neck out by publishing games like Wonderful 101 and Bayonetta 2 (both by Platinum Games).
I guess the question to ask is... is it a problem that Nintendo relies so heavily on their own IP to push their console? Also, is it a problem that there's really been no new IP since... Pikmin? Nintendo has been willing to stick their neck out by publishing games like Wonderful 101 and Bayonetta 2 (both by Platinum Games).
I guess the question to ask is... is it a problem that Nintendo relies so heavily on their own IP to push their console? Also, is it a problem that there's really been no new IP since... Pikmin? Nintendo has been willing to stick their neck out by publishing games like Wonderful 101 and Bayonetta 2 (both by Platinum Games).
What is surprising to me about the Wii U is that...Nintendo didn't have a constellation of games ready for it.
They should have had them ready at launch. It's been like a year since release, right? Still no Zelda, Metroid, Kart. Most platformers look 2d.
So if they can't manage to pump out their games on their own console, how could they be expected to develop for the PS4/Xbox1?
What is surprising to me about the Wii U is that...Nintendo didn't have a constellation of games ready for it.
They should have had them ready at launch. It's been like a year since release, right? Still no Zelda, Metroid, Kart. Most platformers look 2d.
So if they can't manage to pump out their games on their own console, how could they be expected to develop for the PS4/Xbox1?
They had lots of time though, between the launch of the wii and the wii u
When one team is finished with a title, what do you do? You send them to develop the sequel.
No real excuses...and since they have less complicated systems as well, they should be able to churn out more releases quicker.
They had lots of time though, between the launch of the wii and the wii u. not to mention the falloff of titles towards the end of the wii.
When one team is finished with a title, what do you do? You send them to develop the sequel.
No real excuses...and since they have less complicated systems as well, they should be able to churn out more releases quicker.
For the Call of Duty franchise, Activision had two teams working on it. No reason nintendo couldn't do the same for its major franchises, especially since the lack of hardware sales is probably because of no compelling games. So far it looks like most of the releases have bee 2.5d platformers.
Have you seen the PS4 games? they have these crazy particle effects that must require a shitton of work, have like octacore CPU's, etc. The PS3's system was stupidly complicated as well. Nintendo has always had the most simple systems compared to the other two. That should translate into faster releases.
So maybe they need to invest more in software. Add a team or two.
And that's exactly where everything went wrong. One team innovated and made their product with passion while the other was just given a job to do with someone else's baby. That's why we had crap like Big Red One, CoD3, and a confusing fall-back with World at War. Obviously, those were the terms of the publishing agreement, but Infinity Ward employees left in a massive exodus to innovate elsewhere after proving themselves there (and at EA before that).
The problem isn't first party, it's third party. Nintendo should be courting companies to make sure games like Call of Duty and Assassin's Creed come to their systems, and if they do, not make bastard versions of them either that are missing stuff like multiplayer. Like those games or not, they're huge sellers and not having them or them missing multiplayer or dlc and other stuff only hurts them. Nintendo needs the huge/most popular games on their system and needs them 100%
And that's exactly where everything went wrong. One team innovated and made their product with passion while the other was just given a job to do with someone else's baby. That's why we had crap like Big Red One, CoD3, and a confusing fall-back with World at War. Obviously, those were the terms of the publishing agreement, but Infinity Ward employees left in a massive exodus to innovate elsewhere after proving themselves there (and at EA before that).
xbox released Nov 15 2001 ahead of the Nov 18 2001 Gamecube but I don't remember there being a ton of interest for the xbox outside of Halo and the hype around "better graphics than other consoles" so I always assumed the Gamecube sold more games.
Well, when the major games that aren't published or developed by Nintendo either don't come to the system or are vastly inferior products compared to what is available on the competitor's system, I think it is a problem. I mean, Nintendo doesn't exactly keep games pumping out every few months. Meanwhile other systems see games released all the time that never see the light of day on a Nintendo console. They really have fallen far from their dominance of the 80s and 90s for sure. It's more a psychological problem for consumers though as they see more stuff going on for the Xbox and Playstation brands. It sure made me sell the WiiU and get an XB1. So I don't think the mindshare of the average gamer is in their favor. Is it a financial problem? I think it can be if you consider they have lowered their sales projections drastically.
Were they as good as MW and MW2? (MW3 IMO was mediocre). No. But it kept the games on market radar. It basically makes sense.
Well sure it makes sense. COD-type games are very popular now so it makes sense to milk it as much as possible. Even if you take a hit on product quality people will still buy it, and you can maximize profits before gaming moves onto the next big thing.
For Nintendo, they are already not making games for "the market." Even if they were cranking out a new Mario every year, that would be off the radar of those wanting COD games. They aren't going to start cranking out COD to appeal to the hardcore market, so why put out subpar Mario games for THEIR core base that sticks with Nintendo because of product quality and nostalgia?
In Nintendo's case the best move is to maintain product quality so that you can milk that product for years, starting with the Wii U and later on some sort of virtual console.
Me, I would play the mario churned out by the "B" team.
That's exactly what I consider New Super Mario Bros U, New Super Luigi U, and Super Mario 3D World to be: "B-team" products meant to tide us over until the flagship game is finished. You are asking for B-team products masquerading as additional entries in the flagship series. If you recall, Infinity Ward specifically blocked Treyarch from making new primary (numbered) entries in the series before the exodus. It's what they wanted....
Me, I would play the mario churned out by the "B" team.
Well, they better damn start meeting "the market" if they want to survive.
I enjoyed the Treyarch games, as I mentioned. Did it detract at all from the series that they existed? Not in the least.
IMO there is a pretty big hole in the Wii U's lineup. No 3d mario, no 3d zelda, no 3d metroid. And it is almost year 2 of release.
Me, I would play the mario churned out by the "B" team.
