MisterChief
Banned
- Dec 26, 2004
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Originally posted by: munky
I would get an ati card, because I dont have faith in nvidia's ability to deliver in practice what they promise on paper.
ATI had/still has that exact same problem.
Originally posted by: munky
I would get an ati card, because I dont have faith in nvidia's ability to deliver in practice what they promise on paper.
Originally posted by: MisterChief
They aren't new effects per se, they are SM2.0 effects but SM3.0 has enhancements that allow these effects to be rendered more efficiently, which in *theory* should allow SM3.0 enabled cards to use effects that simply would cripple SM2.0 only cards. Unfortunately, I'm having a hard time seeing where this is the case, and Riddick's results really concern me as it seems that maybe today's cards simply aren't powerful enough, *even with* SM3.0 to use the so far unused parts of the SM2.0 spec.
I'm glad to see that Riddick is finally getting the attention it deserves. Some parts of SM2.0 are still unused? I find that ackward, seeing that the standard has been around for quite some time.
Originally posted by: MisterChief
Originally posted by: munky
I would get an ati card, because I dont have faith in nvidia's ability to deliver in practice what they promise on paper.
ATI had/still has that exact same problem.
Originally posted by: MisterChief
Originally posted by: munky
I would get an ati card, because I dont have faith in nvidia's ability to deliver in practice what they promise on paper.
ATI had/still has that exact same problem.
Originally posted by: Bar81
Originally posted by: MisterChief
They aren't new effects per se, they are SM2.0 effects but SM3.0 has enhancements that allow these effects to be rendered more efficiently, which in *theory* should allow SM3.0 enabled cards to use effects that simply would cripple SM2.0 only cards. Unfortunately, I'm having a hard time seeing where this is the case, and Riddick's results really concern me as it seems that maybe today's cards simply aren't powerful enough, *even with* SM3.0 to use the so far unused parts of the SM2.0 spec.
I'm glad to see that Riddick is finally getting the attention it deserves. Some parts of SM2.0 are still unused? I find that ackward, seeing that the standard has been around for quite some time.
Maybe you can help me with something. I've tried Riddick on the XBox and on the PC and I find his movement to be loose and just unusual. Am I imagining things? Will I eventually get used to it? I'm really trying to like this game as everyone seems to like it.
Originally posted by: munky
Originally posted by: MisterChief
Originally posted by: munky
I would get an ati card, because I dont have faith in nvidia's ability to deliver in practice what they promise on paper.
ATI had/still has that exact same problem.
If you're talking about the short supply of cards, then you're right. In terms of the actual hardware doing what ati said it does, I don't see that problem, maybe you can give me some examples.
Originally posted by: Bar81
One example that springs to mind is Trueform. It's still an option in the control panel but it's useless.
Originally posted by: Bar81
One example that springs to mind is Trueform. It's still an option in the control panel but it's useless.
Originally posted by: MisterChief
Originally posted by: munky
Originally posted by: MisterChief
Originally posted by: munky
I would get an ati card, because I dont have faith in nvidia's ability to deliver in practice what they promise on paper.
ATI had/still has that exact same problem.
If you're talking about the short supply of cards, then you're right. In terms of the actual hardware doing what ati said it does, I don't see that problem, maybe you can give me some examples.
I'm sorry. I ment actual physical supply. I fully agree that ATI puts forth what it says it will do.
Originally posted by: munky
Originally posted by: Bar81
One example that springs to mind is Trueform. It's still an option in the control panel but it's useless.
Yeah, but I don't know if trueform causes a big performance hit, or developers just didn't use it for whatever reason. The only game I know that supports it is Wolfenstein, but when I played it, I didnt have a card that supported the feature, so I cant comment on it.
Originally posted by: Noob
Originally posted by: Bar81
One example that springs to mind is Trueform. It's still an option in the control panel but it's useless.
HL2 supports it.
Originally posted by: munky
Originally posted by: Bar81
One example that springs to mind is Trueform. It's still an option in the control panel but it's useless.
Yeah, but I don't know if trueform causes a big performance hit, or developers just didn't use it for whatever reason. The only game I know that supports it is Wolfenstein, but when I played it, I didnt have a card that supported the feature, so I cant comment on it.
Originally posted by: Noob
Originally posted by: munky
Originally posted by: Bar81
One example that springs to mind is Trueform. It's still an option in the control panel but it's useless.
Yeah, but I don't know if trueform causes a big performance hit, or developers just didn't use it for whatever reason. The only game I know that supports it is Wolfenstein, but when I played it, I didnt have a card that supported the feature, so I cant comment on it.
It improves both image quality and performance.
Originally posted by: Noob
Originally posted by: Bar81
One example that springs to mind is Trueform. It's still an option in the control panel but it's useless.
HL2 supports it.
To my knowledge the ARB2 path is SM 2.0 although it would certainly be possible to add an SM 3.0 path that collapsed the ARB2 path into fewer passes.Doom 3 supports SM 3.0 as well
Serious Sam also supports it. The problem with Truform is that it degrades performance and doesn't really provide much IQ benefit, especially on R3xx hardware and later which have to emulate it via vertex shaders.The only game I know that supports it is Wolfenstein, but when I played it, I didnt have a card that supported the feature, so I cant comment on it.
I'd argue that the number of SM 3.0 titles is greater than the number of Truform titles.Looks like I was wrong, ATI does deliver.
Originally posted by: BFG10K
Facts speak louder than trolls I'm afraid.Thanks for that informative post
You must have me mistaken for you.You provide NO evidence to back up any of your claims.
:roll:If you're going to prove (a) point(s), back it up, it's not my job to do YOUR homework for you.
I see, so you can produce a troll thread and it's our job to disprove you? I'm sorry but it just doesn't work that way. Your entire debating paradigm shows an alarming lack of understanding on your part.
Another strawman. You really need to get out of the hay barn and into the sunshine.As to your "non"claims what's the point of SM3.0 if the added speed STILL doesn't allow the 6800 to eclipse the X800.
And it does. Look at FC benchmarks (for example) running under SM 2.0 and SM 3.0 and you'll see the NV4x series edges ATi under SM 3.0 in some situations but under SM 2.0 they were usually always outclassed.Simply stating that it allows looping means nothing in reality, unless it gives the user some tangible benefit in relation to the X800.
As for SM 3.0 in Painkiller, the fact that you can't reproduce it is your problem, not mine.
Except you don't have to add new effects to see benefits from SM 3.0.added shader effects when implemented cripple performance on current generation cards
Where did I call you names?And calling me names
A debate implies an argument; in this case there really isn't one.really shows that you have the upper hand in this "debate"
Originally posted by: BFG10K
I'd argue that the number of SM 3.0 titles is greater than the number of Truform titles.Looks like I was wrong, ATI does deliver.
Originally posted by: BFG10K
Where did I call you names?And calling me names
A debate implies an argument; in this case there really isn't one.really shows that you have the upper hand in this "debate"
To date I'd say SM 3.0 implementation has outclassed Truform implementation.It probably is, but you missed the point of the subdiscussion entirely which was whether ATi's touted features actually are implemented
Maybe...but ATi certainly has a history of hiding features, like SM 2.0b which nobody knew about until it magically appeared after FC 1.2 was available.as nvidia apparently has a history of touting a feature and then not enabling it/having it work correctly (at least that's what I gleaned from the poster's comments.)