Originally posted by: housecat
*drives by thread*
*stops*
*points and doubles over laughing at bar81*
Originally posted by: housecat
*drives by thread*
*stops*
*points and doubles over laughing at bar81*
Originally posted by: Noob
SM 3.0 makes no image quality improvement over 2.0, just more efficient code.
And BTW Bar91. Doom 3 supports SM 3.0 as well
Originally posted by: apoppin
Originally posted by: Bar81
Originally posted by: apoppin
the ones who disagree with you are the ONLY ones contributing "facts" to this thread.Originally posted by: Bar81
Thanks again for contributing so much to the facts in this thread. I guess personal attacks must make you right. Please leave this thread.
You have just posted your personal opinion and have started the flaming.
it's pretty clear that the main two manufacturers of video cards - nVidia AND ati - believe SM 3.0 is a VERY important feature set for the upcoming generation of games
who are you?
:roll:
Thanks again for contributing so much to the facts in this thread. I guess personal attacks must make you right. Please leave this thread.
i guess you can only copy and paste since you are UNABLE to defend yourself.
This is NOT the 'Ultimate' SM3.0 Game Thread
nor is your subtitle correct "Or what nvidia isn't telling you.."
ATI evidently agrees with nVidia . . . So, what aren't they telling us?
if you can't tell us, please STFU
Originally posted by: Bar81
Originally posted by: Noob
SM 3.0 makes no image quality improvement over 2.0, just more efficient code.
And BTW Bar91. Doom 3 supports SM 3.0 as well
Are you sure about that? Can you give me a link?
Originally posted by: MisterChief
Yo, peoples! Most modern feature set. Which card?![]()
Originally posted by: MisterChief
Yo, peoples! Most modern feature set. Which card?![]()
Originally posted by: S0Lstice
wow this thread got comical about page 3.
Here is one for you, I just dropped another grand today on my crappy PC part of which was another 6800gt so I can SLI.
Some may say im stupid, I say back, I have more cash than you![]()
Originally posted by: Bar81
Originally posted by: MisterChief
Yo, peoples! Most modern feature set. Which card?![]()
Well, that's the question of the hour. On paper, the 6800 series has SM3.0 which gives it a slight edge over the X800 series. In reality however, as you can see from the original post, its questionable whether that means anything now or even in the future given as by the time true SM3.0 enabled games come out (written from the ground up with effects to utilize the increased efficiency of SM3.0) it's unlikely that the current generation of cards would even be able to play them at playable framerates with those effects enabled. Additionally, another concern is that SM2.0 isn't going to disappear anytime soon and SM3.0 as has been posted earlier doesn't offer any "new" effects, it's just that its increased efficiency should enable some effects that were up until now impossible to implement but which may in fact bring current 6800 cards to their needs as we see in Riddick where a single effect turns the game into a practical slideshow.
There are numerous articles on the subject and it's not my job to do your homework for you, especially since you're the one creating the thread without any understanding of what you're actually preaching.As to FarCry, two things: (1) Please provide a link supporting your statement?
Where did I claim it had one? Looping and branching allow multiple rendering passes to be collapsed into fewer passes, providing better performance. In many games SM 3.0 does nothing more than add performance for free which is always a good thing.What graphical effect does looping and branching have on the game?
Why don't you test it yourself given you seem to be such an expert on the subject?As to Painkiller, again please provide a link showing the doubling of speed
Another strawman. I never made any claims as to what - if any - speed changes there were on the X800 after 1.6.1 is applied.and a comparison of that new speed to the X800.
Actually it has nothing to do with SM 3.0 but everything to do with FP blending which only the NV4x series supports.Since people are lumping HDR in FarCry in with SM3.0, and because it *requires* SM3.0 to use in FarCry it's a legitimate feature worth noting.
Originally posted by: Rollo
Originally posted by: MisterChief
Yo, peoples! Most modern feature set. Which card?![]()
That one is easy Mister Chief:
ATI: DX9b, SM2b, 24 bit precision
nVidiaX9c, SM3, 32 bit precision
DX9c is MS's current standard, ATI does not support it. DX9c came out last summer and has been the industry standard since then.
nVidia: SLI capability
ATI: working on it
So there you have it. ATIs next generation part is rumoured to have the features that nVidia has had in their parts since last May, sometime this year.
Originally posted by: BFG10K
There are numerous articles on the subject and it's not my job to do your homework for you, especially since you're the one creating the thread without any understanding of what you're actually preaching.As to FarCry, two things: (1) Please provide a link supporting your statement?
Where did I claim it had one? Looping and branching allow multiple rendering passes to be collapsed into fewer passes, providing better performance. In many games SM 3.0 does nothing more than add performance for free which is always a good thing.What graphical effect does looping and branching have on the game?
Why don't you test it yourself given you seem to be such an expert on the subject?As to Painkiller, again please provide a link showing the doubling of speed
Another strawman. I never made any claims as to what - if any - speed changes there were on the X800 after 1.6.1 is applied.and a comparison of that new speed to the X800.
Actually it has nothing to do with SM 3.0 but everything to do with FP blending which only the NV4x series supports.Since people are lumping HDR in FarCry in with SM3.0, and because it *requires* SM3.0 to use in FarCry it's a legitimate feature worth noting.
Thank you to you too, Rollo.
Originally posted by: Rollo
Thank you to you too, Rollo.
No problem Mister Chief.
My interest is piqued by the reputed doubling of framerates with SM3 in Painkiller. I've installed Painkiller again, downloaded the 1.61 patch, will post some before/after benches later tonight.
Originally posted by: Rollo
Thank you to you too, Rollo.
No problem Mister Chief.
My interest is piqued by the reputed doubling of framerates with SM3 in Painkiller. I've installed Painkiller again, downloaded the 1.61 patch, will post some before/after benches later tonight.
Originally posted by: MisterChief
Originally posted by: Bar81
Originally posted by: MisterChief
Yo, peoples! Most modern feature set. Which card?![]()
Well, that's the question of the hour. On paper, the 6800 series has SM3.0 which gives it a slight edge over the X800 series. In reality however, as you can see from the original post, its questionable whether that means anything now or even in the future given as by the time true SM3.0 enabled games come out (written from the ground up with effects to utilize the increased efficiency of SM3.0) it's unlikely that the current generation of cards would even be able to play them at playable framerates with those effects enabled. Additionally, another concern is that SM2.0 isn't going to disappear anytime soon and SM3.0 as has been posted earlier doesn't offer any "new" effects, it's just that its increased efficiency should enable some effects that were up until now impossible to implement but which may in fact bring current 6800 cards to their needs as we see in Riddick where a single effect turns the game into a practical slideshow.
Thank you, my good sir! Now, these "new" effects you mention. What exactly do you mean? Are there actually new effects, or are earlier effects like shadows, reflections, particles, etc. being improved on?
Facts speak louder than trolls I'm afraid.Thanks for that informative post
You must have me mistaken for you.You provide NO evidence to back up any of your claims.
:roll:If you're going to prove (a) point(s), back it up, it's not my job to do YOUR homework for you.
Another strawman. You really need to get out of the hay barn and into the sunshine.As to your "non"claims what's the point of SM3.0 if the added speed STILL doesn't allow the 6800 to eclipse the X800.
And it does. Look at FC benchmarks (for example) running under SM 2.0 and SM 3.0 and you'll see the NV4x series edges ATi under SM 3.0 in some situations but under SM 2.0 they were usually always outclassed.Simply stating that it allows looping means nothing in reality, unless it gives the user some tangible benefit in relation to the X800.
Except you don't have to add new effects to see benefits from SM 3.0.added shader effects when implemented cripple performance on current generation cards
They aren't new effects per se, they are SM2.0 effects but SM3.0 has enhancements that allow these effects to be rendered more efficiently, which in *theory* should allow SM3.0 enabled cards to use effects that simply would cripple SM2.0 only cards. Unfortunately, I'm having a hard time seeing where this is the case, and Riddick's results really concern me as it seems that maybe today's cards simply aren't powerful enough, *even with* SM3.0 to use the so far unused parts of the SM2.0 spec.
Originally posted by: MisterChief
Yo, peoples! Most modern feature set. Which card?![]()
Originally posted by: Noob
Originally posted by: Bar81
Originally posted by: Noob
SM 3.0 makes no image quality improvement over 2.0, just more efficient code.
And BTW Bar91. Doom 3 supports SM 3.0 as well
Are you sure about that? Can you give me a link?
I had posted a question regarding the same thing. Not one person said it made an image quality difference. Also I have done some random searches and found out it doesn't make an image quality difference. To be reasured, I would post a topic about it.