Interesting.. I usually take the stealth + 1h/bow + conjuration [pets] + destruction [fireballs!] + lock picking [I MUST unlock every door/chest!] route in these games. It's fun to lob arrows from far away while my pet keeps them occupied.![]()
Visited my first dungeon yesterday and was like wow, this ain't too shabby. Trap doors, puzzles, crazy undead bill collectors everywhere.
Now if I can just figure out why I am trying to play a Mage who uses a sword (in off hand, with fire in the other) who has a problem tanking when he doesn't. I could fit a shield in my off hand but I figure gank over tank. Yeah I know I am a total noob at this. LOL
Conjuration is for pets? OMGRTFM!!!![]()
what manual?
steam has manuals??
:hmm:
Yeah it seems for some, maybe lots?, of retail games Steam offers the manual in PDF format.
Is the first post being maintained still?
I mean there has been some major events like the official LAA patch negating the need for the 4GB mod, for example.
There's also the mod where they guy basically removed the CPU bottlenecks for Bethesda.
Interesting.. I usually take the stealth + 1h/bow + conjuration [pets] + destruction [fireballs!] + lock picking [I MUST unlock every door/chest!] route in these games. It's fun to lob arrows from far away while my pet keeps them occupied.![]()
On a related note, is Bethesda planning to include the SSE optimizations in an official patch eventually? Kind of like how they did with LAA. Saw some pretty huge gains from this, went from 17-18FPS on Dragonsreach looking out over Whiterun to 25-26FPS. Other CPU limited areas like Markarth run a lot smoother as well. No reason for them not to roll these tweaks into an official patch IMO, would probably benefit a ton of users.Bump. I asked this many pages back.
Bump. I asked this many pages back.
Ack. Well I supposed its good that I didn't use his pak than.
I don't think there is any reason to invest perks into lockpicking. Just lockpick everything, your skill will increase on its own, and there are more than enough lockpicks in the world to compensate for broken lockpicks. You shouldn't ever have to buy one.
there are rings, amulets, gauntlets, and the enchant that you can learn, to improve your lockpicking enough.
I've invested no perks into it, and master locks have given me no problem.
Ditto. The lockpicking system is so easy that even master and adept locks gave me few problems at the beginning, as long as I had picked up enough picks to break a few in finding the point at which the lock barrel began to rotate. It's really a pretty silly system, and compared to Oblivion's lock picking it constitutes one of the more dumbed down concepts in a game in which a great deal has been dumbed down.
I agree, my character has like a 20 lockpicking and I can pick master locks with only 5-6 lockpicks, considering I have something like 50 lockpicks I don't think I'm going to worry.Ditto. The lockpicking system is so easy that even master and adept locks gave me few problems at the beginning, as long as I had picked up enough picks to break a few in finding the point at which the lock barrel began to rotate. It's really a pretty silly system, and compared to Oblivion's lock picking it constitutes one of the more dumbed down concepts in a game in which a great deal has been dumbed down.
I absolutely hated the lockpick minigame in Oblivion. What I always did as one of the first things (lvl10+) was to go for the Skeleton Key and auto unlock spam.
Though I must agree, it's even easier than in Fallout 3 / NV. At least there you had to have your skill high enough for an attempt. In Skyrim I never ran out of lockpicks, ever. Even the Master locks are rather easy. So I just got a mod that shows me the exact position :awe: