shortylickens
No Lifer
- Jul 15, 2003
- 80,287
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I got out and came back using both Minmus and mun. Saved a lot of fuel (which is good cuz I got back home with about .01 KG).
Alright so what is the purpose of a buggy if I cant get around on it?
Are there special science reports for just being on a buggy?
I know for a fact lander cans dont hold many reports, just one in fact. Do command modules hold a lot of reports? I'd be getting like 4 from each landing spot (soil, EVA, goop, materials).
Alright, I realized its going to take forever to get all the Mun biomes in one trip. Took me a whole day to finish up material and goo just for the Highlands (I kept making little mistakes on the trip).
I would like to:
1. Put a mobile lab in orbit around Mun, with morons left inside.
2. Drop off rovers with Material labs and Goo canisters from a main ship to the surface, at various biomes.
3. Drive around, pick up soil samples and science observations and EVA reports.
4. Either meet back at main Mun base, or at main ship.
5. Retrieve science and surviving morons.
6. Transmit 100 percent data OR bring it back, whichever works best.
Is this doable?
If not, how can I fix it?
(I dont have the tiny techs needed for Buggy's yet, will invest if you guys think its worth it.)
Can fat tires take more or less abuse than landing struts?
Hate to break it to you ...
Can fat tires take more or less abuse than landing struts?
It was meant as a joke, looks cool but very little fuel savings. The best way to get to an outer planet is one long burn from a Kerbin orbit. No course corrections, and saves a ton of time.
Your first pic is from an old alpha and a bug btw. If you were able to sling around an outer planet, your orbit would be around the Sun slightly different than the planet you went around. I've tried to do that, and my results are always the same in the current version.
Your second pic isn't worth it either, if I'm looking at it right. I've tried using the Mun and other planets, and the fuel savings is minimal on these maneuvers. Like 10 seconds in a 4 minute burn. Not worth the time, but maybe a greater fuel savings with MechJeb (I fly manually).
The only worthwhile effect in using a planet are those with an atmosphere, using air-braking, and can be hard as hell; almost better off planning to use more fuel than trying it.
As a on-off player since 0.11, I can say that Quantum is completely right. Gravity assists can basically save half of the largest fuel tank (the orange one) over the mission.The second picture is a gravity assist from Eve to get from Moho to Kerbin, with the inclination change it gives about 1000 m/s which is quite a bit. Gravity assists if planned right can give huge savings to total mission size. You can get to Moho or Jool for half the cost and make return trips to Kerbin almost free if you plan things just right or simply wait long enough. I would call those "worthwhile" savings, if you are skilled enough to take advantage of them.
As a on-off player since 0.11, I can say that Quantum is completely right. Gravity assists can basically save half of the largest fuel tank (the orange one) over the mission.
My biggest problem is that if I design for a gravity-assist mission, I usually miss or botch the procedure and don't have enough fuel. If I design conservatively, on the chance of a good gravity assist, I have to dump fuel. Which is very annoying from a efficiency POV.
Yeah unfortunately the tools available aren't good enough and for the most part you're better off designing a mission without gravity assists and only use them if they work out or if you run out of fuel as a backup. But I sometimes use gravity assists as a specific challenge, e.g. trying to get to Jool and back with as little fuel as possible. If I just want to go to Jool for the sake of going to Jool I wouldn't worry about it. In the case of my Moho mission above, I actually ended up running out of fuel and the gravity assist was the only way to get back home.
How do you find aerobraking vs. aerocapture? Too often, I try to use a planet's atmosphere to lose some velocity but instead I get captured into orbit and have to spend fuel to get back out. The problem here is that if I dip too low, I am stuck in orbit or a hard landing. If I dip too high, I will not slow down enough (the maneuver is not efficient enough).
All the items have a 'crash tolerance' in their descriptions, looks like the tires are much stronger, but that doesn't mean they won't break off of whatever they are attached to, so struts would probably be needed on everything if you were looking to land hard.
Most of this went over my head. What I was referring to with aerocapture is using atmospheres to get into a stable planetary orbit. Aerobraking to me is a lessor effect where you are still in a solar orbit, eventually, but your velocity is lower. So if I was approaching Jool very fast and I wanted to get to Laythe, I would use Jool to aerobrake, possibly into a trajectory that intersects Laythe's atmosphere.[lots of complicated figures and graphs]
Most of this went over my head. What I was referring to with aerocapture is using atmospheres to get into a stable planetary orbit. Aerobraking to me is a lessor effect where you are still in a solar orbit, eventually, but your velocity is lower. So if I was approaching Jool very fast and I wanted to get to Laythe, I would use Jool to aerobrake, possibly into a trajectory that intersects Laythe's atmosphere.
Now if I dip too low into Jool's atmosphere, I may get stuck in orbit around Jool or crash to the surface (whatever Jool has). I would consider this aerocapture.
By accident, I have discovered several times that using aerobraking at a specific planet can help you get to a completely different planet that would otherwise require retrograde manuevers. The fuel savings may be small but it is dependent on the situation.
Does anybody know if you can get science reports simply from maintaining a satellite or space station in orbit?
I have the tech now (ion and large construction) but am not seeing a use for it unless theres points to be had.
