The Boston Dangler
Lifer
- Mar 10, 2005
- 14,647
- 2
- 0
absolutely, go for the bottom of the tech tree and unlock those science modules. science and career mode got a do-over .22 > .23, to take away the spamming of science but the current design is too far the other way. it will be revised again (and again).
1st things 1st, i begin with just a capsule and gather all crew reports, eva and surface samples from the launch pad, ksc and the runway. low hanging fruit. then, i launch a few missions to some nearby biomes - grasslands, shores, ocean, highlands, desert, mountains are all close to ksc. then, kerbin orbit, mun orbit and minmus landing.
the realistic progression of building mission capabilities and goals is fun and adds play time and value, imo.
1st things 1st, i begin with just a capsule and gather all crew reports, eva and surface samples from the launch pad, ksc and the runway. low hanging fruit. then, i launch a few missions to some nearby biomes - grasslands, shores, ocean, highlands, desert, mountains are all close to ksc. then, kerbin orbit, mun orbit and minmus landing.
the realistic progression of building mission capabilities and goals is fun and adds play time and value, imo.