Fanatical Meat
Lifer
- Feb 4, 2009
- 35,782
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Heads up all new alpha coming out for 7 days to die in a month or two.
Haven't they been saying that for a year now? It is a good game, but the Dev team is super slow with updates, and there are game breaking bugs that have been in it for years now.
Anyway, All I bought this Steam Sale so far is: Divinity OS 2, South Park: The Fractured But Whole.
I'm still considering picking up Everspace. It look like a wing commander type space shooter with random elements? Anyone give a recommendation on it? Is the DLC worth getting?
Heads up all new alpha coming out for 7 days to die in a month or two.
I bought the game in early 2015 when it was in Alpha and they boasted to have the game in a playable beta by the end of the year for a 2017 full release. I don't get excited for these new releases because there's hardly anything of substance in them anymore.
I can comment. It's sort of like that, but really it's a rogue-like... It's very similar to Rogue Legacy or Immortal Redneck if you've played those, where a given 'run' provides you with permanent upgrade capabilities for future runs ($ multiplier, weapon power, movement speed, etc). You then run missions based on relative power level iirc, but they're fairly simple. Kill stuff, blow up stuff, steal things, etc. It does have a rough plot though, so there's some meat to chew on. All-in-all fun if you enjoy rogue-likes and spacey shooters.I'm still considering picking up Everspace. It look like a wing commander type space shooter with random elements? Anyone give a recommendation on it? Is the DLC worth getting?
And your point is? I guess I'm one of those people who prefer to use my money for games that are actually complete and not games that have spent the last three to four years in alpha with no end in sight.It’s eight dollars...
What does "complete" mean really though (to you)? If "complete" means that there will be no more added content, then Minecraft, six and a half years after the 1.0 release, is not complete. I can't imagine anyone thinking a game they really enjoy playing getting continual updates/additions is a bad thing. That'd be akin to thinking modders adding new content to games is a bad thing. Sometimes games get a "complete" stamp on them, but are clearly still riddled with bugs and a lack of features. No Man's Sky is probably a good example of that. I think "complete" tends to be a fairly insignificant label, especially so for sandbox games. For linear, story-driven games with a defined ending, I suppose that's not the case. 7 Days to Die isn't that type of game though.I guess I'm one of those people who prefer to use my money for games that are actually complete and not games that have spent the last three to four years in alpha with no end in sight.
You didn't ask me this, but the game breaking bug comment was mine, so I'll replay to it all.What does "complete" mean really though (to you)?
PS - Can you name what you consider a "game breaking bug" that currently exists in 7 Days to Die?
You didn't ask me this, but the game breaking bug comment was mine, so I'll replay to it all.
To me 'complete' is the company being willing to stand behind their game and call it complete. Sure that does not always mean much, but early access is an excuse to sell the game but still be able to claim that it is not finished so don't expect much, while at the same time marketing it with expectations that might or might not ever happen. It is a marketing tactic. They get to sell their game on claims of things that don't exist, and in truth might never exist. It gets splashed on the front page of Steam.
If the devs keeps their claims reasonable, and uses early access as a way to beta test their game before release, that is fine. When the devs uses it as funding to develop a game for years, it is dishonest. There needs to be a new name for that.
Sometimes if you die your backpack will fall through the world.
Sometimes when you load the game the game forgets all your levels and equipment and you load into the game at level 0 with starter equipment.
Planting plants in some patterns can slow a server down so bad that it can become unplayable.
The backpack thing still happens, the other two don’t. Not sure when they were fixed but they definitely don’t happen now.
*the level thing may happen in single player, I never play single player long enough to notice that*
My point is yes it’s an early access game and it’s priced more than appropriately for what you get out of it.
I’m fine with someone not liking early access, I’m fine with someone wanting a complete game and not wanting to deal with any problems. That’s all personal choices. I don’t like drama over something that costs about as much as a fast food lunch.
I'm glad they fixed the plant issue. Farming had become a PITA. It had to have been in the last 2 months because when I had my private household server for my family running last and it had that problem, and that was about 2 months ago. Right now we have decided to wait for Alpha 17 to restart. The new vehicle system should be awesome for our 4 player game.
Bought original Half Life for $0.99. Pretty good game.
And your point is? I guess I'm one of those people who prefer to use my money for games that are actually complete and not games that have spent the last three to four years in alpha with no end in sight.
Oh come on, don't be that guy.What does "complete" mean really though (to you)?
If you honestly believe that "complete" is insignificant, then you're exactly the target that early access developers look for because you're more than happy to pay AAA price for a fraction of a finished game. Just because it's fun doesn't mean the game is complete nor does it mean the developers aren't charlatans who will eventually pull a Chucklefish and just give you a somewhat stable beta build and call it a full 1.0 release.If "complete" means that there will be no more added content, then Minecraft, six and a half years after the 1.0 release, is not complete. I can't imagine anyone thinking a game they really enjoy playing getting continual updates/additions is a bad thing. That'd be akin to thinking modders adding new content to games is a bad thing. Sometimes games get a "complete" stamp on them, but are clearly still riddled with bugs and a lack of features. No Man's Sky is probably a good example of that. I think "complete" tends to be a fairly insignificant label, especially so for sandbox games. For linear, story-driven games with a defined ending, I suppose that's not the case. 7 Days to Die isn't that type of game though.