Originally posted by: exdeath
Originally posted by: Xavier434
Perhaps the idea is that there will be lots of those encounters like that where having a holy pally is a nice asset and we just don't know it yet? That's what the optimistic side of me suggests, but I sympathize with the concern. It makes sense.
Word is on the beta in 10 man Naxx and beyond, are that the small spread out constant raid wide damage that favors CoH, Wild Growth, and Chain Heal type heals, have just gotten worse, and now involve movement as well. Meanwhile with the elimination of crushing blows, vastly improved tank mitigation, etc, the massive damage to a single target has gone away.
Yet they insist paladins are fine and that we are still the best single target healer. So what? Read the previous paragraph again.
I played both a Holy Paladin and Resto Shaman on M'uru progression. I was asked to sit my paladin and bring in the shaman to heal my far side humanoid tank so I could chain heal for Entropius. I was able to single target heal my tank just as effectively as with my paladin, and just as easily have 90% mana at the start of P2. I completely *destroyed* WWS in healing done in both phases.
Let me put that into perspective for you. I've played my paladin Holy since level 10 pre TBC. I'd played this sunwell geared level 70 shaman for less than 5 hours.
Therein lies the problem.
A shaman, druid, or priest can cover single target healing just as well as a paladin, they don't have to be the best at it. More often than not they can use their auto-target server side AoE heals to keep tanks up better than we can with our more powerful single target heals.
While paladins can be replaced with other classes, you will NEVER EVER find a situation where a paladin was asked to fill the place of an absent priest, druid, or shaman.
If we were short a paladin on twins, we brought an extra shaman, priest, or druid. If we were short shamans, we called the raid after a few wipes.
Blizzard says they want to aim to homogenize the classes so that kind of stacking and class dependent raid deciding factors don't happen, yet healing is the one exception they make because they don't want to destroy uniqueness.
What they are too stupid to realized is that there won't be any uniqueness anyway because most holy paladins will respec prot/ret or reroll priest/druid. Or quit altogether when trying with all their might and being in GCD 99.99% of time present is an exercise in futility and they end up dead last.