I have said it before and I will say it again. I will never understand the truly hardcore WoW raiders and why they choose to spend their time paying for and playing WoW when they could be spending their time and money on other games which suits their fancy more.
That has to be one of the more snobbish remarks I've seen from any player of the game.
Please, point me to the hardcore raider that is asking Blizz to remove the easy content from the game. I in turn would point you to Naxx. How many
servers failed to clear Naxx before TBC came out? How many players in WoW, despite the extreme reduction in difficulty in TBC, have seen KJ go down? As a bit of a reality check for you- Blizz has been catering to the hardcore raiders all along. If you can't see that I am sorry, but that is the way it is. You seem to take the attitude that exactly the challenge you are looking for is the only correct one, we are simply asking that they do things they way they did them to build their player base in the first place. The way they have maintained the games for years. Noone is saying to take out the scrub raids, just leave the hardcore stuff there for those of us who can play well.
If no game like that exists, then it most likely just means that they are far too few in number to be considered a profitable target audience. That doesn't mean they are doing anything wrong by desiring such a thing, but they do need to accept the reality that money makes the world go round. I don't necessarily like that either but that is just the way it is.
You would have a good point if it wasn't for the fact that you are saying they should make dramatic changes to their core game. WoW is the game the hard core raiders have wanted, and the casuals seem to enjoy it too without having to see end game content to enjoy it either. For that matter, I know a lot of very casual players who don't raid at all, so clearly Blizz should remove raids all together, if you don't like that, then maybe you should find another game, right? That is your end of this discussion taken to its logical end.
5% of my MotW buff really doesn't make much of a difference. Sorry, but that is just a fact. The rest is just mind over matter.
Was runninig with some scrubs through ZA, tank was a bit undergeared but not horrible. On Malacrass the tank got down to 28 health. That 5% was wipe or drop the boss. We dropped the boss. 5% may have never mattered in the game to you, if that is the case I would strongly reccomend playing the lottery.
There are many raiding guilds out there, but the people who will have less fun as a result of this change is nothing compared to those who will enjoy the fact that they don't have to be so ridiculously nit picky if they do not want to or feel obligated to memorize theorycraft like it was a college exam in order to articipate in raids and have fun.
All that will matter is dps now. That is how Blizz is making this expansion. If you aren't near the top of the charts, you won't get a raid spot. What will that come down to? If you say it is skill, you are clearly completely ignoring everything that has ever happened in the World of Warcraft. If you don't think this is the case, simply point to any time in the game's existance that dps has ever been balanced between any two classes. Forget all the classes which is what your ideal vision would take for this scheme to work- any two classes. You are very much advocating an even easier to maintain level of elitism, one that will require players to roll the toons that Blizz has decided will top damage meters for that particular patch.
If they do manage to hit your ideal, why on Earth would any raid leader take anything besides Pallies, druids and warriors to a raid? Why would anyone ever level anything other then those toons? Blizz made the game with utility classes, we did not ask them to, that was their choice. Blizz made the game with classes that were brutal tanks, and classes that were glass canons, we did not ask them to, that was their choice. Now they are changing it after many have invested large amounts of time working with the system they decided they were going to create- we did not tell them to. Who is this going to benefit? Those that failed 2nd grade math? Is that who this is aimed at? The very casual players aren't impacted by the way the buff system is now- they don't understand it and in end effect it doesn't impact them either(a great deal of them don't raid at all).
This game is not designed around the idea that one's fun is measured by how many other players fail at what you have achieved. In other words, leave your e-peens at the door.
Oh it most certanily is, Blizz has very clearly built the game that way. Hell, they even color coded it for easy assesment of e-peens. You are not being honest with yourself in any way whatsoever if you try to deny this. Again, we did not ask Blizz to do it that way, they decided to themselves.
There are plenty of first class players in my guild which understand their class very well, but they are not worried about numbers that much to the point where it kills the game for them with a change like this. Blizz wants their player base to feel rewarded for their skill. Not which buff they have.
No, they want players rewarded by what patch it is and which class tops the dmg meters. And they want to punish everyone else, that is precisely what they are doing. Skill won't matter. If rogues end up like they were pre T6 in TBC they won't get into raids at all. Mages will clean house until they hit mid T8 and then be removed from raids altogether, and tier 9 would be reserved for whatever class ends up scaling the best. You don't seem to realize we fully understand that everyone will be impacted by the same situation with buffs, that is a given. What you don't seem to want to acknowledge is how badly that impacts everyone else in the raid. Blizz is making a situation, even if ideal to their stated goals, that is going to 100% rely on how effectively the classes are balanced out in terms of actual dmg done. If they do this perfectly, then you STILL end up removing classes from raids altogether due to their failure at having some other, perhaps very minor, utility. If a boomer, mage and lock all have exactly equal everything else, boomer gets in due to armor as a generic example.
You should realize that you are not debating on creating a more balanced or 'fair' game in any way whatsoever, you are talking about making a FAR more elitist one then what we have now.