The AT World of Warcraft Thread (Where do you play) and general BS

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Aikouka

Lifer
Nov 27, 2001
30,383
912
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Originally posted by: nanobreath
With the new debuffs/buffs in raids, I think these steps are taking balance too far and are overbalancing the game...ie the only way to achieve TRUE balance is to make everybody exactly the same.

To reiterate, in most cases the skills that overlap are not base abilities nor will you find the class wasting precious DPS on them. To be even more upfront, your idea of min/maxing will make people realize that x class casting their y category buff will be worse than if z class cast their y category buff. I think the most obvious is a rogue using Expose Armor over a Warrior using Sunder Armor. A warrior tank will naturally use Devastate which will build up da sundas... but a rogue would have to sacrifice a full 5 points, which could be used for rupture, envenom (will be more popular with assassination rogues), SnD or eviscerate (lulz), just to put that up... I wonder which will be used (not to mention how using EA hurts warrior threat because of devastate mechanics).

I think you'll find leaders looking at certain abilities and saying, "well, for class x to put up the debuff for category y, he'll have to use a GCD and it can hurt DPS because their buff has a shorter duration... however class z puts it up via normal moves and that is more efficient"

EDIT: Like I doubt I will ever worry about scorching a boss unless I'm the only mage as a frost mage can stack it using normal frost moves so I can just throw fireballs the whole time (the occasional instant pyro proc too).
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
You just nailed it, but not in the way you are imagining. What Blizz is doing is making it so that that 5% difference doesn't make any real noticeable difference towards the outcome of your success anymore.

If this is indeed the case, absolutely nothing will change versus how it is now in terms of who gets into a raid. The hard core raiders will still min/max and smoke through the content laughing all the way. The casuals will still take whatever group they toss together and beat it a bit slower. The ONLY thing this will accomplish is forcing the hardcore to find a game that offers some sort of challenge. 5% for WoW is HUGE, a staggering amount. We have people paying 50K gold for 1% without hesitation(Sunwell patterns and motes) for their own toon, raid wide 5% is an obscenely large number and every single guild who cares about min/max now will continue to care once the details of how the theorycraft plays out are understood.

If the 5% window still exists, Blizz is just putting everyone through huge headaches to change nothing at all if they are nerfing the content anyway. We could have kept things the way they are now and just made the game more like the typical Barbie game in terms of difficulty. Honestly, it was a very sad day when KJ went down on the PTR, a clear signal Activision's WoW had arrived :(
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
To a degree this upcoming neutering of the game is something to be expected. The softcore has bee bitching about hardcore for going on 4 years now; the result is what is coming in litch. Increased similarity between classes, reduction of min/maxxing and mitigating reliance on tertiary items for game progression. You can almost say this is a continuation of the resilence fiasco, just this time it's applied to pve instead of pvp.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: BenSkywalker
If this is indeed the case, absolutely nothing will change versus how it is now in terms of who gets into a raid. The hard core raiders will still min/max and smoke through the content laughing all the way. The casuals will still take whatever group they toss together and beat it a bit slower. The ONLY thing this will accomplish is forcing the hardcore to find a game that offers some sort of challenge. 5% for WoW is HUGE, a staggering amount. We have people paying 50K gold for 1% without hesitation(Sunwell patterns and motes) for their own toon, raid wide 5% is an obscenely large number and every single guild who cares about min/max now will continue to care once the details of how the theorycraft plays out are understood.

Shoosh... my Shaman has to regem all of his gear! I don't wanna hear it :p.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: BenSkywalker
You just nailed it, but not in the way you are imagining. What Blizz is doing is making it so that that 5% difference doesn't make any real noticeable difference towards the outcome of your success anymore.

If this is indeed the case, absolutely nothing will change versus how it is now in terms of who gets into a raid. The hard core raiders will still min/max and smoke through the content laughing all the way. The casuals will still take whatever group they toss together and beat it a bit slower. The ONLY thing this will accomplish is forcing the hardcore to find a game that offers some sort of challenge. 5% for WoW is HUGE, a staggering amount. We have people paying 50K gold for 1% without hesitation(Sunwell patterns and motes) for their own toon, raid wide 5% is an obscenely large number and every single guild who cares about min/max now will continue to care once the details of how the theorycraft plays out are understood.

If the 5% window still exists, Blizz is just putting everyone through huge headaches to change nothing at all if they are nerfing the content anyway. We could have kept things the way they are now and just made the game more like the typical Barbie game in terms of difficulty. Honestly, it was a very sad day when KJ went down on the PTR, a clear signal Activision's WoW had arrived :(

I doubt it has anything to do with Activision.

I have said it before and I will say it again. I will never understand the truly hardcore WoW raiders and why they choose to spend their time paying for and playing WoW when they could be spending their time and money on other games which suits their fancy more. If no game like that exists, then it most likely just means that they are far too few in number to be considered a profitable target audience. That doesn't mean they are doing anything wrong by desiring such a thing, but they do need to accept the reality that money makes the world go round. I don't necessarily like that either but that is just the way it is.


5% of my MotW buff really doesn't make much of a difference. Sorry, but that is just a fact. The rest is just mind over matter.

Although they have not said it directly, I am certain that Blizz doesn't expect the hard core raiders to change their ways. They have formally stated that raids in TBC were too hard and that the ones in WotLK will be easier, but there will still be some end game raids which are intended to appeal to the hardcore crowd. There are many raiding guilds out there, but the people who will have less fun as a result of this change is nothing compared to those who will enjoy the fact that they don't have to be so ridiculously nit picky if they do not want to or feel obligated to memorize theorycraft like it was a college exam in order to articipate in raids and have fun. Those who do wish to do that still can and that's fine. The only difference is that doing so will not make such a big difference in the outcome of success. This game is not designed around the idea that one's fun is measured by how many other players fail at what you have achieved. In other words, leave your e-peens at the door.

There are plenty of first class players in my guild which understand their class very well, but they are not worried about numbers that much to the point where it kills the game for them with a change like this. Blizz wants their player base to feel rewarded for their skill. Not which buff they have.

 

xboxist

Diamond Member
Jun 25, 2002
3,017
1
81
The one, single change that completely negates any negative aspects of the changes announced so far for the expansion is the inclusion of 10-man raids being able to experience all of the content in WoW. This is going to be GREAT for so many people.

I've been playing this game for years with RL friends, and we've picked up some in-game friends along the way. But never could we embark on 40- or even 25-man content as a group. Sure, this means we've split up for the most part and had to join bigger guilds and suffer while raiding with a mix of nice people and douchebags. But no longer. We're reforming and excited to be able to take virtually any 10 of us and go wherever we want, without sacrificing anything. I don't care one lick that the loot will be of lesser quality. Just knowing that we'll be able to take on Arthas is good enough for us.
 

fastcuda

Senior member
Sep 1, 2000
351
0
76
Originally posted by: xboxist
The one, single change that completely negates any negative aspects of the changes announced so far for the expansion is the inclusion of 10-man raids being able to experience all of the content in WoW. This is going to be GREAT for so many people.

It matters to me a lot that the loot isn't as good. Does it mean I am a worse player because I refuse to play with the douchebags that are 25 man ninja groups, NO

I have joined those groups and from the unique voices (lisps and filthy expressions) on ventrilo that induce vomitting reactions from many normal people to the sadness of hearing people ignore and beat their kids to play this game I have to say that wow players are a very diverse set of people.

Because I refuse to expose myself to this and the loot polices such as, I have been in this guild longer so I deserve the loot if that thing I want drops.

Well let me tell you something, I have several 70's deserve loot also and screw your ninja guilds and blizzard for allowing this to happen to what could be a great game.

Blizzard could have the game give you a choice of need or pass and have the people with more reputation in factions get the loot first, but NO they let this thievery continue with master looter (master ninja) , so screw everyone who thinks they deserve something more than me or others with less guild time, for whatever reason, you do not deserve anything your just one of the 25 that day who helped.

It is for this reason I am switching games and if they don't have fair loot policies I will not play theres either.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
I have said it before and I will say it again. I will never understand the truly hardcore WoW raiders and why they choose to spend their time paying for and playing WoW when they could be spending their time and money on other games which suits their fancy more.

That has to be one of the more snobbish remarks I've seen from any player of the game.

Please, point me to the hardcore raider that is asking Blizz to remove the easy content from the game. I in turn would point you to Naxx. How many servers failed to clear Naxx before TBC came out? How many players in WoW, despite the extreme reduction in difficulty in TBC, have seen KJ go down? As a bit of a reality check for you- Blizz has been catering to the hardcore raiders all along. If you can't see that I am sorry, but that is the way it is. You seem to take the attitude that exactly the challenge you are looking for is the only correct one, we are simply asking that they do things they way they did them to build their player base in the first place. The way they have maintained the games for years. Noone is saying to take out the scrub raids, just leave the hardcore stuff there for those of us who can play well.

If no game like that exists, then it most likely just means that they are far too few in number to be considered a profitable target audience. That doesn't mean they are doing anything wrong by desiring such a thing, but they do need to accept the reality that money makes the world go round. I don't necessarily like that either but that is just the way it is.

You would have a good point if it wasn't for the fact that you are saying they should make dramatic changes to their core game. WoW is the game the hard core raiders have wanted, and the casuals seem to enjoy it too without having to see end game content to enjoy it either. For that matter, I know a lot of very casual players who don't raid at all, so clearly Blizz should remove raids all together, if you don't like that, then maybe you should find another game, right? That is your end of this discussion taken to its logical end.

5% of my MotW buff really doesn't make much of a difference. Sorry, but that is just a fact. The rest is just mind over matter.

Was runninig with some scrubs through ZA, tank was a bit undergeared but not horrible. On Malacrass the tank got down to 28 health. That 5% was wipe or drop the boss. We dropped the boss. 5% may have never mattered in the game to you, if that is the case I would strongly reccomend playing the lottery.

There are many raiding guilds out there, but the people who will have less fun as a result of this change is nothing compared to those who will enjoy the fact that they don't have to be so ridiculously nit picky if they do not want to or feel obligated to memorize theorycraft like it was a college exam in order to articipate in raids and have fun.

All that will matter is dps now. That is how Blizz is making this expansion. If you aren't near the top of the charts, you won't get a raid spot. What will that come down to? If you say it is skill, you are clearly completely ignoring everything that has ever happened in the World of Warcraft. If you don't think this is the case, simply point to any time in the game's existance that dps has ever been balanced between any two classes. Forget all the classes which is what your ideal vision would take for this scheme to work- any two classes. You are very much advocating an even easier to maintain level of elitism, one that will require players to roll the toons that Blizz has decided will top damage meters for that particular patch.

If they do manage to hit your ideal, why on Earth would any raid leader take anything besides Pallies, druids and warriors to a raid? Why would anyone ever level anything other then those toons? Blizz made the game with utility classes, we did not ask them to, that was their choice. Blizz made the game with classes that were brutal tanks, and classes that were glass canons, we did not ask them to, that was their choice. Now they are changing it after many have invested large amounts of time working with the system they decided they were going to create- we did not tell them to. Who is this going to benefit? Those that failed 2nd grade math? Is that who this is aimed at? The very casual players aren't impacted by the way the buff system is now- they don't understand it and in end effect it doesn't impact them either(a great deal of them don't raid at all).

This game is not designed around the idea that one's fun is measured by how many other players fail at what you have achieved. In other words, leave your e-peens at the door.

Oh it most certanily is, Blizz has very clearly built the game that way. Hell, they even color coded it for easy assesment of e-peens. You are not being honest with yourself in any way whatsoever if you try to deny this. Again, we did not ask Blizz to do it that way, they decided to themselves.

There are plenty of first class players in my guild which understand their class very well, but they are not worried about numbers that much to the point where it kills the game for them with a change like this. Blizz wants their player base to feel rewarded for their skill. Not which buff they have.

No, they want players rewarded by what patch it is and which class tops the dmg meters. And they want to punish everyone else, that is precisely what they are doing. Skill won't matter. If rogues end up like they were pre T6 in TBC they won't get into raids at all. Mages will clean house until they hit mid T8 and then be removed from raids altogether, and tier 9 would be reserved for whatever class ends up scaling the best. You don't seem to realize we fully understand that everyone will be impacted by the same situation with buffs, that is a given. What you don't seem to want to acknowledge is how badly that impacts everyone else in the raid. Blizz is making a situation, even if ideal to their stated goals, that is going to 100% rely on how effectively the classes are balanced out in terms of actual dmg done. If they do this perfectly, then you STILL end up removing classes from raids altogether due to their failure at having some other, perhaps very minor, utility. If a boomer, mage and lock all have exactly equal everything else, boomer gets in due to armor as a generic example.

You should realize that you are not debating on creating a more balanced or 'fair' game in any way whatsoever, you are talking about making a FAR more elitist one then what we have now.
 

invidia

Platinum Member
Oct 8, 2006
2,151
1
0
Did some test dps with the new mutilate rogue + full poison talents. Looks like the direction of full assassination is heading towards a heavy poison usage build. With instant + deadly + 45-55% to apply posions + increased envenom/poisons damage, I barely get in more than one mutilate before the mob goes down to instant poison/envenom damage. I was getting instant poison crits upwards of 1.2k and envenom crits of 4-5k. It's nice though, seeing that assassin rogues will have some advantage over plate.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Some fairly substantial changes coming for racials.




Changes that should be in the next beta push. Bear in mind that some of these may change somewhat or entirely, and there may also be other changes coming in subsequent pushes:

Orc
- Hardiness now reduces the duration of stun effects by 15%


Troll
- Racial Passive "The Voodoo Shuffle": Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!

- Berserking: no longer has an activation cost of energy/rage/etc


Draenei
- Gift of the Naaru: now scales based on the higher of either the caster's Attack Power or Spell Power

- Shadow Resistance: reduces the chance to be hit by Shadow spells by 2%


Dwarf
- Frost Resistance: reduces the chance to be hit by Frost spells by 2%

- Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5.


Undead
- Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials)

- Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity).


Night Elf
- Quickness: reduces the chance to be hit by melee or ranged attacks by 2%

- Nature Resistance: reduces the chance to be hit by Nature spells by 3%


Tauren
- Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear

- Nature Resistance: reduces the chance to be hit by Nature spells by 2%


Gnome
- Escape Artist: the freeing effect can no longer be resisted

- Arcane Resistance: reduces the chance to be hit by Arcane spells by 2%


Blood Elf
- Mana Tap: ability removed (partially integrated into Arcane Torrent)

- Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect)

- Magic Resistance: reduces the chance to be hit by spells by 2%


Human
- Perception: changed to a passive, now grants one character level of passive stealth detection

- Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown

- Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality)

- The Human Spirit: spirit bonus lowered to 5%
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
well 2 of our dots can now crit, i guess i can bitch a lil less, however destro spamming 1 button will still be the PVE spec according to the reports from 25man nax

15% less stun duration makes me glad all my chars are Orcs
 

RiDE

Platinum Member
Jul 8, 2004
2,139
0
76
Originally posted by: Anubis
well 2 of our dots can now crit, i guess i can bitch a lil less, however destro spamming 1 button will still be the PVE spec according to the reports from 25man nax

15% less stun duration makes me glad all my chars are Orcs

Did you abandon your GM rogue? :(
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: RiDE
Originally posted by: Anubis
well 2 of our dots can now crit, i guess i can bitch a lil less, however destro spamming 1 button will still be the PVE spec according to the reports from 25man nax

15% less stun duration makes me glad all my chars are Orcs

Did you abandon your GM rogue? :(

i havent played that rogue since like march of 07. i quit before the patch that introduced dailys,
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Only 2 dots? Which ones got the boost since I can cast like 6 of them.

And I'm hoping that a dot crit means each tick will do the crit damage, having each tick roll for its own success in critting would be laughable, which is why I'm giving blizz a chance of chosing that method. ;)
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: lupi
Only 2 dots? Which ones got the boost since I can cast like 6 of them.

And I'm hoping that a dot crit means each tick will do the crit damage, having each tick roll for its own success in critting would be laughable, which is why I'm giving blizz a chance of chosing that method. ;)

the talent is Pandemic,

Pandemic - Each time you deal damage with Corruption or Unstable Affliction, you have a chance equal to your spell critical strike chance to deal 33/66/100% additional damage

the damage it deals when it goes off is like the Timbals Focusing Crystal proc i beleive

so if your Corr is ticking for 1000 and procs this you get a 2000 damage bolt shot at the target

it wont be on SL because crit healing ourselfs would be OP
Wont be on because its not an aff spell
wont be on agony because its not a primary DPS spell
wont be on Doom because ... no idea why i think it should personally. WTB Amp + Crit COD
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: invidia
Did some test dps with the new mutilate rogue + full poison talents. Looks like the direction of full assassination is heading towards a heavy poison usage build. With instant + deadly + 45-55% to apply posions + increased envenom/poisons damage, I barely get in more than one mutilate before the mob goes down to instant poison/envenom damage. I was getting instant poison crits upwards of 1.2k and envenom crits of 4-5k. It's nice though, seeing that assassin rogues will have some advantage over plate.

Unless Deadly Brew isn't working, you should be using Dual Instants if you're an assassination rogue:

When you apply Instant, Wounding or Mind-Numbing poison to a target, you have a 100% chance to apply a second poison:

Instant : Deadly
Wound : Crippling
Mind-Numbing : Crippling

I wanna try beta :(.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Well that sounds a little better, but I imagine it will get neutered by resilience giving it limited pvp use. If so it may be about as usefull as nightfall has seemed to become.
 

Chimley

Senior member
Jan 28, 2008
383
0
0
OK.. so.. like..

Prot changes = wowwwwwww.

Naxx looks fun again

Old skool warrior WTB Beta Key PST so I can smash faces with ma shield.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: lupi
Well that sounds a little better, but I imagine it will get neutered by resilience giving it limited pvp use. If so it may be about as usefull as nightfall has seemed to become.

NOT AFFECTED BY RESILIANCE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (currently)

also unliek nightfall it auto procs you dont have to cast it so it will definitly be usefully, peopel on beta are saying that its almost single handedly saved aff
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Originally posted by: Anubis
Originally posted by: lupi
Well that sounds a little better, but I imagine it will get neutered by resilience giving it limited pvp use. If so it may be about as usefull as nightfall has seemed to become.

NOT AFFECTED BY RESILIANCE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (currently)

also unliek nightfall it auto procs you dont have to cast it so it will definitly be usefully, peopel on beta are saying that its almost single handedly saved aff

I must say blizz might have finally come to their sense then if they agree with me. :);
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Chimley
OK.. so.. like..

Prot changes = wowwwwwww.

Naxx looks fun again

Old skool warrior WTB Beta Key PST so I can smash faces with ma shield.

I wanna try Mutilate in the beta.... From everything that I've read, mutilate is insane damage right now (easily beating combat). They finally made mutilate worthwhile but combat hasn't really had anything great right now. But it's also true that one of the buffs that really helped Mutilate is in the combat tree... with Dual Wield Specialization being moved to tier 1 in combat.. it helped mutilate rogues that originally needed 15 points in combat.

What confuses me though is most of these talent calculators are supposedly updated based on the latest build, but they don't have the rogue talent changes (to Relentless Strikes, etc). Did Blizzard reverse some of them or something?
 

Chimley

Senior member
Jan 28, 2008
383
0
0
Did you check MMO-Champion's calculators or Bliz's? I tend to find MMO's being more accurate.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Chimley
Did you check MMO-Champion's calculators or Bliz's? I tend to find MMO's being more accurate.

MMOs were the same as wowhead's which are both incorrect.... wowhead uses the proper icons (as relentless strike's icon is now in sub, vigor's icon is now in tier 3 of Assassination, etc). I should check the Blizzard calcs as they are usually updated properly (although sometimes not as fast as MMOs).

Originally posted by: Anubis
someone the other day said you could use Mute with wepons that are not daggers? is this true

Only dual daggers, but you can now attack from anywhere, but I assume you only gain the opportunity bonus from behind? I'm not entirely sure on that, but I assume that's not true as opportunity only buffed from behind abilities as it is... so you had to be from behind, so no "is the player behind" check was necessary for opportunity... as it was built into the ability itself. But Mutilate no longer checks for being behind, so if opportunity is just applied to these abilities by default, it will work on mutilate regardless of position. They should just have it raise all dagger-only abilities by 20% and maybe just remove garrote (unless you have the final sub talent, this probably will only be a slight nerf).
 
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