The AT World of Warcraft Thread (Where do you play) and general BS

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Beev

Diamond Member
Apr 20, 2006
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Here you go guys:

World of Warcraft Client Patch 2.4.3

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com...-realm-patchnotes.html

General

* Dispel effects will no longer attempt to remove effects that have 100% dispel resistance.
* Parry Rating, Defense Rating and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.
* Haris Pilton has launched a new line of bags and jewelry. Check her out in the World?s End Tavern!
* Mounts at 30?! Yes, it?s true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.
* Blood Elf flightmasters outside of Silvermoon City and Tranquillien have traded in their bats for glorious fire-breathing dragonhawks.
* Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown.
* Numerous flying non-combat pets have had their flight height modified to no longer skim along the ground: captured firefly, dragonhawk hatchlings, moths, owls, parrots, phoenix hatchling, spirit of summer, sprite darter and tiny sporebat.
* Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster. This requires an Exalted reputation with Sha?tari Skyguard.
* Equipping an item will now cancel any spell cast currently in progress.
* Placing an item in your bank will now cancel any spell cast currently in progress if the spell was cast by that item.
* When a stun wears off, the creature that was stunned will prefer the last target with the highest threat, versus the current target.


Druid

* Barkskin: The cost of this spell is now reduced by Tree of Life Form.


Hunter

* Growl: Pets will no longer generate additional threat from this ability based on attack power buffs cast on them. Attack power buffs on their master will still indirectly increase the threat generated by the pet?s Growl.
* Pet Aggro: Pets will no longer generate threat immediately from being summoned.


Mage

* Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.


Paladin

* Greater Blessing of Light Rank 1: This spell will no longer overwrite Greater Blessing of Light Rank 2.
* Summon Warhorse is now available at level 30.


Priest

* Mind Vision: This effect will now be cancelled immediately on targets who use an Invisibility Potion or Gnomish Cloaking Device.
* Spiritual Healing: Ranks 2-5 of this talent will no longer prevent refreshing Prayer of Mending.


Rogue

* Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue?s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.
* Sinister Calling now increases damage to Backstab and Hemorrhage by 1/2/3/4/5% (down from 2/4/6/8/10%.)


Shaman

* Earth Elemental: This pet will now leash back to its totem when pulled beyond 50 yards away.
* Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.


Warlock

* Curse of Shadows: This spell has been removed.
* Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.
* Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.
* Health Funnel: This ability will now cancel channeling when the target pet is Banished.
* Ritual of Summoning: The mana cost of this spell will now be properly deducted when cast.
* Summon Felsteed is now available at level 30.


Warrior

* Revenge: Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)


PvP

* The time available to accept the option to ?Enter Battle? for a battleground has been reduced to 1 minute and 20 seconds (previously 2 minutes) in order ot give each side more time to get a full complement of players before the battle begins.
* The Warsong Gulch flag can no longer be picked up at the same time as a flag is capped.
* Rocket Boots Xtreme and Rocket Boots Xtreme Lite can no longer be used in the arena. These no longer have a failure chance.
* Zoning into an instance on a PvE realm will now drop your PvP flag.


Professions
Alchemy

* Philosopher?s Stone now requires 200 Alchemy.

Cooking

* Juicy Bear Burgers now correctly increase healing as well as spell damage.

Jewelcrafting

* Activated beneficial effects from jewelcrafting trinkets can no longer be dispelled.

Mining

* Green quality gems can be found in mining nodes again. The drop rate of blue gems from mining nodes remains unchanged.

Tailoring

* Removed the cooldown from regular Mooncloth.
* Herb bags can now hold Un?goro Soil and Evergreen Pouches.
* Mycah of Sporeggar has discovered how to create 28 slot herb bags.
* New Tailoring patterns are available from Haughty Modiste in Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons.


Quests

* Bhag?thera now spawns at a normal quest spawn rate.
* For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, phased characters will not be able to see non-phased character AoE effects and vice-versa.
* For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, pets gaining/losing phase status will now properly break off combat from unphased/phased opponents.


Dungeons and Raids

* Players can now be summoned to raid instances from heroic dungeons.

Magister?s Terrace

* The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced.
* Vexallus and Kael?thas are now tauntable in Heroic mode.
* Vexallus? damage caused by Pure Energy has been decreased.
* Kael?thas? Arcane Sphere has had its visual size increased. His Arcane Sphere attack has had its range decreased and the damage/second of Phase two on Normal mode has been decreased. (Heroic mode remains unchanged.)
* Sunblade Warlocks have had their damage reduced slightly.
* Fel Crystals in the Selin Fireheart encounter have had their health reduced slightly.
* Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly.

Sunwell Plateau

* Creatures in the area around Grand Warlock Alythess and Lady Sacrolash will no longer spawn while the twin eredars are in combat.
* M?uru, Entropius, Shadowsword Berserkers and Shadowsword Fury Mages have all had their health decreased.

Kil?jaeden Encounter
Nether Protection will now correctly trigger from Kil?jaeden?s Shield Orb Shadow Bolts.
Vanish now correctly wipes threat on Kil?jaeden.
Sinister Reflections are now interruptible.
Sinister Reflections on Hunters now use normal Wing Clip instead of Improved Wing Clip.
Kil?jaeden will now wait slightly longer before casting Flame Darts after casting Darkness of a Thousand Souls.


Items

* Bow of the Verdant Keeper?s Aim: This item?s triggered effect no longer breaks the effect of Scatter Shot.
* Brutal Gladiator?s Pummeler has had its Stamina value increased to the appropriate value.
* Clockwork Robot Bots fight amongst themselves again...without attacking people in the arena. Well... they?ll blow up other Bots in the arena, but you know what we mean.
* The Eredar Twins will now always award the same items (including bonus items) regardless of which order they are killed in.
* Invisibility Potions: These potions now are on the same cooldown as other combat consumable potions (such as mana potions.)
* Pendant of the Violet Eye: This item will again work correctly with Holy Light and Flash of Light.
* Shattered Sun Pendant of Acumen: The triggered effect from this Item can now occur on periodic damage ticks.
* Thori?dal, the Star?s Fury is now Unique as intended.
* Vengeful Gladiator?s Baton of Light: This item now appears in the correct position on the vendor list.


User Interface

* The help interface has been simplified dramatically. Players will no longer be required to select a category when opening a GM ticket. In addition, players can use the ?Talk to a GM? button to fill out a ticket that requires a GM response or the ?Report Issue? button to fill out a ticket that does not require a GM response.
* Target buff/debuff timers that appear when you cast a spell are now more visible.
* Time Management features have been implemented! These features include an alarm clock, stopwatch and viewing your computer?s local time.
* The new stopwatch feature can be accessed via the /stopwatch, /sw, or /timer slash commands. Inputting a time into the slash command will make the stopwatch count down. For example, /stopwatch 1:0:0 will make the stopwatch count down from an hour, /stopwatch 1:30 will make it count down from 1 minute, 30 seconds and /stopwatch 30 will make it count down from 30 seconds.
* Added the following macro commands: /targetenemyplayer, /targetfriendplayer.
* Added key bindings for tab targeting players.
* Ctrl-Tab and other target nearest friend functions will no longer target you.
* Targeting using /target will prefer live targets over dead ones.
* You can no longer click the minimap to cast ground targeted spells.
* Invisible players with Hunter?s Mark can see the hunter that put the mark on them.
* Vendor items now show their Duration in Inventory.
* For additional notes on Lua and XML changes please visit the UI & Macros Forum.


World Environment

* Winterspring Ice Thistle Matriarchs and Patriarchs may now drop Thick Yeti Fur.
* Skinning any Winterspring Ice Thistle yetis may now result in Thick Yeti Fur.
* Increased the drop rate of Pristine Yeti Horns from Winterspring Ice Thistle Matriarchs and Patriarchs.
* Goblin Weather Machine- Prototype 01-B weather changes will no longer force the affected character to stand.
* Collector?s Edition Pet Redemption NPCs/items/quests have been relocated/modified to/for towns with mailboxes (Goldshire, Razor Hill, etc.).
* Young Sporebats and Greater Sporebats in Zangarmarsh now drop Sporebat Eyes for the quest Gathering the Reagents.
* Blacksmithing Supplies vendor and repairer, Blazzle, in Area 52 is now next to the forge and anvil outside the inn.
* Banker Meeda, in Area 52 is now in the...well...the bank, along with a guild vault and guards. The other three Area 52 bankers are still located in the auction-house-turned-bank.
* Wastewander Bandits and Rogues should be more plentiful in the northern parts of Tanaris.


Bug Fixes

* The mage spell, Counterspell now shows in the combat log.
* Gan?arg Analyzers will no longer occasionally become friendly to players.
* Talented abilities that cost a percentage of base mana will no longer display an incorrect mana cost when inspected by a player of a different class or level.
* Guild leaders should now be able to properly promote a new guild leader regardless of their range.
* Druids: Mangle will no longer incorrectly indicate a 100-yard range on the tooltip.
* Hunters: Using an instant ability after Steady Shot will no longer lock out auto shot.
* Hunter Snake Trap will no longer break players out of stealth if the snakes pass near the stealthed character.
* Hunters: Concussive shot will now properly have a chance to proc Bow of Searing Arrows.
* Hunters: Scare Beast will now be correctly limited to one target and has had its tooltip updated to display the proper cast time of 1.5 seconds.
* Paladins: Righteous Defense will now properly check for range when a mob is selected.
* Rogues: The talent Heightened Senses, Rank 1 and Rank 2 will now affect attacks from wands.
* Warlocks: The heal aspect of felhunter Devour Magic will now display in the Combat Log.
* Warlocks: The Succubus will now behave properly while under the effects of Lesser Invisibility.
* Warlocks: Demonic Sacrifice: This ability will now interact correctly with the Spirit Guide resurrection system in battlegrounds. A sacrificed pet will not be resummoned on death. Warlocks will still be able to resurrect with the pet they last summoned (non-sacrificed pets), even if it has since died.
* Using Jewelcrafting figurines will no longer cause scrolling combat text to appear twice.
* Fixed an issue in which shadows were not appearing properly for users with GF4 video chipsets in Open GL mode.
* Corrected an issue in which users with Creative X-FI sound cards would sometimes here a slight popping noise when running.
* Players will now correctly receive a Battleground Mark message for the marks that are received at the end of a battle.
* Corrected an issue where the initial trigger or activation sounds for Immolation Trap and Explosive Trap could not be heard by some players.
* Smelt Hardened Khorium will now properly require a forge instead of an anvil and hammer.
* Hardened Khorium Bars can now be placed properly into Mining bags.
* Corrected a typo in the tooltip for the Druid spell Rip (Rank 4).
* The flight from Zul?Aman, Ghostlands to Sun?s Reach Harbor, Isle of Quel?Danas and the flight cost from Emerald Sanctuary, Felwood to Astranaar, Ashenvale will now cost the correct amount of money.
* Looting a Nightmare Vine will now properly no longer apply poison when the node is looted.
* The Figurine- Seaspray Albatross ability will now properly restore the correct amount of mana.
* First Aid bandages can no longer be applied to a player with the Recently Bandaged debuff. An error message of, "Could not activate more than one bandage" will be displayed.
* Corrected the tooltips to read properly for the flight paths from The Stormspire, Toshley?s Station, Blade?s Edge and Area 52.
* Greater Elementals summoned by a shaman will now properly have a combat log entry.
* Players will no longer become stuck on the Nimboya?s Laden Pike when driving it into the ground.
* The quest, "Going Going, Guano!" will now have a more consistent level requirement for the dungeon.
* The quest, "Into The Scarlet Monastery" is now available to players of the appropriate level for the instance.
* Blueleaf Tubers can now be properly looted.
* The quest turn-ins for the Ahn?Qiraj war effort now give the appropriate amount of credit for each successful quest turn-in.
* Cloak of Shadows will now properly remove the curse Shrink.
* Nightbane will no longer become unresponsive and unkillable during his air phase.
* Several items sold by the Consortium reputation vendor Paulsta?ats are now bind on pick-up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design: Thick Golden Draenite.
* It is no longer possible to delete a character that is an arena team captain without first promoting another player to captain.
* Taunts will now properly stick when a target is stunned while being taunted.
* Taking the Druid flight path from Moonglade will no longer dispel buffs.
* Players who die on the Isle of Quel?Danas and release their spirit will no longer be sent to the graveyard in Eversong Woods.
* Disabling some subtypes under the Combat Log Message Types in the Combat Log Config menu will no longer cause main Message Types to be disabled.
* Changes on the Desktop gamma options will now be properly discarded when canceled.
* A message will now appear in the combat log if a debuff is removed by normal melee attacks.
* Moving a quiver from one container slot to an empty container slot will no longer reset the ranged attack speed.
* Fixed an issue where players could have two minimap tracking types active at the same time.
* Corpses with money on them will now be able to be looted even when all party members opt to pass on loot.
* Fixed an issue where ravager pets had all available pet skills.
* Players will no longer receive an error message while receiving money and attempting to send mail to another player.
* It is no longer possible to be in a guild without a Guildmaster.
* Pets will now properly attack mobs when out of phase with the real world.
* Players who have the Apprentice and Journeyman Riding skills trained already will no longer show these as available to train despite having the higher riding skill.
* It is no longer possible to dispel Shattered Sun Pendant buffs.
* Passive pets will no longer attack due to AoE taunt spells.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
So I got Wub's last night in ZA, which put me at 231 spell hit :eek:. Luckily I also hit 100 badges in there and replaced my Spellstrike pants with corrupted soulcloth. Now I'm at 205 hit :p
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I would have more spell hit if Transmute Specialization proc would ever... proc :(.

Hah, you know what's kind of amusing... the trinket that drops for Brewfest is the exact same as the Icon of the Silver Crescent. Pretty much similar to how Ahune dropped the copies of the badge cloaks, it looks like the Brewfest guy will be dropping copies of the badge trinkets.

http://www.wowdb.com/item.aspx?id=38290
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Here's the undocumented list from wiki.


World
? The first parts for Stormwind Harbor are showing up, you can find the Harbor entrance at the northern canal wall between the Park and Cathedral districts in Stormwind. <The Royal StoneCutters Guild> and various construction worker NPCs have been added to Stormwind for the Harbor. You can witness the new npcs two of which can open a chat dialog box explaining whats going on and the new construction zone between The Northern area of The Park and Cathedral Square.
?Tauren Chieftains Band (L70ETC) now play a Live Show within the World's End Tavern. Not sure what the time difference is for every show but its always at the top of the hour as usual.

General
? Landro Longshot in Booty Bay suggests that the next TCG expansion is titled "Drums of War"; this TCG expansion will include 3 new loot cards: Bear Mount, Party Grenade, Taunt Flag.
? All non-combat pets have had their levels changed. Depending on the level of the area they can be obtained, their level may vary from 1 to 70. Pets from Stormwind and Orgrimmar orphanage quests are level 1, and pets from Shattrath are level 20. [Disgusting Oozeling] are level 55. High level pets from instances and Quartermasters are level 70.
? Players new to the game have better access to the tutorial system. A pop-up frame will hint them to it.

Raids and Dungeons
? Don Carlos in heroic Old Hillsbrad Foothills drops a new hat [Don Carlos' Famous Hat] which summons and dismisses your very own Coyote Spirit!

NPCs
? New Quest NPC Don Carlos and his White Stallion have been added just out side Gadgetzan Graveyard in Tanaris. Quest name "Nice Hat...". Defeat his old self in the Caverns of Time within the Old Hillbrad instance. Bring his Hat back as Proof. Not a Chain.

User Interface
? (Partly documented) The cooldown rings in the buffs and debuffs now have a small yellow line.
 

invidia

Platinum Member
Oct 8, 2006
2,151
1
0
* The time available to accept the option to ?Enter Battle? for a battleground has been reduced to 1 minute and 20 seconds (previously 2 minutes)

This needs to be reduced a bit more to 45-60 seconds. Outnumbered 2:1 early in the game is not good.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Beev
So I got Wub's last night in ZA, which put me at 231 spell hit :eek:. Luckily I also hit 100 badges in there and replaced my Spellstrike pants with corrupted soulcloth. Now I'm at 205 hit :p

what you useing for a head pcs? and whats your spec, because the spellstrike set bonus may still make it better
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Spellstrike hood, but I'm gunning for the Hood of Hexing. And I'm Destro. I'm at a comfortable place right now.

205 hit
1137 shadow damage
20.87% crit

I'd like some more crit really, but I don't ever want to drop below the hit cap if I can help it.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Here are the changes from the PTR and Pub patch notes for those interested in the minutia.
 
"? You can no longer move backwards to stop racing rams." Removed from notes.
"* For additional notes on Lua and XML changes please visit the UI & Macros Forum." Added under User Interface.
"* Hunters: Scare Beast will now be correctly limited to one target and has had its tooltip updated to display the proper cast time of 1.5 seconds." Moved from Hunter changes to Bug Fixes.
 
The following added to Bug Fixes.
 
* Paladins: Righteous Defense will now properly check for range when a mob is selected.
* Warlocks: The heal aspect of felhunter Devour Magic will now display in the Combat Log.
* Warlocks: The Succubus will now behave properly while under the effects of Lesser Invisibility.
* Warlocks: Demonic Sacrifice: This ability will now interact correctly with the Spirit Guide resurrection system in battlegrounds. A sacrificed pet will not be resummoned on death. Warlocks will still be able to resurrect with the pet they last summoned (non-sacrificed pets), even if it has since died.
* Hardened Khorium Bars can now be placed properly into Mining bags.
* The flight from Zul?Aman, Ghostlands to Sun?s Reach Harbor, Isle of Quel?Danas and the flight cost from Emerald Sanctuary, Felwood to Astranaar, Ashenvale will now cost the correct amount of money.
* Taking the Druid flight path from Moonglade will no longer dispel buffs.
* Players who die on the Isle of Quel?Danas and release their spirit will no longer be sent to the graveyard in Eversong Woods.
* Disabling some subtypes under the Combat Log Message Types in the Combat Log Config menu will no longer cause main Message Types to be disabled.
* Changes on the Desktop gamma options will now be properly discarded when canceled.
* A message will now appear in the combat log if a debuff is removed by normal melee attacks.
* Moving a quiver from one container slot to an empty container slot will no longer reset the ranged attack speed.
* Fixed an issue where players could have two minimap tracking types active at the same time.
* Corpses with money on them will now be able to be looted even when all party members opt to pass on loot.
* Fixed an issue where ravager pets had all available pet skills.
* Players will no longer receive an error message while receiving money and attempting to send mail to another player.
* It is no longer possible to be in a guild without a Guildmaster.
* Pets will now properly attack mobs when out of phase with the real world.
* Players who have the Apprentice and Journeyman Riding skills trained already will no longer show these as available to train despite having the higher riding skill.
* It is no longer possible to dispel Shattered Sun Pendant buffs.
* Passive pets will no longer attack due to AoE taunt spells.
 
 
 
 
 
Some of the changes I like/noticed as impact items:
 
Reduction of time to accept BG queue.
PVE types dropping PVP flag when zoning into instances.
Green gems return to nodes.
Bye Bye mooncloth c/d.
Ungo soil/pack go into herb bags.
New tailor items!
Shattered Sun pendant works with DOTS!
Hunter Sneaks will no longer break stealth.
Oh yeah, and that L30 mount thing  :)
 
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Beev
Spellstrike hood, but I'm gunning for the Hood of Hexing. And I'm Destro. I'm at a comfortable place right now.

205 hit
1137 shadow damage
20.87% crit

I'd like some more crit really, but I don't ever want to drop below the hit cap if I can help it.

heh technicially im below the hit cap lol
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Hmm I'm trying to decide what Shat faction to choose on my Warlock and Paladin. As an affliction lock, aldor would probably be the best, but if I decided to go destruction, I'd probably want scryers more. My Paladin... I don't think it matters too much as a protadin going between dodge or defense. All tanks can use defense, but I may want to look at the caster one as well, which is spell crit and that don't help much. Very much to think aboot.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
you want to go scryers as a lock

Bloodgem and the Ring are both great early on, the blodgem is great for either aff or destro as both really need to be capped at 202 hit, hell i used the Bloodgem till well into Black Temple

the shoulder enchant difference isnt big enough to worry about
 

AntiFreze

Golden Member
Oct 23, 2007
1,459
0
0
didn't they already nerf rogues... why another one? I just recently respec'd for arena, and would like to be the OP class for a bit :)
 

Glayde

Senior member
Sep 30, 2004
554
0
71
Those numbers are confirmed? I had seen 20% tossed around casually but completely unconfirmed.
 

AntiFreze

Golden Member
Oct 23, 2007
1,459
0
0
I'm getting my S4 gloves for PVP. These will be used strictly for PVP. Whats the best rogue enchant for it? I know for PVE that 15agi>26AP. is that true fr pvp as well?
 

Dangerer

Golden Member
Mar 15, 2005
1,128
0
0
AP = 0% crit, 0% dodge. go with 15AGI in my opinion. Also AGI scales with the talent vitality and blessing of kings if you're in a situation where you have a pally on your side.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Glayde
Those numbers are confirmed? I had seen 20% tossed around casually but completely unconfirmed.

its confirmed

depending on when you were hitting the P1-P2 transition on old Muru you cna take 1-2 min off that time depending on how fast your Phase 1 allready was

the Humanoids go down for us so fast that mele has time to run to Muru and DPS and then run back before the next wave

muru drops stupidily fast now

Sents have the same amnt of HP

Entrop has much less HP but phase 2 is still anoying with Grav Balls, Void Zones and shadow chainlighting of death

we didnt kill him last night as it was really late, we actually pushed the raid an hour longer just to see how nerfed it was + we fucked up on Brut, palys tanking brut does not work as well as it should
 

Glayde

Senior member
Sep 30, 2004
554
0
71
Actually 20% isnt confirmed at all, logs from guilds last night show it's a straight 10% cut on the humanoids and M'uru and entropius. We managed to one shot it on a somewhat sloppy p2 which would have been an annoying sub 10% wipe before, but the difference was incredibly noticable in both phases.



 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
i wont have our logs up till this evening but muru had 2.6m last nigh and entrp 1.6 according to unitframes, cant comment on humanoids as i never target those, however mele was loling at how fast they died
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
It looks like based on some calculations that I'll have to gem +spell damage in red slots rather than +dam/+hit because I'll simply max out too fast. I may have to look at it after replacing my chestpiece (Using Robe of the Crimson Order right now with it's +30 spell hit rating), but right now I'm 152 with Spellstrike pants and they're not gemmed. I'm also not even using the Scryer's Bloodgem. I may pick up the S2 shoulders and robe, then see if I can get into heroic Magister's Terrace to get the shoulders off Vexallus and the chestpiece off Kael'thas. Also thinking about getting the Belt of Blasting crafted... not a huge fan of the lack of stats on it, but it's a good belt. So right now I'm ~700 spell damage, 152 spell hit and 30% crit. Have about 6200 hp and 8800 mana unbuffed. I'd like to get the mana up to 9500 unbuffed though. I should be able to hit 164 spell hit and about 800-850 spell damage by the time I'm done gearing up. Best part is I doubt I'll really do much with these characters that're getting "pimped out" :laugh:. My priest has had kara quality loot for months and he's only been there... twice?
 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
126
Originally posted by: Anubis
Originally posted by: Aikouka
Originally posted by: Anubis
last time we did Kara we killed Curator before the 1st evocate :D

Did you just put one of the DPS groups on curator the entire time? I mean, even our melee were killing the sparks fast enough.

we just put everyone on curator, when everyone is in sunwell gear the sparks can be 2 shot by any ranged class, we normally just have a hunter kill them and maybe a mage with some instants help out

20 badges in under an hour WOOT

that's just hardcore dude. You guys beat the game, do something else. ;)
 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
126
reduced BG-accept times - oh noes, I can't ghetto-hearth by queuing AV, port to isle and grab the Hellfire daily as easily...
 
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