The AT World of Warcraft Thread (Where do you play) and general BS

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Aikouka

Lifer
Nov 27, 2001
30,383
912
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I assume that the daily quests are actually based off of the exp->gold formula that was introduced pre-BC and in that case, as your level goes up, the experience reward goes down and so does the money.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Xavier434
If it isn't already implemented like that then it should be. It's a good way to do it.

I think Wowhead used to show them like that. As the reward is 3g, rep and xx,xxx experience, which then translates into yy gold, but since the Shattered Sun Offensive dailies are level 70 only, I believe they changed it to just show the gold.
 

nanobreath

Senior member
May 14, 2008
978
0
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Because most of the gear in the game that is coveted is bop, the need to have gold really balanced is less. Even so the gold takes some time invested, and you are limited in the number of dailies per day(even though I could NEVER finish all 25 quests on every one of my characters.) Most of what is attainable through gold now are mounts and titles. Blizzard has also put in a number of $$$$ sinks for over the top items that these people with tons of gold can get. Shattered Sun title is one, the bags from haris pilton etc. There will always be a way for people to spend the gold they have.

One of the things wow did for leveling was make it quest based instead of grinding. Games before wow you had to go out with a group of peole and just kill mobs over and over. However when you got to the end of the game things like gold ONLY came from killing things over and over. The dailies bring the end game more in line with the way the begining is. Even though you are still killing the same things over and over, knowing that the reward is cold hard cash, and garunteed at the end changes the feeling of the farming.

I personally don't do my dailies every day simply because I do not have the time to spend. I'd rather have fun doing other things in the game. I have good amount of gold saved up so if I need something I buy it, then go do dailies to bring my gold back up to a comfortable level.


Actually in WotLK I expect things to stay exactly the same. Remember that when you were leveling in BC how much gold you made just getting to 70. WotLK will do the same, and I honestly expect to have some dailies waiting on us at 80.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I wish they'd add a bit of randomness to dailies though. Yet the only thing is, you don't want to make some of the random quests suck. It's like the difference of going to the Battlemaster and seeing "Call to Arms: Warsong Gulch" and "Call to Arms: Alterac Valley" (the latter making me mucho happy). Pretty much the issue I have with dailies is that they're just so damn boring. I could just farm stuff instead, but why would I really want to subject myself to a slower method? That'd just be silly instead of boring.

At least once I have my epic flying mount, farming will be a much more viable option than with the slow mounts I have now.
 

Fingolfin269

Lifer
Feb 28, 2003
17,948
34
91
Hey guys let me quickly shift the conversation from the high end real quick down to the lowly depths of newb land. :) Any tips for warrior leveling? I know this won't be the easiest, quite possibly one of the most difficult, so any advice for those who have pulled it off (primarily solo) would be appreciated. I have a feeling it is really going to be one of the more item dependent leveling classes so I already bought up some green 2h axes to get me through 5 level increments up to 20. Any advice would be appreciated. Fury focus in talents? Arms?
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
I've leveled an alliance warrior before. For my horde one, I had new green items waiting in his mail box for upgrades about every 2 levels. Was noticeably more easy mode when his gear was kept up to date level wise.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: nanobreath
Because most of the gear in the game that is coveted is bop, the need to have gold really balanced is less. Even so the gold takes some time invested, and you are limited in the number of dailies per day(even though I could NEVER finish all 25 quests on every one of my characters.) Most of what is attainable through gold now are mounts and titles. Blizzard has also put in a number of $$$$ sinks for over the top items that these people with tons of gold can get. Shattered Sun title is one, the bags from haris pilton etc. There will always be a way for people to spend the gold they have.

One of the things wow did for leveling was make it quest based instead of grinding. Games before wow you had to go out with a group of peole and just kill mobs over and over. However when you got to the end of the game things like gold ONLY came from killing things over and over. The dailies bring the end game more in line with the way the begining is. Even though you are still killing the same things over and over, knowing that the reward is cold hard cash, and garunteed at the end changes the feeling of the farming.

I personally don't do my dailies every day simply because I do not have the time to spend. I'd rather have fun doing other things in the game. I have good amount of gold saved up so if I need something I buy it, then go do dailies to bring my gold back up to a comfortable level.


Actually in WotLK I expect things to stay exactly the same. Remember that when you were leveling in BC how much gold you made just getting to 70. WotLK will do the same, and I honestly expect to have some dailies waiting on us at 80.

Gold plays a huge role when it comes to placing a value on resource gathering, profession leveling, profession profits, money sink things like mounts, etc. To remove that sense of value from the game by shifting focus away from gold and relying on BoP items too much would take a lot of fun out of the game for a lot of people and Blizzard knows that. Professions would no longer really feel like professions as much as they would feel like that thing you choose so you can gain access to even more BoP items. The point I am trying to make is that there is a balance to achieve which will make the game the most fun for the average player and Blizzard is well aware of that. How they manage to achieve that balance in WotLK is clearly up for debate but they will make it happen one way or another if they are smart which I have no doubt.
 

nanobreath

Senior member
May 14, 2008
978
0
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Warrior definetly has a need to keep an up to date weapon. It makes more difference for your leveling than any other piece of gear. Though keeping that other gear up to date can help.

However, I wouldn't keep buying new green weapons every level. I typically bought new rare quality (blue) weapons to keep up to date. They may seem more expensive, but if you try to upgrade an uncommon (green) item every 2 levels that will get a lot more expensive. On top of that, enchanting said weapon will give you a large bonus at lower levels, and reduce the need for upgrading even more. Wait until a new weapon is better than your current one with the enchant, then upgrade and enchant again.

I also used a ton of bandages to speed things up. If you have the ability to keep him current with gold from another character powerlvl the first aid up, and use them as soon as you have lost enough hitpoints to keep from wasting the bandage.

The biggest problem with warrior is that once you get into a situation where you cannot kill the mobs quicker than youre going to die, its neigh impossible to run away. I definetly had to corpse run more on my warrior than other toons.
 

nanobreath

Senior member
May 14, 2008
978
0
0
Originally posted by: Xavier434
Gold plays a huge role when it comes to placing a value on resource gathering, profession leveling, profession profits, money sink things like mounts, etc. To remove that sense of value from the game by shifting focus away from gold and relying on BoP items too much would take a lot of fun out of the game for a lot of people and Blizzard knows that. Professions would no longer really feel like professions as much as they would feel like that thing you choose so you can gain access to even more BoP items. The point I am trying to make is that there is a balance to achieve which will make the game the most fun for the average player and Blizzard is well aware of that. How they manage to achieve that balance in WotLK is clearly up for debate but they will make it happen one way or another if they are smart which I have no doubt.

Well, I'd say that proffesions are really what balance out the economy. Everybody in game uses enchants, jewels, and potions. As such as it becomes easier to farm gold through dailies, it increases the value of the time needed to farm the ingredients to make these consumables. These proffesions will always be there, and there will be 1 more in wotlk to add to these. We will constantly see inflation, but so long as both gold and items take time to gather, they will have equal value based on the time required to aquire them.

 

ViviTheMage

Lifer
Dec 12, 2002
36,189
87
91
madgenius.com
Originally posted by: nanobreath
I like how blizzard made gold more easily obtainable. I assume they realized the best way to make gold selling obsolete is to remove to difficulty in obtaining it. The dailies accomplish this without just handing it out. You still have to invest time into the dailies, but its nowhere close to how it was pre bc. I remember making 20g an hour farming on my lock, and being really proud of it.

Its not a big deal, the market on my realm changed to the easiness of obtaining gold, by upping the prices on most items like primals, and other mats.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: Fingolfin269
Hey guys let me quickly shift the conversation from the high end real quick down to the lowly depths of newb land. :) Any tips for warrior leveling? I know this won't be the easiest, quite possibly one of the most difficult, so any advice for those who have pulled it off (primarily solo) would be appreciated. I have a feeling it is really going to be one of the more item dependent leveling classes so I already bought up some green 2h axes to get me through 5 level increments up to 20. Any advice would be appreciated. Fury focus in talents? Arms?

As far as the spec goes I leveled my warrior entirely in Fury. As long as you have tank gear, at least a shield, you should be alright tanking instances if needed for the XP and quest completions.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: nanobreath
Originally posted by: Xavier434
Gold plays a huge role when it comes to placing a value on resource gathering, profession leveling, profession profits, money sink things like mounts, etc. To remove that sense of value from the game by shifting focus away from gold and relying on BoP items too much would take a lot of fun out of the game for a lot of people and Blizzard knows that. Professions would no longer really feel like professions as much as they would feel like that thing you choose so you can gain access to even more BoP items. The point I am trying to make is that there is a balance to achieve which will make the game the most fun for the average player and Blizzard is well aware of that. How they manage to achieve that balance in WotLK is clearly up for debate but they will make it happen one way or another if they are smart which I have no doubt.

Well, I'd say that proffesions are really what balance out the economy. Everybody in game uses enchants, jewels, and potions. As such as it becomes easier to farm gold through dailies, it increases the value of the time needed to farm the ingredients to make these consumables. These proffesions will always be there, and there will be 1 more in wotlk to add to these. We will constantly see inflation, but so long as both gold and items take time to gather, they will have equal value based on the time required to aquire them.

The good news regardless of what they do is that economies will always adjust. As long as there are no duping loopholes or other ridiculous exploits the game should be fine. Still, if the rate of inflation gets out of hand then that can be pretty annoying for various reasons.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Fingolfin269
Hey guys let me quickly shift the conversation from the high end real quick down to the lowly depths of newb land. :) Any tips for warrior leveling? I know this won't be the easiest, quite possibly one of the most difficult, so any advice for those who have pulled it off (primarily solo) would be appreciated. I have a feeling it is really going to be one of the more item dependent leveling classes so I already bought up some green 2h axes to get me through 5 level increments up to 20. Any advice would be appreciated. Fury focus in talents? Arms?

I can't say much as I absolutely hated leveling my warrior way back when. He was my third 60 after my Rogue and Priest, so you can kind of understand why I hated it so much as those two classes are quite easy to level (and they were back then too).

Originally posted by: lupi
I've leveled an alliance warrior before. For my horde one, I had new green items waiting in his mail box for upgrades about every 2 levels. Was noticeably more easy mode when his gear was kept up to date level wise.

Warriors are incredibly gear dependent as a class (Shamans are as well, but they can usually do well in leveling because of Windfury and healing spells).

I leveled my warrior as Arms, but I've always been told that it would've been easier leveling as Fury. I'd test it out, but I don't think I want to level another warrior.

My warrior became a bit of a god from 60 to 70 as he leveled with my priest and I think we only died when we'd fight 5-man elite rare mobs (before they were nerfed). Of course we wouldn't have died if I didn't hit the wrong button on my priest :(.

Oh and completely off-topic... I wish Blizzard would change the Draenei racial to spell and melee hit instead of one or the other. As an enhancement shaman, it's not as useful to have spell hit as melee hit would be (shocks landing is nice, but I'd prefer if my hits landed :p). Although maybe they'll change it in WotLK since there will be no more spell hit and melee hit... they're all being combined into a "hit" stat as well as crit and spell damage and healing. Man... Blizzard really wants to get lazy with items :p.
 

nanobreath

Senior member
May 14, 2008
978
0
0
Originally posted by: Aikouka

Although maybe they'll change it in WotLK since there will be no more spell hit and melee hit... they're all being combined into a "hit" stat as well as crit and spell damage and healing. Man... Blizzard really wants to get lazy with items :p.


I missed this post from blizz, where did you see this?

Combining
+spell hit and +hit?
+spell crit and +crit?
+spell damage +healing?

I could sort of believe the first 2, but that last one wouldn't makes much sense seeing as how most healers have over 2000 +healing, but a good dps a little over 1500 +damage. Also these changes would be overly biased towards hyrbids.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: nanobreath
Originally posted by: Aikouka

Although maybe they'll change it in WotLK since there will be no more spell hit and melee hit... they're all being combined into a "hit" stat as well as crit and spell damage and healing. Man... Blizzard really wants to get lazy with items :p.


I missed this post from blizz, where did you see this?

Combining
+spell hit and +hit?
+spell crit and +crit?
+spell damage +healing?

I could sort of believe the first 2, but that last one wouldn't makes much sense seeing as how most healers have over 2000 +healing, but a good dps a little over 1500 +damage. Also these changes would be overly biased towards hyrbids.

From Blizz:


Spellpower: All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant ?increased spell damage and healing? such as on typical Mage and Warlock itemization. For classes which do not heal, they should see no change in the character sheet other than new tooltip wording. Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: nanobreath
I missed this post from blizz, where did you see this?

Combining
+spell hit and +hit?
+spell crit and +crit?
+spell damage +healing?

I could sort of believe the first 2, but that last one wouldn't makes much sense seeing as how most healers have over 2000 +healing, but a good dps a little over 1500 +damage. Also these changes would be overly biased towards hyrbids.

From the WotLK patch notes:

Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.

Source: http://wotlkwiki.info/index.php/Patch_notes

I think things can still modify spell or melee, but not too sure about that.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
That description Is somewhat confusing on how the spellpower will affect healing. It sounds like they are adding some additional hidden multiplier so the new lower values are equal to the old effect.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: lupi
That description Is somewhat confusing on how the spellpower will affect healing. It sounds like they are adding some additional hidden multiplier so the new lower values are equal to the old effect.

Healing spells have always used a coefficient of your healing. The number is default_cast_time / 3.5 (instants = 1.5). Some spells also have specific amounts regardless of their cast time.

You can see them here: http://www.wowwiki.com/Spell_Damage_Coefficients
 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
126
I'm actually leveling my warrior @ 64 right now. Coming from rogue / lock, the warrior is a ton harder. Every 2 mobs he has to eat / bandage. Running away in an "oh sh!t" situation means defensive stance and shield wall if you have it. :D Regardless, the length of time per mob sucks, even as fury and two 1Hs (slow MH, fast OH). I basically do berserker rage, rampage, bloodthirst, whirlwind combos for each mob. Am I doing something wrong?

EDIT>> THe leveling guide posted above shows the OH should be a slow (~2.6) weapon as well. Why is that? Just want big crits/hits? I thought a fast OH would help build rage better.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
I'm getting a second account to level an alt with (actually I would be doing it already, except the WoW box I bought from walmart was opened and someone took the cd's).

Is it faster to kill stuff with your high level main, just to plow through quests? Or does that waste too much XP, and should I just have my main follow my alt to help him with hard mobs/groups/etc?
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Saw this on a PCGamer link

Representatives from Blizzard offered up a heaping helping of Wrath of the Lich King information, with some great info for just about every class. You're going to want to head to WoW Insider for the full monty, but here are a few highlights:

* Fury Warriors will be dual-weilding 2H weapons.
* Rogues will get a new AoE.
* Priests will get a new crowd control spell.
* Shaman totems will now affect an entire raid.
* Hunters (as if they weren't cool enough) are going to see pets having talent trees of their own. A complete revamp of the pet system.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: QuantumPion
I'm getting a second account to level an alt with (actually I would be doing it already, except the WoW box I bought from walmart was opened and someone took the cd's).

Is it faster to kill stuff with your high level main, just to plow through quests? Or does that waste too much XP, and should I just have my main follow my alt to help him with hard mobs/groups/etc?

I tried doing this and got swamped by boredom. If it's faster than just leveling, it isn't faster by much.
 
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