Originally posted by: Xavier434
If it isn't already implemented like that then it should be. It's a good way to do it.
Originally posted by: nanobreath
Because most of the gear in the game that is coveted is bop, the need to have gold really balanced is less. Even so the gold takes some time invested, and you are limited in the number of dailies per day(even though I could NEVER finish all 25 quests on every one of my characters.) Most of what is attainable through gold now are mounts and titles. Blizzard has also put in a number of $$$$ sinks for over the top items that these people with tons of gold can get. Shattered Sun title is one, the bags from haris pilton etc. There will always be a way for people to spend the gold they have.
One of the things wow did for leveling was make it quest based instead of grinding. Games before wow you had to go out with a group of peole and just kill mobs over and over. However when you got to the end of the game things like gold ONLY came from killing things over and over. The dailies bring the end game more in line with the way the begining is. Even though you are still killing the same things over and over, knowing that the reward is cold hard cash, and garunteed at the end changes the feeling of the farming.
I personally don't do my dailies every day simply because I do not have the time to spend. I'd rather have fun doing other things in the game. I have good amount of gold saved up so if I need something I buy it, then go do dailies to bring my gold back up to a comfortable level.
Actually in WotLK I expect things to stay exactly the same. Remember that when you were leveling in BC how much gold you made just getting to 70. WotLK will do the same, and I honestly expect to have some dailies waiting on us at 80.
Originally posted by: Xavier434
Gold plays a huge role when it comes to placing a value on resource gathering, profession leveling, profession profits, money sink things like mounts, etc. To remove that sense of value from the game by shifting focus away from gold and relying on BoP items too much would take a lot of fun out of the game for a lot of people and Blizzard knows that. Professions would no longer really feel like professions as much as they would feel like that thing you choose so you can gain access to even more BoP items. The point I am trying to make is that there is a balance to achieve which will make the game the most fun for the average player and Blizzard is well aware of that. How they manage to achieve that balance in WotLK is clearly up for debate but they will make it happen one way or another if they are smart which I have no doubt.
Originally posted by: nanobreath
I like how blizzard made gold more easily obtainable. I assume they realized the best way to make gold selling obsolete is to remove to difficulty in obtaining it. The dailies accomplish this without just handing it out. You still have to invest time into the dailies, but its nowhere close to how it was pre bc. I remember making 20g an hour farming on my lock, and being really proud of it.
Originally posted by: Fingolfin269
Hey guys let me quickly shift the conversation from the high end real quick down to the lowly depths of newb land.Any tips for warrior leveling? I know this won't be the easiest, quite possibly one of the most difficult, so any advice for those who have pulled it off (primarily solo) would be appreciated. I have a feeling it is really going to be one of the more item dependent leveling classes so I already bought up some green 2h axes to get me through 5 level increments up to 20. Any advice would be appreciated. Fury focus in talents? Arms?
Originally posted by: nanobreath
Originally posted by: Xavier434
Gold plays a huge role when it comes to placing a value on resource gathering, profession leveling, profession profits, money sink things like mounts, etc. To remove that sense of value from the game by shifting focus away from gold and relying on BoP items too much would take a lot of fun out of the game for a lot of people and Blizzard knows that. Professions would no longer really feel like professions as much as they would feel like that thing you choose so you can gain access to even more BoP items. The point I am trying to make is that there is a balance to achieve which will make the game the most fun for the average player and Blizzard is well aware of that. How they manage to achieve that balance in WotLK is clearly up for debate but they will make it happen one way or another if they are smart which I have no doubt.
Well, I'd say that proffesions are really what balance out the economy. Everybody in game uses enchants, jewels, and potions. As such as it becomes easier to farm gold through dailies, it increases the value of the time needed to farm the ingredients to make these consumables. These proffesions will always be there, and there will be 1 more in wotlk to add to these. We will constantly see inflation, but so long as both gold and items take time to gather, they will have equal value based on the time required to aquire them.
Originally posted by: Fingolfin269
Hey guys let me quickly shift the conversation from the high end real quick down to the lowly depths of newb land.Any tips for warrior leveling? I know this won't be the easiest, quite possibly one of the most difficult, so any advice for those who have pulled it off (primarily solo) would be appreciated. I have a feeling it is really going to be one of the more item dependent leveling classes so I already bought up some green 2h axes to get me through 5 level increments up to 20. Any advice would be appreciated. Fury focus in talents? Arms?
Originally posted by: lupi
I've leveled an alliance warrior before. For my horde one, I had new green items waiting in his mail box for upgrades about every 2 levels. Was noticeably more easy mode when his gear was kept up to date level wise.
Originally posted by: Aikouka
Although maybe they'll change it in WotLK since there will be no more spell hit and melee hit... they're all being combined into a "hit" stat as well as crit and spell damage and healing. Man... Blizzard really wants to get lazy with items.
Originally posted by: nanobreath
Originally posted by: Aikouka
Although maybe they'll change it in WotLK since there will be no more spell hit and melee hit... they're all being combined into a "hit" stat as well as crit and spell damage and healing. Man... Blizzard really wants to get lazy with items.
I missed this post from blizz, where did you see this?
Combining
+spell hit and +hit?
+spell crit and +crit?
+spell damage +healing?
I could sort of believe the first 2, but that last one wouldn't makes much sense seeing as how most healers have over 2000 +healing, but a good dps a little over 1500 +damage. Also these changes would be overly biased towards hyrbids.
Spellpower: All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant ?increased spell damage and healing? such as on typical Mage and Warlock itemization. For classes which do not heal, they should see no change in the character sheet other than new tooltip wording. Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
Originally posted by: nanobreath
I missed this post from blizz, where did you see this?
Combining
+spell hit and +hit?
+spell crit and +crit?
+spell damage +healing?
I could sort of believe the first 2, but that last one wouldn't makes much sense seeing as how most healers have over 2000 +healing, but a good dps a little over 1500 +damage. Also these changes would be overly biased towards hyrbids.
Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
Originally posted by: lupi
That description Is somewhat confusing on how the spellpower will affect healing. It sounds like they are adding some additional hidden multiplier so the new lower values are equal to the old effect.
Representatives from Blizzard offered up a heaping helping of Wrath of the Lich King information, with some great info for just about every class. You're going to want to head to WoW Insider for the full monty, but here are a few highlights:
* Fury Warriors will be dual-weilding 2H weapons.
* Rogues will get a new AoE.
* Priests will get a new crowd control spell.
* Shaman totems will now affect an entire raid.
* Hunters (as if they weren't cool enough) are going to see pets having talent trees of their own. A complete revamp of the pet system.
Originally posted by: QuantumPion
I'm getting a second account to level an alt with (actually I would be doing it already, except the WoW box I bought from walmart was opened and someone took the cd's).
Is it faster to kill stuff with your high level main, just to plow through quests? Or does that waste too much XP, and should I just have my main follow my alt to help him with hard mobs/groups/etc?