The AT World of Warcraft Thread (Where do you play) and general BS

Page 147 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
Status
Not open for further replies.

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Aikouka
Originally posted by: rh71
destro locks are just eating up the badge gear that's the same way (though no mp5)...

http://www.wowhead.com/?item=34936
http://www.wowhead.com/?item=34938

Stam, int, crit, no hit.

Well, I look at those and see "+spell hit gem" when I see the yellow gem slot. Also, if you're getting badge gear, I really hope you have something better than the staff as it's a little below the item level of some of the Karazhan staves.

Maybe the best change to that staff would be just getting rid of the mp5 and putting in a gem slot or two?

its true that you can put a +hit gem in a yellow or any slot, as a lock you want to reach the point where you dont have to gem for any hit and get all 202 of it from items
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Anubis
shadow priests can use staffs
the staff is godlike for low geared shadow priests

Spell crit isn't that useful because of the Shadow Power talent that provides +15% chance to crit on Mind Blast and SW:D (note these being the only two spells you can cast in Shadowform that can crit). Because there are only two spells in Shadowform that can crit, it's only maybe around 45% of their damage when compared to Vampiric Embrace, Vampiric Touch, Shadow Word: Pain and Mind Flay. The staff off The Curator would work better. I guess it'd be nice if you're still using the Battle Mage's Baton :p (like my mage is :().

I don't think anyone would [edit]disagree[/edit] that Blizzard's vision of gear could use a bit of an overhaul when it comes to gear they try to make "good for multiple classes," but ends up having a worthless stat for one.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
yea not ideal for Sps however not bad

i guess if you are a Doom Chicken you could make the best use out of it, Damage - Good, Crit - Good, MP5 - good
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
I haven't posted an update in a while so here we go. My guild downed Mother about 3 weeks ago and I have my T6 shoulders now /flex. We got her on our second try which I think was partially luck because it took us 4 tries the following week hehe.

We are working on Council right now which is proving to be annoying. We got the pull down and the tanks and interrupters are getting better. We need more people to wake up in order to avoid the AE faster as well as be aware of how spread out they are after they adjust. Overall, it doesn't seem like a terribly difficult fight but it feels long as hell and repetitive. I don't really like it.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
My brother told me about this one time he was fighting the council and right after he cast, the tank moved the paladin right by him and the pally started swinging, so he thought that he pulled aggro for a second :laugh:. Then during one encounter, the tank died right at the end and the Paladin runs right toward my brother. As the pally is about to reach the wee warlock, the pally drops dead.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: Aikouka
My brother told me about this one time he was fighting the council and right after he cast, the tank moved the paladin right by him and the pally started swinging, so he thought that he pulled aggro for a second :laugh:. Then during one encounter, the tank died right at the end and the Paladin runs right toward my brother. As the pally is about to reach the wee warlock, the pally drops dead.

I imagine that feels similar to being in a tugboat while an aircraft carrier is about to crash into you. That pally hits ridiculously hard. :laugh:
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Xavier434
I imagine that feels similar to being in a tugboat while an aircraft carrier is about to crash into you. That pally hits ridiculously hard. :laugh:

But in this case, the aircraft carrier blows up Die Hard style and McClane and crew are alright :p.
 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
126
It amazes me that even guilds with good progression like you guys still have coordination (not gear) issues. I'd imagine each and every player in your guilds are smart enough to pick things up quickly. I mean, I know which ones of ours are and aren't... but that is expected as we aren't a top guild.

On top of that, I can't imagine having 40-man raids doing well if 25 are not always on their game.
 

invidia

Platinum Member
Oct 8, 2006
2,151
1
0
Originally posted by: rh71
It amazes me that even guilds with good progression like you guys still have coordination (not gear) issues. I'd imagine each and every player in your guilds are smart enough to pick things up quickly. I mean, I know which ones of ours are and aren't... but that is expected as we aren't a top guild.

On top of that, I can't imagine having 40-man raids doing well if 25 are not always on their game.

From what I've experienced, most highly skilled PvPers are better in adapting to PvE environments than most pure PvE hardcore raiders. It's so noticeable whenever I raid with my guild's top 5s and 3s team, they're the ones picking up the slack and mistakes of the others who barely PvP. Even when they only raid 1 or 2 out of the 5 days the guild raids, they're much better at PvE than those who raid the full 5 days. Granted, they probably lack the skills in a good DPS rotation and such, but they make that up with insanely good coordination and dependability.

Back during the 40-man days, boss fights were still doable if you lose, 2, 3, 5, or even 8 guys early in the fight. Whatever if it was during the learning phase or vs a farmable boss. There was more room for error.

For guilds that are just progressing, let's say learning the Vashj fight, losing 1-2 ppl in the fight in phase 1 is pretty much pressures the other players to pick up the lost DPS/heals/assigned tasks/etc... and probably will result in a wipe.
 

Dangerer

Golden Member
Mar 15, 2005
1,128
0
0
Yeah, some people in my guild I wonder why they even get to raid consistently. We have this terrible lady in the guild that uses no addons whatsoever and refuses to use any addons as well mouseclicking most of her binds. The other day we were doing an alt run SSC and came across leotheras. Three attempts, every single attempt she had demon whispers and every single attempt she wasn't able to down it in time and we had to kill her. Did I mention she's a nearly full T5 affliction warlock? We eventually downed leo and talked about taking the mains to vashj later in the week. Being the only afflic warlock with 40 something points in the tree, she didn't have curse of exhaustion and stated in gchat that she didn't have the money to respec.

She also pulls a bit under 2k dps on hyjal trash lol
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
well CoEx has no real raid benefit other then vashj, i never took it at the T5 lvl when i was aff and had to respec for Vashj to get it
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: rh71
It amazes me that even guilds with good progression like you guys still have coordination (not gear) issues. I'd imagine each and every player in your guilds are smart enough to pick things up quickly. I mean, I know which ones of ours are and aren't... but that is expected as we aren't a top guild.

On top of that, I can't imagine having 40-man raids doing well if 25 are not always on their game.

For us, that is the ticket right there. We learn encounters really fast. In comparison to all other raiding guilds on our server, our rate of progression is equivalent to the guilds that raid about 15 hours per week even though we only raid 7-8 hours per week. The other thing to note is that when our guild is first tackling a new boss it is usually late at night and most of us are really tired so we tend to make little dumb mistakes at the beginning.

After that, you gotta consider turn over rates. For some reason, our guild always sees a number of people go MIA on us at the beginning of the summer. These people either get replaced by new recruits or those who have been with us for a while and have decided that they wish to begin raiding more actively. In either case, these people have less raiding experience than our progression would lead an outsider to assume so they need to play catch up. It never takes them too long though. It may delay our progression a little bit, but we never come to a halt or anything.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: Dangerer
Yeah, some people in my guild I wonder why they even get to raid consistently. We have this terrible lady in the guild that uses no addons whatsoever and refuses to use any addons as well mouseclicking most of her binds. The other day we were doing an alt run SSC and came across leotheras. Three attempts, every single attempt she had demon whispers and every single attempt she wasn't able to down it in time and we had to kill her. Did I mention she's a nearly full T5 affliction warlock? We eventually downed leo and talked about taking the mains to vashj later in the week. Being the only afflic warlock with 40 something points in the tree, she didn't have curse of exhaustion and stated in gchat that she didn't have the money to respec.

She also pulls a bit under 2k dps on hyjal trash lol

i don't know man, being elitist for server firsts and stuff is fine i guess, understandable sort of, but if you're not trying to stay on that edge that's the place for more casual players. People having fun and not worrying about finer points, people who just don't have the skills or reaction time others do and especially for them it's nice not being bullied around by the "officers." There's more than one way to play the game! Sucks if she causes wipes all the time though...
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Malladine
i don't know man, being elitist for server firsts and stuff is fine i guess, understandable sort of, but if you're not trying to stay on that edge that's the place for more casual players. People having fun and not worrying about finer points, people who just don't have the skills or reaction time others do and especially for them it's nice not being bullied around by the "officers." There's more than one way to play the game! Sucks if she causes wipes all the time though...

It's akin to the person on a team that puts in minimal effort and doesn't seem to really try, but revels in success and the rewards that it reaps. That's the problem. Download some fuckin' add-ons, it won't hurt. Learn to bind, it's easy as shit in PVE (a little harder in PVP). Hell, most the time my priest uses 3 buttons in a fight.

Oh and weee my Priest and Mage are at 5000g now :D. Shaman and Warrior are somewhere around 3.4k-ish.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: Aikouka
Originally posted by: Malladine
i don't know man, being elitist for server firsts and stuff is fine i guess, understandable sort of, but if you're not trying to stay on that edge that's the place for more casual players. People having fun and not worrying about finer points, people who just don't have the skills or reaction time others do and especially for them it's nice not being bullied around by the "officers." There's more than one way to play the game! Sucks if she causes wipes all the time though...

It's akin to the person on a team that puts in minimal effort and doesn't seem to really try, but revels in success and the rewards that it reaps. That's the problem. Download some fuckin' add-ons, it won't hurt. Learn to bind, it's easy as shit in PVE (a little harder in PVP). Hell, most the time my priest uses 3 buttons in a fight.

Oh and weee my Priest and Mage are at 5000g now :D. Shaman and Warrior are somewhere around 3.4k-ish.

Yeah, would you be willing to help someone set binds up though? Maybe you would, just asking. Sometimes what seems like minimal effort to experienced gamers, isn't, you know?
Grats on the gold...i'm struggling with that :(
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Malladine
Yeah, would you be willing to help someone set binds up though? Maybe you would, just asking. Sometimes what seems like minimal effort to experienced gamers, isn't, you know?
Grats on the gold...i'm struggling with that :(

From some people that I've talked to... the reason they don't have keybinds isn't because they don't know how to do it, it's because they don't want to do it. Heck, I knew how to set them up for quite a long time and I was still a clicker. I've also always been astute with the add-ons and I used to distribute a pack when I was in college (my roommates played WoW too... but Horde side on the same server that I was Alliance on :p). That kind of reminds me of the one time I beat my friend's shaman when my character was naked (except for weapons of course).

As for gold, all I really do are the Quel'Danis dailies. Although, selling some things on the AH helped me out quite a bit too. I think my priest made over 1500g selling some cards. I can do the full gambit of Island dailies (this excludes things like Discovering Your Roots, etc) in 45 minutes to an hour. This is while playing two characters at once, so it's more like 23 minutes to half an hour per character. I also do the Midsummer dailies on every single character (even my banks do it). I bet people love being showed up in Darnassus Torch Catching (the hardest city to do it) by a level 2 that does it flawlessly the first time. I can tell ya though, the secret to Darnassus torch catching is that the first one is always the hardest, because you cannot see the shadow for more than a second... but you use that knowledge to estimate where it will go. The cone area that the torch will go is very narrow compared to IF and it always goes out near the ramp to that building that's near the docks. Then, all subsequent torch tosses are very short (and sometimes you can't see their shadow either) so you can usually get to them quickly and adjust based on being a tiny bit off. Torch catching usually makes me angry though, so I try not to do it tooooo much :p.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Any solid leads on when the next patch will go live. My first alt will be pushing by 30 this weekend and being mounted would be nice. :)
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: lupi
Any solid leads on when the next patch will go live. My first alt will be pushing by 30 this weekend and being mounted would be nice. :)

Probably a week or two.
 

invidia

Platinum Member
Oct 8, 2006
2,151
1
0
Gold becomes incredibly easy to pick up after getting your first epic flyer. It took me a couple weeks of doing ALL the dailies in outlands (except the netherwing ones) and in sunwell island. After auctioning enchanting mats from the greens I picked up from the dailies, I finally saved up to 5k gold from a little over 100g in a month.

Now, it only takes 2-3 weeks to rack up 5k gold for my alts epic flyers. So far, 4 of my alts have epic flyers and I'm sitting at 22k gold. Farming and completing dailies becomes much easier and more productive/efficient. I can max out my dailies (25/25) in less than an hour. That's a good 250-270ish gold right there. I'm a rogue btw, it may take longer with other classes.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: invidia
Gold becomes incredibly easy to pick up after getting your first epic flyer. It took me a couple weeks of doing ALL the dailies in outlands (except the netherwing ones) and in sunwell island. After auctioning enchanting mats from the greens I picked up from the dailies, I finally saved up to 5k gold from a little over 100g in a month.

Now, it only takes 2-3 weeks to rack up 5k gold for my alts epic flyers. So far, 4 of my alts have epic flyers and I'm sitting at 22k gold. Farming and completing dailies becomes much easier and more productive/efficient. I can max out my dailies (25/25) in less than an hour. That's a good 250-270ish gold right there. I'm a rogue btw, it may take longer with other classes.

yea money is stupidily easy to make now,
i like my 500G every 3 days from selling Bear mounts, 500G for 35 min of work is pretty awsome IMO
 

nanobreath

Senior member
May 14, 2008
978
0
0
I like how blizzard made gold more easily obtainable. I assume they realized the best way to make gold selling obsolete is to remove to difficulty in obtaining it. The dailies accomplish this without just handing it out. You still have to invest time into the dailies, but its nowhere close to how it was pre bc. I remember making 20g an hour farming on my lock, and being really proud of it.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: nanobreath
I like how blizzard made gold more easily obtainable. I assume they realized the best way to make gold selling obsolete is to remove to difficulty in obtaining it. The dailies accomplish this without just handing it out. You still have to invest time into the dailies, but its nowhere close to how it was pre bc. I remember making 20g an hour farming on my lock, and being really proud of it.

I assume it was to help people get their epic flying mount before Wrath of the Lich King. It also gives people things to do, which is important. That's probably also why they've been revamping all of these festivals. Brewfest will be changed a bit again and they will be adding in a boss in Blackrock Depths in the Grim Guzzler (there will be a teleporter to get there without clearing) that you can fight. He actually drops the slowest melee DPS dagger in TBC :eek:! His other bonus is dropping epic trinkets... one of them being a thing that summons a barmaid to fight for you (also buffs up your group). There's also ones for healing and dps.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: nanobreath
I like how blizzard made gold more easily obtainable. I assume they realized the best way to make gold selling obsolete is to remove to difficulty in obtaining it. The dailies accomplish this without just handing it out. You still have to invest time into the dailies, but its nowhere close to how it was pre bc. I remember making 20g an hour farming on my lock, and being really proud of it.

Do not expect it to stay that way. Remember that a cornerstone of an MMO is the fictional sense of value over digital items or "gear" that is created in the minds of the players while playing the game. They would be foolish to just ditch the idea behind how gold plays a part in that sense of value. It's good thing that they have a BoP system which now involves Badges of Justice as a type of alternate currency, but they cannot give up gold.

I have an idea on how they could control the inflation issues when WotLK is released. What they should do is scale how much gold one receives from all of the current daily quests as the player's level increases. Once they hit 80, either no more gold from those quests or make the amount of gold almost nothing. There will still be plenty of dailies to do in WotLK to satisfy the player's desire to farm gold in that manner, but those dailies do not have to be as easy as those presented in 2.4. That will allow Blizz to regain a sense of control over the inflation problems. The only problem left over after that would be those who have a ton of gold right now by farming the dailies regularly, but I am sure that will equalize itself in due time considering how much gold people tend to spend once an xpack is released.
 
Status
Not open for further replies.