We tried running Kara last night, but we couldn't get a full 10-man (but we did find a poor warlock who joined the group and then began begging for 35g to respec).
So instead we ran Magister's Terrace with our normal group: Hunter (me), Warlock, Resto Druid and tank druid. (Usually we have another dps from the tank druid's guild, but no one was on until halfway through)
Initially, we tried 4-manning it, but we wiped on the first real pull (the blue globe thing messed us up), so we grabbed a fifth (random ret pally that was lfg).
The rest of the run went fine, except for the warlock dying on the priestess (she aggro'd him immediately and about halfway through the fight he was dead

). I tried pulling her off and trapping her, but a different mob ran at me and hit the trap, so we just burned the priestess down first, the shaman next and then the rest.
All of the other boss fights were cake. I just find it amazing at how well we've been doing (even with the nerfed dungeons), since we just hit 70 last week (well, all but the tanking druid). But we work together really well, so that definitely makes things a lot easier. And I got the purple hunter chest piece off of the last boss in Magister's Terrace (woot).
We ran Steamvaults afterwards and got locked in the last room (lame). Nothing really good dropped that run, but the pally (all greens 'cept for some HH stuff) did get some nice blues. (Admittedly, it was a rep run, didn't expect gear out of it)
I ran part of Botanica earlier in the day (did 2 full runs on Saturday), and I was doing better dps on trash & first boss than a PVP geared hunter, whose bow did 30dps more than mine (I left after that, let my warlock friend take my place in the dungeon).