Originally posted by: BenSkywalker
Coming along nice, I would reccomend picking up the Scryer's Bloodgem and replacing the vengeance of the Illidari, I know that would put you way over hit cap atm but the proc on it is way better and you could rechant your gloves with SD instead of hit that way and still have a little bit of wiggle room. You are going to want that when you dump your robe. The proc on the bloodgem is also WAY better, given your current dmg level you can set up a macro to use bloodgem, cast fireball and use that as your normal fireball cast button, for bosses it will be up ~16% of the time and considerably higher then that for trash. Agro shouldn't be an issue as you will still be stacking scorches with it not procced at the beginning.
I was actually planning on replacing the Illidari with the Icon or the Brewfest equivalent (Brewfest, like Midsummer, will provide drops that are equivalent to badge loot... this time it's the trinkets instead of the capes/necklaces). Yeah, I've been working with numbers a lot to try to figure out how to get the large amount of +spell hit back after I drop the robes. One of the methods was actually getting the Tirisfal wand in Kara, which not only provides a little more damage, but also gives stats and +spell hit. I'm also aiming for better boots (such as the boots from Opera or Maiden, as you mentioned), which will only given me more slots. On Wowhead there's someone asking for a comparison and I still believe that even with less +hit, the boots off Maiden are better as +8 damage does not compare to +19 crit (even with crit being a 1:.7 ratio) as one could compare gaining +8 hit off the Opera boots would let them change two +4hit/+5 damage gems to two +9 damage gems (without losing any +hit), which is akin to gaining 8 damage instead of gaining 19 spell crit. In this case I'd also say that it depends on what drops for ya.
I typically do not use macros on the use trinkets as I'd rather handle it manually. I find that the +damage component affects the item when it hits rather than when you start casting (I may be wrong on this), so what I do is actually cast the damage trinket
after I throw the fireball. I can also do this with combustion, but since combustion has no timer, that's not a big deal (I typically do this with combustion if I forget to use it).
Originally posted by: BenSkywalker
The Kara ring will be a decent upgrade for you when you get enough rep, S2 shoulders is a good way to go. Never did win a roll on VR for T5, I ended up using my S2s until I crafted the BT haste shoulders.
Agreed, I'm looking to go for the kara rep ring and I believe it's the ring off Prince that give me a decent overall boost. The biggest boost I gain from these is mostly in stats as my rings do not have stam on them. I gain maybe .50% crit, some mana and 20 damage from both rings combined, so in comparison it helps, but not something I'm horribly concerned over.
Originally posted by: BenSkywalker
I would agree with not spending the gold on +6 to your current chest, IME honestly the drop rate for the robes off of Kael in heroic MrT is actually pretty damned high. I was running it on both my 70s every day for the first few weeks it was out and probably saw it drop 12-15 times in that time frame, I sharded it more often then you'd like to hear
Well, I should add that I don't spend gold on enchants at all... all of my stuff is free from my priest

. My priest has thousands of gold worth in enchanting mats in his bank and did all of the enchants that are on me. My shaman also did all of the gems. The only thing my priest really can't do that my characters can use is Mongoose. I could afford putting +6 stats, but I personally can't stand wasting the mats on something I'm planning on replacing soon. I only put +spirit on the chest to help level my Priest's enchanting (372 now!)
I'll probably try and find some groups after I get the S2 shoulders as I don't think too many people would complain about my gear at that point (you might get a few elitists, but fuck them). I'd also like a shot at some of the BoP alchemy stuff that he drops. I actually saw this shaman the other day... using Breaching Comet (dropped by Kael on heroic) and wearing mostly greens. That shaman must've respec'd or have some really nice friends :Q!
Originally posted by: BenSkywalker
Oh yeah, when you get your HP up a bit more you will want to move three points out of impact and into playing with fire. I know impact is nice for soloing and really nice on trash when it procs, but it can't proc on raid bosses unfortunately while playing with fire is a constant benefit(yeah, for some fights it is a bit of a downer, but honestly swapping from molten armor to mage armor for those fights roughly negates it).
Not really sure why I put points in Impact... possibly because I was planning on doing a little PVE leveling or some PVP and just needed a place to throw points. Although, I have to say that Impact is kind of helpful in Kara, so it's not a huge waste. If I were to redesign it, I'd go with playing with fire as hopefully you don't take too much spell damage (unless you're messing up in some of the lower end fights). One thing I'm curious about, can Improved Frost Ward reflect Naj'entus' 9000-ish frost AoE thing he does after you throw the spine into his shield?
Originally posted by: BenSkywalker
Heh, for the shammy, I know the other melee will always try to push for GoA(or Windfury), but it's your repair bill and honestly Tranq Air allows you go absolutely nuts if you also have salv. Was nice working through T4 and the first half of T5 when tanks could not hold agro off the mage, I'd ask for Tranq over Wrath of air from the elementals when I got in group with them(they usually were happy to oblige too).
I kind of liked showing up those stinkin' rogues a bit

. But I don't think there's much to show up beating a lolstep rogue that has to ask the Shaman how to play their class.. "should I go to daggers and then switch to a sword... should I use swords since you were talking about sword spec?" Where's WotLK's /facepalm when you need it.
Although, I'm not sure if I want to get too used to it with how badly Blizzard is changing "Hand of Salvation" in WotLK.
EDIT:
They're also removing Tranquil Air.