The AT World of Warcraft Thread (Where do you play) and general BS

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Anubis

No Lifer
Aug 31, 2001
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Originally posted by: Aikouka
Originally posted by: exdeath
Damn it... 1% wipe on M'uru last night. Oh well at least we are getting adds down with seconds to spare, even before the nerf. Just gotta get that lucky attempt where nobody shanks aggro, busts a sheep, is .001 seconds late on a MD, etc, and everything goes absolutely perfect for more than a minute.

PS: and @#$@#$ blizzard for breaking the only bone they've given Holy pallys with libram juggling. Can't swap between LoM and LoAT and LoSR anymore without getting a GCD or interrupted heal. I'm going to start wearing resto shaman gear for MP5 and leave my relic slot empty as protest for Blizzard never reitemizing plate healing gear or librams for MP5 after the illumination and downranking and BoL nerfs.

Now you know how it feels to be an enhancement shaman stuck with MP5... but that's also because damn Hunters use mail gear and they don't mind MP5 where as since Shamanistic Focus and Shamanistic Rage, it's worthless for us and a complete waste of itemization points.

I think it's going to be even worse in WotLK with how they're combining all the stats together. That's probably why they're adding odd talents like warlocks having a talent that works off spirit... to pretty much force you to use these new items that are built to work with any class. It's why in the expansion, they gave shamans a stupid talent that gives us attack power per intellect... but it still becomes useless when you think of how much you get. It's like giving mages armor based on their intellect.


yea most mages are pretty stupid

exdeath: you sheeping Zerkers and MDing Sents? it seems thats working for you if you are getting 1% wipes, we tried that and it didnt work + our hunters bicthed about MDing :/

so we just have the tank on both zerkers and rogues or hunters on teh mage (depends on which side)
http://files.filefront.com/Spi...1108020;/fileinfo.html
 

Xavier434

Lifer
Oct 14, 2002
10,373
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Official Blue Post:

We have some information to share regarding the beta codes received by those who attended the 2008 Worldwide Invitational or the 2007 BlizzCon. These codes are going to be used for the Wrath of the Lich King beta test.

If you do have a beta code from one of these events, we urge you to register it immediately and without delay. Full details on how to register your code can be found at the following page:
http://www.worldofwarcraft.com/misc/beta-signup.html
 

rh71

No Lifer
Aug 28, 2001
52,844
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Originally posted by: Aikouka
I hate affliction because of how bad it is for group DPS. I can't stand the fact that I'm specced for using DoTs and the mobs don't even last long enough for the DoTs to finish =\. I can't stand how inefficient that is, so in most groups, I'll literally just cast Corruption and Shadow Bolt spam hoping that my Corruption will proc Nightfall.

You know the old saying... nobody cares about trash. Besides, in heroics' final meter count, I'm still always top 2 on dps (trash use UA (right at tank pull) + corr then SB spam - all while the destros are still waiting on decent aggro). 1100dmg dot ticks a few times plus some 2k SBs and you're doing ok already. Sounds a lot closer to destro already doesn't it? If you're going against 2 other destro locks in a 5man, don't expect to lead on trash in the long haul... they do go down quick. But aff is not as weak as it seems if you're up at 1150dmg unbuffed even (T4-T5).

If that's your only beef about aff, then I'll still take it. Its efficiency all-around makes it worthwhile.
 

Anubis

No Lifer
Aug 31, 2001
78,712
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tbqhwy.com
my only beef with aff is that it does not do enough damage, if i coudl put out destro like DPS as Aff i would never spec Destro

ill prob lvl to 80 as Aff unless they change a ton of things 43/5/11
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Originally posted by: Anubis
Originally posted by: Aikouka
Originally posted by: exdeath
Damn it... 1% wipe on M'uru last night. Oh well at least we are getting adds down with seconds to spare, even before the nerf. Just gotta get that lucky attempt where nobody shanks aggro, busts a sheep, is .001 seconds late on a MD, etc, and everything goes absolutely perfect for more than a minute.

PS: and @#$@#$ blizzard for breaking the only bone they've given Holy pallys with libram juggling. Can't swap between LoM and LoAT and LoSR anymore without getting a GCD or interrupted heal. I'm going to start wearing resto shaman gear for MP5 and leave my relic slot empty as protest for Blizzard never reitemizing plate healing gear or librams for MP5 after the illumination and downranking and BoL nerfs.

Now you know how it feels to be an enhancement shaman stuck with MP5... but that's also because damn Hunters use mail gear and they don't mind MP5 where as since Shamanistic Focus and Shamanistic Rage, it's worthless for us and a complete waste of itemization points.

I think it's going to be even worse in WotLK with how they're combining all the stats together. That's probably why they're adding odd talents like warlocks having a talent that works off spirit... to pretty much force you to use these new items that are built to work with any class. It's why in the expansion, they gave shamans a stupid talent that gives us attack power per intellect... but it still becomes useless when you think of how much you get. It's like giving mages armor based on their intellect.


yea most mages are pretty stupid

exdeath: you sheeping Zerkers and MDing Sents? it seems thats working for you if you are getting 1% wipes, we tried that and it didnt work + our hunters bicthed about MDing :/

so we just have the tank on both zerkers and rogues or hunters on teh mage (depends on which side)
http://files.filefront.com/Spi...1108020;/fileinfo.html

Yeah, war and druid on add sides, war MD'ed sents, and prot pally for voids I think? Sheep one zerk, secondary tank the other and spell reflect tank the mages for first burn. I'm with the entrance group main healing the druid tank with all 3 adds at once, so I'm too wrapped up in Grid to know how they are handling it lately. Our side is always fine and rather boring, but now and then we get a broken sheep, a late MD, etc and things start crossing the room (damn they move fast) and all hell breaks loose, esp the sent AOEs wiping groups in seconds if it goes the wrong way. Since our side is always good, I'm using righteous fury, as the few times a sheep has come for me I'm able to bounce it off me with divine shield and the feral tank just adds it to the pile no problem. It's usually a slow MD or pickup on Sents that get us, or the broken sheeps going for someone other than a paladin.

Clearly we have the ability to pull it off, but like I said we just need everything to go absolutely perfect for the full 4-5 minutes, not just the first 3 and a half. It's one of those fights I hate like Vashj and Archimonde where everything can be going perfect and it just takes one lag spike or one person to slip for 1/10th of a second for it to be a wipe.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Originally posted by: Aikouka
Originally posted by: lupi
Looks like to ease the incoming lock nerfs that. Blizz has given us a minor bone by alleviating access to the robes of arcana pattern. Had it drop for me over the weekend from a tauren in thousand needles. Not sure if they added some particular mobs to the 2 it used to drop from or made it a world drop, but after getting mine I searched for it on the AH and saw 3 others up, all way below what would have been the norm price.

The Enchanted Bloodsoul Robe is a piece of crap compared to the stuff in instances. It used to be worthwhile, but Blizzard buffed instance loot and some quest loot, but seemingly ignored others. It's amusing how you can get +spell damage on your quest loot gear in Westfall :p.

But why waste the time doing pre-hellfire instances.
 

Chimley

Senior member
Jan 28, 2008
383
0
0
Hmm you're using a Feral Tanks for M'uru.

We've killed M'uru using this setup:

3 Prot Warriors (2 add tanks and 1 Sent tank)
1 Prot Pally (tanks the void spawns).

Each Add DPS group has a rogue whose job is to "tank" the mage.. keeping it stunned while it gets blown up. The warriors take care of the two zerkers. This has worked fine and we managed to get a kill finally (before nerf !! natch!).

Problem is we don't always have the 3 warriors available, so we sometimes have to resort to using a Feral Tank. I've seen a lot of guilds use 1-2 feral bears without any problems. For some reason, our feral tank gets WRECKED. He has full AR and over 50% dodge in bear, yet seems to get pounded nonstop to the point where our GM (who is a priest) fucking goes nuts about him on vent.

I've checked the WWS logs and he is taking a lot of hits from the zerkers, nothing from the mage (cause it's getting stunned).

Hows the healing on your feral bears?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: lupi
But why waste the time doing pre-hellfire instances.

Why waste the time running all over for those robes? I didn't do either on my 39 lock and I have no problems killing things!

http://www.wowarmory.com/chara...%27s%20Blade&n=Varedis

My gear blows, my enchants are whatever my friend could do to level his enchanting (hence the bracers) and whatever :p. I don't care, I still kill whatever comes my way and if not... I got a 70 undead rogue that keels it for me :evil:.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Originally posted by: Chimley
Hmm you're using a Feral Tanks for M'uru.

We've killed M'uru using this setup:

3 Prot Warriors (2 add tanks and 1 Sent tank)
1 Prot Pally (tanks the void spawns).

Each Add DPS group has a rogue whose job is to "tank" the mage.. keeping it stunned while it gets blown up. The warriors take care of the two zerkers. This has worked fine and we managed to get a kill finally (before nerf !! natch!).

Problem is we don't always have the 3 warriors available, so we sometimes have to resort to using a Feral Tank. I've seen a lot of guilds use 1-2 feral bears without any problems. For some reason, our feral tank gets WRECKED. He has full AR and over 50% dodge in bear, yet seems to get pounded nonstop to the point where our GM (who is a priest) fucking goes nuts about him on vent.

I've checked the WWS logs and he is taking a lot of hits from the zerkers, nothing from the mage (cause it's getting stunned).

Hows the healing on your feral bears?

We have a paladin dedicated to the bear. No issues healing our feral tank at all. So much in fact that I can throw raid heals while keeping him topped off; the mage dies extremely fast and we have about 4-8 seconds between waves. In fact we are the last two alive on a wipe, and twice the other night with just the two of us standing I kept him up to the bitter end until I died as bubble faded and everything reset leaving him alive with 100 HP. One beefy ass bear.

That side has been the most consistent and perfect out of our whole time on M'uru. It's the other stuff we've been working on. Positioning so as not to break sheeps without lowering dps while moving, getting the misdirects spot on, tanks picking up the voids instantly, aggro and threat issues, etc. We run with a lot of shamans and 2/3 of the raid are leather workers so dps is always one crit away from shanking.
 

Glayde

Senior member
Sep 30, 2004
554
0
71
We find it easier with a feral on the humanoids, the prot warrior we sometimes use, means we sheep the mage first, and go beserker->beserker->mage.

With a feral, we go mage ->beserker ->beserker.

The trick is to not let the mage get any casts off. (shock, kick, shock is usually enough)

 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Chimley
Armor Reduction... Armor Cap.. he's capped out :p

Sorry.. forgot it also stands for Arcane Resist :D

we have our druids stack Avoidence (agi) we have a mele side which is usially 2 rogues arms war and an enh shaman and a ranged side with 3 hunters and an enh shaman

druid tanks both zerkers, rogues/hunters/shaman stun/inturrupt the mages and basicially tank/kill them on their own and then move to the zerkers

we have locks on each side with a /target mage /cast curse of toungs /target last target macro which we hit when they spawn which pretty much ensures they wont ever cast

we use feral tanks because we only have 1 prot warrior, we had 2 at pne point but i think the other one like bought a house and is moveing or some BS, we recently as in like yesterday recruited another i think

prot war on sents and prot paly on spawns
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Originally posted by: Aikouka
Originally posted by: lupi
But why waste the time doing pre-hellfire instances.

Why waste the time running all over for those robes? I didn't do either on my 39 lock and I have no problems killing things!

http://www.wowarmory.com/chara...%27s%20Blade&n=Varedis

My gear blows, my enchants are whatever my friend could do to level his enchanting (hence the bracers) and whatever :p. I don't care, I still kill whatever comes my way and if not... I got a 70 undead rogue that keels it for me :evil:.

It was a bit of running around back in the day on my ally. The locations are fairly convenient for my horde though :)
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
I was talking general solo dps, because when you test your own dps on say Dr. Boom, you don't have outside offensive debuffs to increase your dps. Given a proper group a t4 destro lock can pull 1400dps whats your point, more times than not, the mages are the ones who get sp and group buffs because they need the regen more than warlocks in 25 mans. Unless you physically give the warlock every buff possible for karazhan, a t4 warlock will only do 900. Proper grouping can buff your dps by 50% any way you look at it.

A lock pushing 900dps would never leave Kara in our guild, he would probably get booted fairly quickly for that matter. 900dps in Kara is horrificly poor, in DS3 you should easily best 1K dps without a Shamy or SP in Kara. I'm not speaking in the hypothetical, I've seen it done over, and over again. The only possible way I can think of that you would push numbers that low is if you were affliction, it is an absolute crap spec for raids outside of particular special case fights. ATM, with new badge gear particularly, all of our locks are specced destro coming out of Kara(they are demo going in or respec fairly quickly).

Pom/Pyro is a poor spec to be even with 2 piece t5. It was the shit but now that certain fire abilities were buffed, a full 50 fire 11 ice is the way to go (increase in spell damage % on fireball). Most mages will consider the specs even at that point whether you have the set bonus or not, but when they don't have a shaman and sp (both) they will go oom on an extended fight.

If you are going with a AB/Fireball rotation you will have POM/Pyro or you are a fool. There is no reason not to have it with that build. If you are going AB/Frostbolt then obviously you won't have the points in fire to make use of it.

My main is a mage, 50/11 is a travesty spec at best, seriously. 48 is the most points you should have in fire for a raid spec, and you always want to have at least 2 points in arcane no matter what spec. Still not convinced on 10/48/3 vs 2/48/11- I'm currently the latter, but the fact remains that for a raid build you should only ever have 48 points in fire. As far as mana conservation, a mage should be able to make the 6-7 minute mark without any mana problems at all(barring an AB spam build- and even then they can itemize for spirit and should have considerable MP5 with that build).

As far as locks going oom..... lifetap? Everything up to BT there is no reason a lock can't lifetap if your healers are remotely decent. I throw up a lifebloom on the locks, when they are at full health, whenever I have downtime(which the locks understand is for mana purposes). A lock should never, ever need a SP. Also, locks can pack super rejuvs and get back ~5.5K mana from one pot, no other class has that option.

Depending on the skill of the Aff warlock, a 35/0/26 will outdps an end tier demo warlock and for that matter most destro warlocks till end of T5. You can always spam 2 just like any other class, but aff locks need to actually be skilled and pay attention to timers to do proper dps, and being stuck in the tank group never helps their dps.

I've never seen an affliction warlock clear 1.1K dps in Kara with Kara gear without huge stacking, destro OR demo do it without a hint of a problem. Affliction has very much proven to me to be by FAR the poorest spec dps wise for locks, without question.

At least you can lower your aggro through spells/abilities... my poor Enhancement Shaman has one aggro lowering ability... death .

You mean besides the best agro reducer in the game outside of FD? Unless you are always in the tanks group, tranquil air rocks. Stack that with salvation and you have the best agro reduction in the game period. Of course, it sucks in 10 mans because you will always be with the tank so no luck there.

Even after getting Icy Veins, I could easily still throw 2 points into Arcane Concentration and still have all the necessary fire DPS talents.

What content are you on atm? The extra crit in Flamestrike, Blastwave and Dragon's Breath are an absolute blast in Hyjal. Without them, the locks will butcher you on the trash(yeah, I know, it's just trash, but it's nice to see light blue and purple trippling all the other dps on the meters for a while ;) ).
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: BenSkywalker
You mean besides the best agro reducer in the game outside of FD? Unless you are always in the tanks group, tranquil air rocks. Stack that with salvation and you have the best agro reduction in the game period. Of course, it sucks in 10 mans because you will always be with the tank so no luck there.

Actually, I was in the DPS group in Karazhan on my Shaman for some strange reason... I guess they wanted to buff the DPS considerably, although Shamans only buff melee completely (the +10% AP only affects melee AP). I mentioned after Opera that I was going to use Tran Air, but kind of forgot to after that point. I kept using GoA because our rogues were Lolstep and using windfury for them was a complete waste when the other two DPS in the group were Hunters. I still beat all four of them even when holding off DPS at times because of my aggro. I only died on one boss fight I believe (Romulo turned around and wtfpwned me) and that was actually a good thing... it reminded me that I needed to buy more Ankhs :laugh:.

Originally posted by: BenSkywalker
What content are you on atm? The extra crit in Flamestrike, Blastwave and Dragon's Breath are an absolute blast in Hyjal. Without them, the locks will butcher you on the trash(yeah, I know, it's just trash, but it's nice to see light blue and purple trippling all the other dps on the meters for a while ;) ).

Definitely not Hyjal :laugh:. Sure, I could grab those situational talents, but at my own level I don't necessarily need that extra boost to AoE for things like Karazhan. There are some cases where I use AoE, but not enough and the overall gear level is less to the point where I could get more use out of clearcasting... although it's unfortunately to only get 2 points into it. Frankly, I'm 10/48/3 right now and I'm happy with it. It's probably actually better off for me with my "lesser gear" not to have so much haste at my disposal, but I guess with the alchemist stone, the buff to mana pots might help negate that.

http://www.wowarmory.com/chara...xml?r=Alleria&n=Cureli

That's my mage. I'm most likely going to just throw a +6 spell hit green gem into the blue cloak (it's actually a nice cloak, but the one from Prince is definitely better). I'm going to regem the bracers, but probably leave the enchant alone until I get a better chestpiece to put +6 stats on. I'm going to get the S2 shoulders, because they're only marginally worse than the shoulders off Vexallus in heroic Magister's Terrace. I'll probably do that instance sometime and if I get the shoulders, fine, but if not.. no complaints. I may also get the S2 chestpiece as frankly, it's better than the T4 chestpiece and the chestpiece off Netherspite. It's not as good as the Scarlet Sin'dorei Robes that drop off Kael'thas in Heroic Magister's Terrace, but they're definitely comparable.

All in all, when I'm done with Kara gearing (new rings, necks, wand, etc), I should be looking at around 900 spell damage, 30% crit, capped spell hit, etc.

My computer died last night :(. I'll have to see what I can do to mitigate the issue, but right now I'm just using my laptop in the meantime, but that means only one character at a time. I believe my WD Raptor died (probably from overheating). There were some tell-tale signs of this as I kept having issues with WoW becoming corrupted... like the other day I tried to log onto my priest and I kept crashing with a "could not read file" error. So to test it, I flew my Shaman into the Scryer bank where my priest was, and he crashed once he flew in. I closed out WoW once I was done on my mage and rand the repair tool. After that everything was fine, but that had happened before with my Paladin (whenever I'd click on him in the char select screen, the game would crash). I'm just not entirely sure that this also explains the oddity with my graphics drivers crashing... especially when during the mayhem after things messed up, I turned my computer on to a long beep and no video output appeared until I shut the machine off and turned it back on again. No idea, but let's hope I have a nice spare SATA drive lying around... I found some 160GB earlier but I have no idea if it's SATA or PATA.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
That's my mage.

Coming along nice, I would reccomend picking up the Scryer's Bloodgem and replacing the vengeance of the Illidari, I know that would put you way over hit cap atm but the proc on it is way better and you could rechant your gloves with SD instead of hit that way and still have a little bit of wiggle room. You are going to want that when you dump your robe. The proc on the bloodgem is also WAY better, given your current dmg level you can set up a macro to use bloodgem, cast fireball and use that as your normal fireball cast button, for bosses it will be up ~16% of the time and considerably higher then that for trash. Agro shouldn't be an issue as you will still be stacking scorches with it not procced at the beginning.

The Kara ring will be a decent upgrade for you when you get enough rep, S2 shoulders is a good way to go. Never did win a roll on VR for T5, I ended up using my S2s until I crafted the BT haste shoulders.

I'm going to regem the bracers, but probably leave the enchant alone until I get a better chestpiece to put +6 stats on.

I would agree with not spending the gold on +6 to your current chest, IME honestly the drop rate for the robes off of Kael in heroic MrT is actually pretty damned high. I was running it on both my 70s every day for the first few weeks it was out and probably saw it drop 12-15 times in that time frame, I sharded it more often then you'd like to hear ;)

Also- neck- new pvp haste neck is wtfnasty. Seriously, on my mage I was hoping for the haste healing neck off of Jan in ZA until that one came out, killer neck and one you aren't likely to replace until WoTLK.

Oh yeah, when you get your HP up a bit more you will want to move three points out of impact and into playing with fire. I know impact is nice for soloing and really nice on trash when it procs, but it can't proc on raid bosses unfortunately while playing with fire is a constant benefit(yeah, for some fights it is a bit of a downer, but honestly swapping from molten armor to mage armor for those fights roughly negates it). Couple drops out of Kara wouldn't hurt either, although if Maiden/Opera don't take care of your feet the Boots of Blasphemy off of Quag in heroic SP are very nice(and have 36 stam IIRC).

Heh, for the shammy, I know the other melee will always try to push for GoA(or Windfury), but it's your repair bill and honestly Tranq Air allows you go absolutely nuts if you also have salv. Was nice working through T4 and the first half of T5 when tanks could not hold agro off the mage, I'd ask for Tranq over Wrath of air from the elementals when I got in group with them(they usually were happy to oblige too).
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
so we ran ZA again last night after wiping on KJ for 4 hours. fights where people have to pay attention to shit are bad for our guild

so like my billionth ZA run and no trinket, however we discovered you can 9 man a bear run with 1 healer if that healer is a resto shaman with full end game gear
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: BenSkywalker
Coming along nice, I would reccomend picking up the Scryer's Bloodgem and replacing the vengeance of the Illidari, I know that would put you way over hit cap atm but the proc on it is way better and you could rechant your gloves with SD instead of hit that way and still have a little bit of wiggle room. You are going to want that when you dump your robe. The proc on the bloodgem is also WAY better, given your current dmg level you can set up a macro to use bloodgem, cast fireball and use that as your normal fireball cast button, for bosses it will be up ~16% of the time and considerably higher then that for trash. Agro shouldn't be an issue as you will still be stacking scorches with it not procced at the beginning.

I was actually planning on replacing the Illidari with the Icon or the Brewfest equivalent (Brewfest, like Midsummer, will provide drops that are equivalent to badge loot... this time it's the trinkets instead of the capes/necklaces). Yeah, I've been working with numbers a lot to try to figure out how to get the large amount of +spell hit back after I drop the robes. One of the methods was actually getting the Tirisfal wand in Kara, which not only provides a little more damage, but also gives stats and +spell hit. I'm also aiming for better boots (such as the boots from Opera or Maiden, as you mentioned), which will only given me more slots. On Wowhead there's someone asking for a comparison and I still believe that even with less +hit, the boots off Maiden are better as +8 damage does not compare to +19 crit (even with crit being a 1:.7 ratio) as one could compare gaining +8 hit off the Opera boots would let them change two +4hit/+5 damage gems to two +9 damage gems (without losing any +hit), which is akin to gaining 8 damage instead of gaining 19 spell crit. In this case I'd also say that it depends on what drops for ya.

I typically do not use macros on the use trinkets as I'd rather handle it manually. I find that the +damage component affects the item when it hits rather than when you start casting (I may be wrong on this), so what I do is actually cast the damage trinket after I throw the fireball. I can also do this with combustion, but since combustion has no timer, that's not a big deal (I typically do this with combustion if I forget to use it).

Originally posted by: BenSkywalker
The Kara ring will be a decent upgrade for you when you get enough rep, S2 shoulders is a good way to go. Never did win a roll on VR for T5, I ended up using my S2s until I crafted the BT haste shoulders.

Agreed, I'm looking to go for the kara rep ring and I believe it's the ring off Prince that give me a decent overall boost. The biggest boost I gain from these is mostly in stats as my rings do not have stam on them. I gain maybe .50% crit, some mana and 20 damage from both rings combined, so in comparison it helps, but not something I'm horribly concerned over.

Originally posted by: BenSkywalker
I would agree with not spending the gold on +6 to your current chest, IME honestly the drop rate for the robes off of Kael in heroic MrT is actually pretty damned high. I was running it on both my 70s every day for the first few weeks it was out and probably saw it drop 12-15 times in that time frame, I sharded it more often then you'd like to hear ;)

Well, I should add that I don't spend gold on enchants at all... all of my stuff is free from my priest :D. My priest has thousands of gold worth in enchanting mats in his bank and did all of the enchants that are on me. My shaman also did all of the gems. The only thing my priest really can't do that my characters can use is Mongoose. I could afford putting +6 stats, but I personally can't stand wasting the mats on something I'm planning on replacing soon. I only put +spirit on the chest to help level my Priest's enchanting (372 now!)

I'll probably try and find some groups after I get the S2 shoulders as I don't think too many people would complain about my gear at that point (you might get a few elitists, but fuck them). I'd also like a shot at some of the BoP alchemy stuff that he drops. I actually saw this shaman the other day... using Breaching Comet (dropped by Kael on heroic) and wearing mostly greens. That shaman must've respec'd or have some really nice friends :Q!


Originally posted by: BenSkywalker
Oh yeah, when you get your HP up a bit more you will want to move three points out of impact and into playing with fire. I know impact is nice for soloing and really nice on trash when it procs, but it can't proc on raid bosses unfortunately while playing with fire is a constant benefit(yeah, for some fights it is a bit of a downer, but honestly swapping from molten armor to mage armor for those fights roughly negates it).

Not really sure why I put points in Impact... possibly because I was planning on doing a little PVE leveling or some PVP and just needed a place to throw points. Although, I have to say that Impact is kind of helpful in Kara, so it's not a huge waste. If I were to redesign it, I'd go with playing with fire as hopefully you don't take too much spell damage (unless you're messing up in some of the lower end fights). One thing I'm curious about, can Improved Frost Ward reflect Naj'entus' 9000-ish frost AoE thing he does after you throw the spine into his shield?

Originally posted by: BenSkywalker
Heh, for the shammy, I know the other melee will always try to push for GoA(or Windfury), but it's your repair bill and honestly Tranq Air allows you go absolutely nuts if you also have salv. Was nice working through T4 and the first half of T5 when tanks could not hold agro off the mage, I'd ask for Tranq over Wrath of air from the elementals when I got in group with them(they usually were happy to oblige too).

I kind of liked showing up those stinkin' rogues a bit :p. But I don't think there's much to show up beating a lolstep rogue that has to ask the Shaman how to play their class.. "should I go to daggers and then switch to a sword... should I use swords since you were talking about sword spec?" Where's WotLK's /facepalm when you need it.

Although, I'm not sure if I want to get too used to it with how badly Blizzard is changing "Hand of Salvation" in WotLK.

EDIT:

They're also removing Tranquil Air.
 

Glayde

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Sep 30, 2004
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Originally posted by: Anubis
so we ran ZA again last night after wiping on KJ for 4 hours. fights where people have to pay attention to shit are bad for our guild

so like my billionth ZA run and no trinket, however we discovered you can 9 man a bear run with 1 healer if that healer is a resto shaman with full end game gear

Long before sunwell came out, one of our paladins made several thousand gold by winning a bet he could solo heal Hexlord in ZA.

 
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