The AT Battlefield Bad Company 2 F.A.Q.

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bob4432

Lifer
Sep 6, 2003
11,727
46
91
The chopper has to be horizontal for the repair tool to work i gather, so it will work when landed or if the pilot is good he can keep it horizontal in the air maybe although that makes you an excellent target for a tank/RPG.

thx
 

KayGee

Senior member
Sep 16, 2004
268
0
76
how do you fix the helo in mid air? reason i ask is because a couple nighs ago we had a helo, 2 gunners and then me as engineer. when the health would get a bit low i would try to fix the helo, weird thing is is that it wouldn't work all the time (and it wasn't from overusing the wrench). then sometimes it would fix it no problem - very sporadic.

I haven't played Vietnam, but with the Hind, repairing in midair worked when the repair tool was pointed towards the pilot.
 

Markbnj

Elite Member <br>Moderator Emeritus
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Sep 16, 2005
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I'm really trying to like the Vietnam expansion. Some of the conquest maps are pretty good. The Rush games mostly just feel like a fragfest a la COD. The maps funnel you into really tight choke points that just turn into meat grinders. Not being able to go prone sucks, since you're alway sticking up like a signpost or hiding behind something. I'm amazed that after all the experience with BF prior to this game they still can't get the balance of air vs. armor vs. infantry right.

Last thing... I hate to say the word "hack" because a) I am not very good, and b) it's what everyone always says. But I will say there are a lot of people playing this game that get some really, really amazing shots. Like owning me from across the map with a pistol, or ripping a long burst from an LMG from hundreds of yards away and putting every round on target. Wish I had whatever controller they are using.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
I'm really trying to like the Vietnam expansion. Some of the conquest maps are pretty good. The Rush games mostly just feel like a fragfest a la COD. The maps funnel you into really tight choke points that just turn into meat grinders. Not being able to go prone sucks, since you're alway sticking up like a signpost or hiding behind something. I'm amazed that after all the experience with BF prior to this game they still can't get the balance of air vs. armor vs. infantry right.

Last thing... I hate to say the word "hack" because a) I am not very good, and b) it's what everyone always says. But I will say there are a lot of people playing this game that get some really, really amazing shots. Like owning me from across the map with a pistol, or ripping a long burst from an LMG from hundreds of yards away and putting every round on target. Wish I had whatever controller they are using.

I dunno its not too tough to own someone from far away with an M60, its like a rapid fire sniper rifle with no lens. As long as the other person isnt looking right at you and dosent have a sniper rifle theres a good chance you can kill them from miles away.

Also on a completely unrelated note tank whoring and shooting down hueys with the tank in operation hastings is hella fun! :thumbsup::thumbsup:
 

ahenkel

Diamond Member
Jan 11, 2009
5,357
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Last thing... I hate to say the word "hack" because a) I am not very good, and b) it's what everyone always says. But I will say there are a lot of people playing this game that get some really, really amazing shots. Like owning me from across the map with a pistol, or ripping a long burst from an LMG from hundreds of yards away and putting every round on target. Wish I had whatever controller they are using.


Yea it makes me very suspect the "talent" a lot of players have.
 

Markbnj

Elite Member <br>Moderator Emeritus
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Sep 16, 2005
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I dunno its not too tough to own someone from far away with an M60, its like a rapid fire sniper rifle with no lens. As long as the other person isnt looking right at you and dosent have a sniper rifle theres a good chance you can kill them from miles away.

Also on a completely unrelated note tank whoring and shooting down hueys with the tank in operation hastings is hella fun! :thumbsup::thumbsup:

On my system, when I fire the M60 it pulls up significantly. The real thing does this as well, but also pulls to the right a bit. It's not easy to correct for this during a long burst, so I fire in short bursts, which is also what you do with the real thing. So I am suspicious when I see in terms of the round impact, and then confirmed on the killcam, that some guy has lit me up from across the map with one long burst. However, it could always be that the lag, or some other issue is causing the game to represent it to me that way, when it isn't what really happened from the shooter's perspective.

Just seems to happen a lot. Another thing that happens all the time is guys getting me with a couple of shots from an AK or M16 from a loooooong way off. I assume they are just really good at aiming. In another case, on a Hastings round, there was a guy in the US tank using the machine gun, and basically if your head popped up anywhere on the map where you had a bullet path to the tank he shot you instantly, even in situations where you weren't visible due to foliage. That seemed a little whacky.

But this crap has been going on forever, and it doesn't really bother me enough to keep me from playing. I do wish the maps were more open and less susceptible to choke points though. There are quite a few situations where a good enemy can bottle you up and just grind on you, and there is no way to flank them.
 
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GullyFoyle

Diamond Member
Dec 13, 2000
4,362
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81
Friday, 7 January, 2011 | Planet Battlefield News
BF: Bad Company 2 R28 Server Rolling Out

A new server build is being rolled out to Battlefield: Bad Company 2 game service providers. Some providers are allowing server owners to update now to R28, but a mandatory update will be pushed to all servers on Monday. The patch fixes the widespread invisible boat bug in Vietnam and vanilla BC2. This patch is only for servers.

- serverInfo rcon query command now lists gameserver IP : Port
- Several crash fixes
- Infantry-only mode bugfixes; should resolve problems with vehicles spawning in both vanilla BC2 and Vietnam
- Fixed both invisible boat/tank and boats driving under the map bugs in Vietnam
- The game server will automatically switch to the next round if the server has been empty, and it has been on the same round for >2 hours - or if the game server is populated and has been on the same round for 8 hours

R28 Server Documentation
 

stag3

Diamond Member
Feb 7, 2005
3,623
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76
man they really need a server plugin that only allows 1-2 snipers per side. i was in a few games last night (most frustrating games ever) where 1/2 my team were snipers.
they sat back trying to kill people not helping do anything objective wise. the game pretty much was 16v8. when 1/2 your team ends up with 1-5 kills and no deaths, it's just stupid.

the sniper class is useless to me, you don't take out enough targets to make a diff and you're robbing your team of help. (granted i do play sniper but i don't sit behind foliage near spawn trying to pick off people, i do try to take over mcoms and c4 tanks)

and yes i left to another server after.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
The Rush games mostly just feel like a fragfest a la COD. The maps funnel you into really tight choke points that just turn into meat grinders. Not being able to go prone sucks, since you're alway sticking up like a signpost or hiding behind something.
It's not much of an excuse, but the point of Rush is exactly that, to rush, not to sit or lay down and hide. If you find yourself wanting prone while playing Rush, you're doing it wrong :p

I'm amazed that after all the experience with BF prior to this game they still can't get the balance of air vs. armor vs. infantry right.
Whats wrong with it? Really good chopper squads can be OP as Attackers on Rush because the Defenders don't have any legitimate anti-air save through intimate and dedicated focus fire coordination to try and bring the Huey down (or more realistically simply deter it because a good Huey crew can always just fly away for repairs). But only the best chopper squads can be that OP. If you're being harassed by a Huey in Rush (either Phu Bai or Hastings) switch to a medic with the extra ammo and magnum perks and just lay into it with the M60 (max damage per bullet) or XM22 (max damage rate, although with only 2 reloads instead of 4 you're more inclined to run out of ammo). You shouldn't even have to worry about bursting, the recoil will eventually settle to be manageable enough to at least get most of your bullets on target when aiming for the Huey (the giant circle the blades form count as a hit box, it does less damage but still counts). If you can, aim for the nose as that will do the most damage.

Last thing... I hate to say the word "hack" because a) I am not very good, and b) it's what everyone always says. But I will say there are a lot of people playing this game that get some really, really amazing shots. Like owning me from across the map with a pistol, or ripping a long burst from an LMG from hundreds of yards away and putting every round on target. Wish I had whatever controller they are using.
If you really are dying that way from a pistol it probably is a hack, however I'm guessing many instances you might have died that way you're just exaggerating out of frustration.

As far as the LMG volley, keep in mind that Vietnam significantly increases the damage of the primary weapons relative to the main game's, so less bullets are needed to score a kill. For instance:

M60 in main game:
16.7 damage at close range, down to a minimum of 14.3 damage at longer ranges

M60 in Vietnam:
20.2 damage at close range, down to a minimum of 16.7 damage at longer ranges

Throw magnum ammo perk on top of (extra 25% damage) that and its a really significant boost. Getting hit in the head doubles the damage. Three quick 3 round bursts could easily a player out if just one of the bullets hit the head and half of the other bullets hit the body with the other half missing.


I dunno its not too tough to own someone from far away with an M60, its like a rapid fire sniper rifle with no lens. As long as the other person isnt looking right at you and dosent have a sniper rifle theres a good chance you can kill them from miles away.
Its not quite that way with the M60 anymore. It used to be a laser when BC2 first released (and it used to have the same damage it does in Vietnam, so it was wwwaaayyyy OP) but they've fixed things. But as I just spelled out just above it can be wielded in such a manner where its effective at long ranges. However LMGs are certainly not as good as the ARs or especially the sniper rifles at really long ranges, for instance the AK47 and M14 are more powerful than all the LMGs, and all the ARs can easily be wielded more accurately. LMGs make up for it with their ability to sustain fire to either achieve fire superiority and/or ability to engage far more targets before needing to reload.


On my system, when I fire the M60 it pulls up significantly. The real thing does this as well, but also pulls to the right a bit. It's not easy to correct for this during a long burst, so I fire in short bursts, which is also what you do with the real thing. So I am suspicious when I see in terms of the round impact, and then confirmed on the killcam, that some guy has lit me up from across the map with one long burst. However, it could always be that the lag, or some other issue is causing the game to represent it to me that way, when it isn't what really happened from the shooter's perspective.

Just seems to happen a lot. Another thing that happens all the time is guys getting me with a couple of shots from an AK or M16 from a loooooong way off. I assume they are just really good at aiming. In another case, on a Hastings round, there was a guy in the US tank using the machine gun, and basically if your head popped up anywhere on the map where you had a bullet path to the tank he shot you instantly, even in situations where you weren't visible due to foliage. That seemed a little whacky.

But this crap has been going on forever, and it doesn't really bother me enough to keep me from playing. I do wish the maps were more open and less susceptible to choke points though. There are quite a few situations where a good enemy can bottle you up and just grind on you, and there is no way to flank them.

Again, Vietnam greatly increases the damage of weapons, I hate getting killed by a noob who just lays down on the trigger just as much as anyone, but when I check the scoreboard after dying to such a player and see he has a KDR of 3-6 when I'm 25-8, I certainly no longer suspect him of cheating, and wouldn't care if he was. If you're dying that way a lot keep in mind kill cams don't tell if you the player who killed you was the only player shooting at and hitting you.

The M16 and AK are also very powerful and accurate for long range engagements.

The only thing that sounds suspect is the tank machine gun. I've tried gunning in the tank and its easily 10x less effective than gunning in the tank in the main game. I'm otherwise a pretty damn good gunner but gunning for my buddy who was driving the tank I was struggling to finish off an enemy before he'd simply kill him with the main gun, I felt pretty useless. So if there was somone sitting in that tank and picking off people with ease I'd say that's pretty suspect unless you're just sitting still and actually giving him an easy target.
 

Termie

Diamond Member
Aug 17, 2005
7,949
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The only thing that sounds suspect is the tank machine gun. I've tried gunning in the tank and its easily 10x less effective than gunning in the tank in the main game. I'm otherwise a pretty damn good gunner but gunning for my buddy who was driving the tank I was struggling to finish off an enemy before he'd simply kill him with the main gun, I felt pretty useless. So if there was somone sitting in that tank and picking off people with ease I'd say that's pretty suspect unless you're just sitting still and actually giving him an easy target.

I agree about the tank machine gun. Not over-powered.

But what do people think about the gunboat? I've mowed down half a dozen people in a few seconds with the front gun, and have also been mowed down with half a dozen other guys countless times. The best defense appears to be sniping the gunner, who's completely exposed. Still, I think they're going to have to tweak that gun - it's far more accurate (or has much more splash damage) than other mounted guns in the game, IMO.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
yeah I raped with the PBR sat night. gully was in game. small rush server with that stupid fortress attack level

I was like 30+/5, and had double anyone elses points. shoot a rocket at the turret or that side of the cabin, if you hit the cabin right by the gunner the splash damage will kill the gunner


way better than trying to lob 3-4 rockets in to blow it up


the tank MG is innacruate at any sustained fire, so its worthless for long bursts unless firing at the huey
 
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bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
Yeah, the machineguns on the boats are rape, almost on the order of magnitude as the Huey, but not quite. However, no, the boat is simply too slow to be OP. I've tried it with the same friend I play with to dominate in the Huey, and while we can get several kills in the boat, we usually get taken out pretty quick before we can truly dominate. Nothing like the level of domination with the Huey. If the boat had a passenger seat so it could could be repaired while way out in the water then it might be a different story.

Sniping the people out is one way (hitting a moving boat with RPGs is harder and actually takes two hits) but the best way I've found is to go Medic and engage the driver (if there is a driver and a gunner, otherwise the lone gunner will be easy for a sniper) with an LMG. Sniping players out of a moving boat isn't easy, but the high ROF and extended mags of the LMGs is the best bet. Once you take the driver, the gunners are sitting ducks unless the gunner is smart and fast enough to switch seats and get the boat moving again. If you are sniping the auto snipers would be the best anti-boat sniper rifles, however the M40 is just too good against infantry to pass up that if I'm really trying to fight a pesky boat, instead of changing my sniper class I'd probably rather just change to a medic.
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
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It's not much of an excuse, but the point of Rush is exactly that, to rush, not to sit or lay down and hide. If you find yourself wanting prone while playing Rush, you're doing it wrong :p

I meant in general, not just in rush games. I think prone is the natural position for a machine gunner not in an emplacement, and certainly for snipers. Rush is a run-and-gun game mode, I agree. And rush games seem to have a ton of snipers in them and machine gunners in them. I'm not saying I wish _they_ could go prone when they're aiming at me, just that prone is a realistic and necessary position and it's a shame they removed it (because it was exploited, or for whatever reasons).

[With respect to air]:
Whats wrong with it? Really good chopper squads can be OP as Attackers on Rush because the Defenders don't have any legitimate anti-air save through intimate and dedicated focus fire coordination to try and bring the Huey down (or more realistically simply deter it because a good Huey crew can always just fly away for repairs). But only the best chopper squads can be that OP. If you're being harassed by a Huey in Rush (either Phu Bai or Hastings) switch to a medic with the extra ammo and magnum perks and just lay into it with the M60 (max damage per bullet) or XM22 (max damage rate, although with only 2 reloads instead of 4 you're more inclined to run out of ammo).
I've done that. Last night I played almost all my Hastings rounds as medic for that reason. It's nice that an LMG can finally do some damage to a chopper in this game. But I poured fire into Hueys last night, had them smoking, shot guys out of the gunner door, but rarely did we drive them off. When they can circle strafe and rain rockets and machine-gun fire down killing infantry at will, they should be very vulnerable to ground fire. It still seems imbalanced to me.
If you really are dying that way from a pistol it probably is a hack, however I'm guessing many instances you might have died that way you're just exaggerating out of frustration.
You definitely could be right about that.
 

maevinj

Senior member
Nov 20, 2004
928
11
81
man they really need a server plugin that only allows 1-2 snipers per side. i was in a few games last night (most frustrating games ever) where 1/2 my team were snipers.
they sat back trying to kill people not helping do anything objective wise. the game pretty much was 16v8. when 1/2 your team ends up with 1-5 kills and no deaths, it's just stupid.

the sniper class is useless to me, you don't take out enough targets to make a diff and you're robbing your team of help. (granted i do play sniper but i don't sit behind foliage near spawn trying to pick off people, i do try to take over mcoms and c4 tanks)

and yes i left to another server after.

The problem is your team needs a lot of team orientated snipers. Those will cover squads going into capture an objective. I've notices this on rush too, that the good snipers can keep the defenders from disarming the mcom once it has been set.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
The problem is your team needs a lot of team orientated snipers. Those will cover squads going into capture an objective. I've notices this on rush too, that the good snipers can keep the defenders from disarming the mcom once it has been set.

yup.

on conq on the one with the rice paddy'd hills, I noticed that we had lost c(right by our base) and there were a few of our guys there already and engaged, so I went recon and was able to spot/M40 2 guys and sent mortars at the gate so they couldnt easily retreat, easy 4 kills in about 30 seconds and got our capture point back, then ran over the edge of the hill and sniped the poor suckers that i just killed as they respawned till one of their compadres 870'd me in the back :(

then it was back to engineer
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
I meant in general, not just in rush games. I think prone is the natural position for a machine gunner not in an emplacement, and certainly for snipers. Rush is a run-and-gun game mode, I agree. And rush games seem to have a ton of snipers in them and machine gunners in them. I'm not saying I wish _they_ could go prone when they're aiming at me, just that prone is a realistic and necessary position and it's a shame they removed it (because it was exploited, or for whatever reasons).
That's why I said its not much of an excuse. The problem with prone in past BF games was the fact you could go in and out of it without any realistic penalty.

[With respect to air]:

I've done that. Last night I played almost all my Hastings rounds as medic for that reason. It's nice that an LMG can finally do some damage to a chopper in this game. But I poured fire into Hueys last night, had them smoking, shot guys out of the gunner door, but rarely did we drive them off. When they can circle strafe and rain rockets and machine-gun fire down killing infantry at will, they should be very vulnerable to ground fire. It still seems imbalanced to me.

In my experience you need just as many people specifically working against the Huey as there are players in it. If there are 3 people in the chopper you need 3 players working against it. In that view its actually pretty balanced

Problem is players are inherently selfish so they go do their own thing and the easy thing to do is to just try and hide and stay away from the Huey and go for your own kills.

If a team can get a solid 2 or 3 medics just laying into the chopper it will absorb damage fast enough that it can realistically only make one attack pass before it has to retreat and make repairs, which is usually not enough to make any sort of significant impact.
 

Markbnj

Elite Member <br>Moderator Emeritus
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Sep 16, 2005
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That's why I said its not much of an excuse. The problem with prone in past BF games was the fact you could go in and out of it without any realistic penalty.

Well then in my opinion it would have been better to add a penalty than remove the position.

In my experience you need just as many people specifically working against the Huey as there are players in it. If there are 3 people in the chopper you need 3 players working against it. In that view its actually pretty balanced

That's an interesting point. I'll have to pay attention and see if it holds up in practice. But there's another aspect: if there are three guys in the Huey then they need to be as vulnerable to ground fire as the people on the ground are to strafing/rockets from the air. If that's true then I'll agree it's balanced.

Problem is players are inherently selfish so they go do their own thing and the easy thing to do is to just try and hide and stay away from the Huey and go for your own kills.

If a team can get a solid 2 or 3 medics just laying into the chopper it will absorb damage fast enough that it can realistically only make one attack pass before it has to retreat and make repairs, which is usually not enough to make any sort of significant impact.

The selfishness works both ways: your own air should at least in part be keeping the enemy air down, but pilots on both sides get a lot more kills if they spend time hunting the other side's ground troops and vehicles.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
Well then in my opinion it would have been better to add a penalty than remove the position.
I completely agree, but for whatever reason its just not in the game.

That's an interesting point. I'll have to pay attention and see if it holds up in practice. But there's another aspect: if there are three guys in the Huey then they need to be as vulnerable to ground fire as the people on the ground are to strafing/rockets from the air. If that's true then I'll agree it's balanced.

People are killed out of the Huey very often, the problem is that the pilot is far more protected, so squad mates can just keep spawning on him. Also, smart Huey squads can always avoid death by having the exposed passenger(s) switch seats (assuming the Huey isn't full) and even flying away and allowing themselves to heal up.

As far as being just as easy to kill, well the problem is the Huey is moving fast and the machine guns on the Huey are easily the most powerful weapons against infantry. So shooting the payers out definitely isn't as easy as the Huey gunners can shoot at the slow players on the ground. The obvious advantage for ground troops is that the Huey can't exactly hide and is also one, consolidated target.


The selfishness works both ways: your own air should at least in part be keeping the enemy air down, but pilots on both sides get a lot more kills if they spend time hunting the other side's ground troops and vehicles.

You must be talking about Conquest, my expertise is Rush, however on Conquest I don't even bother with the Hueys because tanks can swat them out of the air with incredible ease (again, the giant circle the blades create count as part of the Huey hit box). Honestly I would rather have the Hueys focus on the ground targets because of that. The Hueys really aren't meant for air to air.
 

bob4432

Lifer
Sep 6, 2003
11,727
46
91
Just hit Alt-Enter after the game starts.

did this tonight and @ 1680x1050 a 4850 is only 50% maxed w/ a e2160 @ 3GHz maxed 100% w/ med settings on dx9 - xp. fps wasn't tested per a program but i have gamed enough to know it was avg higher than mid 30s, may dip into low 30s in intense action, but not going into teens at all.

wonder how much win7/dx10 will change that....think i need to find a cheap skt775 quad...
 

UpstartXT

Senior member
Apr 3, 2008
209
0
0
I haven't played Vietnam, but with the Hind, repairing in midair worked when the repair tool was pointed towards the pilot.

To repair mid-air you need to point your repair tool at the chopper, but the real trick is that the chopper has to have relatively little horizontal motion (i.e. be hovering). Otherwise the hit-box lags behind the chopper and you can't reach it.

Thought I'd share this video, I'm "[ls.] x.T." the pilot, he's "[ls.] Ravic" the gunner- check out his videos

http://www.youtube.com/user/blackmesatech#p/u/16/3eeibRDU1fw
 

bob4432

Lifer
Sep 6, 2003
11,727
46
91
To repair mid-air you need to point your repair tool at the chopper, but the real trick is that the chopper has to have relatively little horizontal motion (i.e. be hovering). Otherwise the hit-box lags behind the chopper and you can't reach it.

Thought I'd share this video, I'm "[ls.] x.T." the pilot, he's "[ls.] Ravic" the gunner- check out his videos

http://www.youtube.com/user/blackmesatech#p/u/16/3eeibRDU1fw

nice. that makes more sense about not moving. i figured you would need to be looking at sheetmetal to fix but stationary sounds correct.

man, i am sure that other team hated you guys :)
 

minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
That's why I said its not much of an excuse. The problem with prone in past BF games was the fact you could go in and out of it without any realistic penalty.

have you played BF2142? they added accuracy penalty for proning and prone diving is almost non-existent in that game. if you prone dive in 2142 like in BF2, you're dead meat. i'm surprised they found a solution to prone that worked yet decided to just remove it from the game entirely.
 

UpstartXT

Senior member
Apr 3, 2008
209
0
0
have you played BF2142? they added accuracy penalty for proning and prone diving is almost non-existent in that game. if you prone dive in 2142 like in BF2, you're dead meat. i'm surprised they found a solution to prone that worked yet decided to just remove it from the game entirely.

I could be making this up, but I was under the impression that they claimed they took out prone for the balance issues, but actually they were having issues with clipping in the frostbite engine so they just said screw it and used balance as an excuse.

But you're right, BF2 and 2142 they did add a penalty to proning. I'm not sure what these other guys who are claiming you have no penalty when you do it are talking about.
 
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