bunnyfubbles
Lifer
- Sep 3, 2001
- 12,248
- 3
- 0
altitude can make a difference as well, keep the chopper low and steady to make sure repairs would work
The chopper has to be horizontal for the repair tool to work i gather, so it will work when landed or if the pilot is good he can keep it horizontal in the air maybe although that makes you an excellent target for a tank/RPG.
how do you fix the helo in mid air? reason i ask is because a couple nighs ago we had a helo, 2 gunners and then me as engineer. when the health would get a bit low i would try to fix the helo, weird thing is is that it wouldn't work all the time (and it wasn't from overusing the wrench). then sometimes it would fix it no problem - very sporadic.
I'm really trying to like the Vietnam expansion. Some of the conquest maps are pretty good. The Rush games mostly just feel like a fragfest a la COD. The maps funnel you into really tight choke points that just turn into meat grinders. Not being able to go prone sucks, since you're alway sticking up like a signpost or hiding behind something. I'm amazed that after all the experience with BF prior to this game they still can't get the balance of air vs. armor vs. infantry right.
Last thing... I hate to say the word "hack" because a) I am not very good, and b) it's what everyone always says. But I will say there are a lot of people playing this game that get some really, really amazing shots. Like owning me from across the map with a pistol, or ripping a long burst from an LMG from hundreds of yards away and putting every round on target. Wish I had whatever controller they are using.
Last thing... I hate to say the word "hack" because a) I am not very good, and b) it's what everyone always says. But I will say there are a lot of people playing this game that get some really, really amazing shots. Like owning me from across the map with a pistol, or ripping a long burst from an LMG from hundreds of yards away and putting every round on target. Wish I had whatever controller they are using.
I dunno its not too tough to own someone from far away with an M60, its like a rapid fire sniper rifle with no lens. As long as the other person isnt looking right at you and dosent have a sniper rifle theres a good chance you can kill them from miles away.
Also on a completely unrelated note tank whoring and shooting down hueys with the tank in operation hastings is hella fun! :thumbsup::thumbsup:
It's not much of an excuse, but the point of Rush is exactly that, to rush, not to sit or lay down and hide. If you find yourself wanting prone while playing Rush, you're doing it wrongThe Rush games mostly just feel like a fragfest a la COD. The maps funnel you into really tight choke points that just turn into meat grinders. Not being able to go prone sucks, since you're alway sticking up like a signpost or hiding behind something.
Whats wrong with it? Really good chopper squads can be OP as Attackers on Rush because the Defenders don't have any legitimate anti-air save through intimate and dedicated focus fire coordination to try and bring the Huey down (or more realistically simply deter it because a good Huey crew can always just fly away for repairs). But only the best chopper squads can be that OP. If you're being harassed by a Huey in Rush (either Phu Bai or Hastings) switch to a medic with the extra ammo and magnum perks and just lay into it with the M60 (max damage per bullet) or XM22 (max damage rate, although with only 2 reloads instead of 4 you're more inclined to run out of ammo). You shouldn't even have to worry about bursting, the recoil will eventually settle to be manageable enough to at least get most of your bullets on target when aiming for the Huey (the giant circle the blades form count as a hit box, it does less damage but still counts). If you can, aim for the nose as that will do the most damage.I'm amazed that after all the experience with BF prior to this game they still can't get the balance of air vs. armor vs. infantry right.
If you really are dying that way from a pistol it probably is a hack, however I'm guessing many instances you might have died that way you're just exaggerating out of frustration.Last thing... I hate to say the word "hack" because a) I am not very good, and b) it's what everyone always says. But I will say there are a lot of people playing this game that get some really, really amazing shots. Like owning me from across the map with a pistol, or ripping a long burst from an LMG from hundreds of yards away and putting every round on target. Wish I had whatever controller they are using.
Its not quite that way with the M60 anymore. It used to be a laser when BC2 first released (and it used to have the same damage it does in Vietnam, so it was wwwaaayyyy OP) but they've fixed things. But as I just spelled out just above it can be wielded in such a manner where its effective at long ranges. However LMGs are certainly not as good as the ARs or especially the sniper rifles at really long ranges, for instance the AK47 and M14 are more powerful than all the LMGs, and all the ARs can easily be wielded more accurately. LMGs make up for it with their ability to sustain fire to either achieve fire superiority and/or ability to engage far more targets before needing to reload.I dunno its not too tough to own someone from far away with an M60, its like a rapid fire sniper rifle with no lens. As long as the other person isnt looking right at you and dosent have a sniper rifle theres a good chance you can kill them from miles away.
On my system, when I fire the M60 it pulls up significantly. The real thing does this as well, but also pulls to the right a bit. It's not easy to correct for this during a long burst, so I fire in short bursts, which is also what you do with the real thing. So I am suspicious when I see in terms of the round impact, and then confirmed on the killcam, that some guy has lit me up from across the map with one long burst. However, it could always be that the lag, or some other issue is causing the game to represent it to me that way, when it isn't what really happened from the shooter's perspective.
Just seems to happen a lot. Another thing that happens all the time is guys getting me with a couple of shots from an AK or M16 from a loooooong way off. I assume they are just really good at aiming. In another case, on a Hastings round, there was a guy in the US tank using the machine gun, and basically if your head popped up anywhere on the map where you had a bullet path to the tank he shot you instantly, even in situations where you weren't visible due to foliage. That seemed a little whacky.
But this crap has been going on forever, and it doesn't really bother me enough to keep me from playing. I do wish the maps were more open and less susceptible to choke points though. There are quite a few situations where a good enemy can bottle you up and just grind on you, and there is no way to flank them.
The only thing that sounds suspect is the tank machine gun. I've tried gunning in the tank and its easily 10x less effective than gunning in the tank in the main game. I'm otherwise a pretty damn good gunner but gunning for my buddy who was driving the tank I was struggling to finish off an enemy before he'd simply kill him with the main gun, I felt pretty useless. So if there was somone sitting in that tank and picking off people with ease I'd say that's pretty suspect unless you're just sitting still and actually giving him an easy target.
It's not much of an excuse, but the point of Rush is exactly that, to rush, not to sit or lay down and hide. If you find yourself wanting prone while playing Rush, you're doing it wrong![]()
I've done that. Last night I played almost all my Hastings rounds as medic for that reason. It's nice that an LMG can finally do some damage to a chopper in this game. But I poured fire into Hueys last night, had them smoking, shot guys out of the gunner door, but rarely did we drive them off. When they can circle strafe and rain rockets and machine-gun fire down killing infantry at will, they should be very vulnerable to ground fire. It still seems imbalanced to me.Whats wrong with it? Really good chopper squads can be OP as Attackers on Rush because the Defenders don't have any legitimate anti-air save through intimate and dedicated focus fire coordination to try and bring the Huey down (or more realistically simply deter it because a good Huey crew can always just fly away for repairs). But only the best chopper squads can be that OP. If you're being harassed by a Huey in Rush (either Phu Bai or Hastings) switch to a medic with the extra ammo and magnum perks and just lay into it with the M60 (max damage per bullet) or XM22 (max damage rate, although with only 2 reloads instead of 4 you're more inclined to run out of ammo).
You definitely could be right about that.If you really are dying that way from a pistol it probably is a hack, however I'm guessing many instances you might have died that way you're just exaggerating out of frustration.
man they really need a server plugin that only allows 1-2 snipers per side. i was in a few games last night (most frustrating games ever) where 1/2 my team were snipers.
they sat back trying to kill people not helping do anything objective wise. the game pretty much was 16v8. when 1/2 your team ends up with 1-5 kills and no deaths, it's just stupid.
the sniper class is useless to me, you don't take out enough targets to make a diff and you're robbing your team of help. (granted i do play sniper but i don't sit behind foliage near spawn trying to pick off people, i do try to take over mcoms and c4 tanks)
and yes i left to another server after.
The problem is your team needs a lot of team orientated snipers. Those will cover squads going into capture an objective. I've notices this on rush too, that the good snipers can keep the defenders from disarming the mcom once it has been set.
That's why I said its not much of an excuse. The problem with prone in past BF games was the fact you could go in and out of it without any realistic penalty.I meant in general, not just in rush games. I think prone is the natural position for a machine gunner not in an emplacement, and certainly for snipers. Rush is a run-and-gun game mode, I agree. And rush games seem to have a ton of snipers in them and machine gunners in them. I'm not saying I wish _they_ could go prone when they're aiming at me, just that prone is a realistic and necessary position and it's a shame they removed it (because it was exploited, or for whatever reasons).
[With respect to air]:
I've done that. Last night I played almost all my Hastings rounds as medic for that reason. It's nice that an LMG can finally do some damage to a chopper in this game. But I poured fire into Hueys last night, had them smoking, shot guys out of the gunner door, but rarely did we drive them off. When they can circle strafe and rain rockets and machine-gun fire down killing infantry at will, they should be very vulnerable to ground fire. It still seems imbalanced to me.
That's why I said its not much of an excuse. The problem with prone in past BF games was the fact you could go in and out of it without any realistic penalty.
In my experience you need just as many people specifically working against the Huey as there are players in it. If there are 3 people in the chopper you need 3 players working against it. In that view its actually pretty balanced
Problem is players are inherently selfish so they go do their own thing and the easy thing to do is to just try and hide and stay away from the Huey and go for your own kills.
If a team can get a solid 2 or 3 medics just laying into the chopper it will absorb damage fast enough that it can realistically only make one attack pass before it has to retreat and make repairs, which is usually not enough to make any sort of significant impact.
I completely agree, but for whatever reason its just not in the game.Well then in my opinion it would have been better to add a penalty than remove the position.
That's an interesting point. I'll have to pay attention and see if it holds up in practice. But there's another aspect: if there are three guys in the Huey then they need to be as vulnerable to ground fire as the people on the ground are to strafing/rockets from the air. If that's true then I'll agree it's balanced.
The selfishness works both ways: your own air should at least in part be keeping the enemy air down, but pilots on both sides get a lot more kills if they spend time hunting the other side's ground troops and vehicles.
Just hit Alt-Enter after the game starts.
I haven't played Vietnam, but with the Hind, repairing in midair worked when the repair tool was pointed towards the pilot.
To repair mid-air you need to point your repair tool at the chopper, but the real trick is that the chopper has to have relatively little horizontal motion (i.e. be hovering). Otherwise the hit-box lags behind the chopper and you can't reach it.
Thought I'd share this video, I'm "[ls.] x.T." the pilot, he's "[ls.] Ravic" the gunner- check out his videos
http://www.youtube.com/user/blackmesatech#p/u/16/3eeibRDU1fw
That's why I said its not much of an excuse. The problem with prone in past BF games was the fact you could go in and out of it without any realistic penalty.
have you played BF2142? they added accuracy penalty for proning and prone diving is almost non-existent in that game. if you prone dive in 2142 like in BF2, you're dead meat. i'm surprised they found a solution to prone that worked yet decided to just remove it from the game entirely.
