The AT Battlefield 4 F.A.Q., News, and Discussion thread

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imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
Having played a long time on servers that ban fairly actively for swearing, etc, its always a shock going to a server that permits it. I don't miss all the foul language and people accusing people of cheating. Or the guys who are 2-24 yet telling you how you suck and trying to coach the team. I don't really think we should have to ban for bad language, but it tends to attract a self-selected more mature group in general. Much of the abusive stuff like calling hax, or berating people won't get you banned on these, but the people there just don't do it. I have to wonder if it keeps the real cheaters away a bit too? You can't troll as effectively in such an environment.

You can disable chat. problem solved.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
Im no fan of persistent foul language, but Im even less a fan of political correctness. Ive seen people called out as racist on servers for calling someone gay in one way or another. I thought, WTF??? Since when did they become a race? Bear in mind this was on a server where profanity was rampant, and of all the trash talk going on this is what they chose to enforce. At the very least they could have called it bigotry and not racism. LOL

However, those paying for the servers should be able to run them however they so choose. If we dont like it then we can choose to play elsewhere, problem solved.
 
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VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
They need to lighten up because trash talking and crushing peoples spirits is 90% of the fun in mp gaming. The guys I play with make it a sport to piss people off.

Its even more fun because we usually back it up. At one point our squad had like a 60+ game winning g streak going when we were all together. We also talk about how they need a stat for platoons for the amount of times a server population drastically drops and you are the ace squad. Servers killed stat would be amazing hahah.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
They need to lighten up because trash talking and crushing peoples spirits is 90% of the fun in mp gaming. The guys I play with make it a sport to piss people off.

Its even more fun because we usually back it up. At one point our squad had like a 60+ game winning g streak going when we were all together. We also talk about how they need a stat for platoons for the amount of times a server population drastically drops and you are the ace squad. Servers killed stat would be amazing hahah.
From past experience I can honestly say that in the world of trash talk, you sir are king. The rage you express at every death is unmatched, I nearly wet myself with laughter at your antics. It's especially funny when you are going 80-12 in a round. ROFL
 
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balloonshark

Diamond Member
Jun 5, 2008
6,601
3,084
136
Here are the release notes for the new patch. Some are reporting the kill card fix in HC mode is hit or miss. I spectated a few Carrier Assault games last night and they ended very quickly. I have played 400 ticket Locker TDM that have lasted longer...

Edit: Also, at the test range the little bird's default guns seemed to deal much more damage to the jeeps at the end of the runway.

March 31 PC Game Update Notes

GENERAL FIXES
-General stability improvements
-Fix for a crash that could occur when players were customizing vehicles.
-Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game.
-Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.
-Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.
-Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker.
-Fix for an issue where the ECM would sometimes fail to jam incoming missiles.
-Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.
-Fix for going above ceiling exploits in Operation Metro.
-Fix for a new MAV riding exploit.
-Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain.
-Fix for soldiers getting catapulted when walking on steep surfaces

“NETCODE”
-Fix for an issue where the kill camera would display the incorrect killer.
-Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off.
-Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
-Fix for weapons firing twice, or not at all in some instances.
-Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.
-Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone.
-Fix for an issue that could cause packet loss.

PROGRESSION
-Added Gold Battlepacks as rewards for Class Service Stars, allowing players that have reached the max Rank to continue earning new Battlepacks.*

WEAPONS / GADGET TWEAKS
-Increased the damage of the normal buckshot against targets with Body Armor.
-Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.
-Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12.
-Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
-Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
-Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.

GRENADE TWEAKS
-Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.

VEHICLE TWEAKS
-Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.

AIRCRAFT TWEAKS
-Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
-Significantly increased the damage of Transport Helicopter miniguns.
-Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.
-Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems.
-Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
-Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
-Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.

MANTLE
-Mantle now requires Catalyst 14.2 or later drivers.
-Fixed multiple crashes.
-Fixed memory leak when switching between windowed and full screen.
-Optimized memory management which can reduce amount of performance stalls when video memory is overcommitted.
-Improved performance when vsync is used.
-Fixed bug with offset mouse cursor when using full screen and horizontal windows taskbar.
-Multi-GPU: Added initial support for frame pacing for smoother frame rate in full screen mode, enabled by default. Can be disabled in console / User.cfg with “RenderDevice.FramePacingMethod 0”.
-Multi-GPU: Fixed black screen when starting on machine with multiple GPUs where the weakest GPU has the display attached to it.
-Multi-GPU: Fixed intermittent crash when switching between windowed and full screen mode when having multiple GPUs

DIRECTX
-Fixed bug with borderless window not covering entire screen when starting up

*Temporarily disabled, as the team is working on addressing an issue related to it.
 
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DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
Here are the release notes for the new patch. Some are reporting the kill card fix in HC mode is hit or miss. I spectated a few Carrier Assault games last night and they ended very quickly. I have played 400 ticket Locker TDM that have lasted longer...

Edit: Also, at the test range the little bird's default guns seemed to deal much more damage to the jeeps at the end of the runway.
I can attest to the fact that the HC killcam is hit or miss, it works part time. Haven't got to play much at all today, just a few short Dom games. Stinks because I had most of last Tuesday free, if only it had released on time. :(
 

jackstar7

Lifer
Jun 26, 2009
11,679
1,944
126
The old cannons are a cute part of the game. Amused me completely on first use.

Looking forward to finding some HC servers as Normal has lost all meaning for me over the weeks of getting more and more used to Hardcore.
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
welp was doing great on naval strike then crash to desktop. Son of a bitch will they ever get it right.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
I crashed 3 times tonight. First time in quite awhile. Plus the naval strike maps.... I'm just not feeling it. All the water just makes it annoying as hell to get around if you don't have transport. The only map I can see using in regular rotation is the sub pen one.
 

UaVaj

Golden Member
Nov 16, 2012
1,546
0
76
March 31 PC Game Update Notes

where is the "takes 3 rockets (34% per rocket) to take out a tank" tweak. :(
 

JTsyo

Lifer
Nov 18, 2007
11,820
954
126
I crashed 3 times tonight. First time in quite awhile. Plus the naval strike maps.... I'm just not feeling it. All the water just makes it annoying as hell to get around if you don't have transport. The only map I can see using in regular rotation is the sub pen one.

Yea, they need to add a few more jet skis around. The two maps with the big center islands are OK. Most infantry can fight there with boats working the outside flags. The other 2 is annoying without a boat. They should change the commander vehicle drop to a RHIB for these maps.

I do enjoy the assault mode. The key I think is timing a good rush after the shields are down. And if they defend well, then go back to missiles.
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
Shocked how well the game now runs compared to November, even with my net bandwidth maxed with the Naval and China dlc for the game downloading,the game feels smoother then a babies bottom.

Damn glad to be back.:biggrin:
 

maevinj

Senior member
Nov 20, 2004
928
11
81
Anybody else play Carrier Assault yet?
I played a few rounds last night and I saw some people complaining that the rounds were too short, and that people should complain to Dice. Apparently they felt the carriers were too easy to take out.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
Anybody else play Carrier Assault yet?
I played a few rounds last night and I saw some people complaining that the rounds were too short, and that people should complain to Dice. Apparently they felt the carriers were too easy to take out.
The 3 games I played today felt fine to me, but Im not a fan of long drawn out games.

Just checked my battle reports and all three games were right around 13 minutes each.
 

chucky2

Lifer
Dec 9, 1999
10,016
36
86
So is whiner-ism. Why people can't accept that other people have the opinion that being gay is not a positive, and thus 'that's gay' is seen as derogatory, I will not understand. Not everyone approves of the lifestyle...get over it.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
Most people don't even equate calling someone gay or a lovely human with homosexuality anymore anyways if you ask me.

It's just a word that has evolved and doesn't really keep to it's original meaning. There was an episode of South Park about it, and believe it or not South Park is very observant of current events.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
Anybody else play Carrier Assault yet?
I played a few rounds last night and I saw some people complaining that the rounds were too short, and that people should complain to Dice. Apparently they felt the carriers were too easy to take out.

It feels less than epic. I'd go as far to say it feels like a tacked on gimmick at the end of a conquest round. Hopefully they'll tweak it.
 

Phoenix86

Lifer
May 21, 2003
14,644
10
81
Most people don't even equate calling someone gay or a lovely human with homosexuality anymore anyways if you ask me.
It has nothing to do with that, it never really did. It has to do with the association that being a gay is somehow a negative.

"This game is gay."

Do you really think that statement means the game is homosexual, or that the game is shitty? Why is being gay shitty? Back on topic...

Only played a couple rounds on the new maps but I like the overall feel. The islands are close enough together that infantry can move between them OK even though there are a lot of vehicles. Can't wait to fire the canon. :D