Saylick
Diamond Member
- Sep 10, 2012
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DX10-11 would essentially have to be the biggest turd alive for that to be true. Not to mention how DX9 would be. Or how big an epic flop OpenGL would have to be. All fixed by magic fairies to gain minimum 30-50% on a new API.
There is a reason why AMD didnt show any real gain numbers. Its nothing great to write home about.
Will it be better than DX? Most likely. But its not gonna be near those hype numbers.
AMD's silence = Mantle is a flop VS. Carmack and other developer's word that DX overhead sucks.
One of these is opinion. The other is concrete.
I agree that marketing in general should be taken with a huge grain of salt, but AMD could be withholding numbers because maybe Mantle is nothing to be hyped about, or they could be withholding numbers because they want to save it for November.
If Mantle is indeed the XBO's API, then it's nothing more than a hyped up API port over to the PC. I surmise it's been in development for the past couple of years only because BF4 was in development for next-gen consoles, so it's natural that there wasn't much work performed to get the XBO API in PC-usable form. Using a low overhead API would benefit consoles more than PCs since consoles have a lot less hardware and I would agree that Mantle is worthless ONLY if the DX overhead wasn't that bad. However, more than one person has criticized the vast gap between theoretical performance and actual performance as a result of using a high-level API, one of which is AT.
So whose word do you believe?