Honestly, not like VAC does anything. It only detects client side hooks, not openGL wrappers. I use one for TFC and all Valve does to fix it is move the offsets the wrapper uses around.
My openGL wrapper for TFC is one that shows me bhop speed. That's it.
Edit: There are at least 10 or so TFC made openGL wrappers that work on a Steam install of TFC - vac has detected exactly none of them in any point in time since Steam TFC came out [with VAC]. Period, end of sentence.
The only time where TFC people get caught for using openGL wrappers is when they use one for CS in TFC... apparently autodet and trueaim are just not as imbalancing as a wallhack, but hey..
My openGL wrapper for TFC is one that shows me bhop speed. That's it.
Edit: There are at least 10 or so TFC made openGL wrappers that work on a Steam install of TFC - vac has detected exactly none of them in any point in time since Steam TFC came out [with VAC]. Period, end of sentence.
The only time where TFC people get caught for using openGL wrappers is when they use one for CS in TFC... apparently autodet and trueaim are just not as imbalancing as a wallhack, but hey..
