Starcraft 2 - Read Post #2 for a useful beginner guide

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Alienwho

Diamond Member
Apr 22, 2001
6,766
0
76
What in your opinion are the "true problems" then? I'm very happy that all the toss zealot rushes got changed, fuck that noise.
Well the marine marauder bioball is the main problem that wasn't even touched. Marauders shouldn't get stim, and it should be slightly more expensive for concussive shells. Ghosts are still way easier to obtain than a usable high templar.

It's just going to suck that much more playing protoss vs terren now since protoss core unit and unit producing structures were hit so hard whereas terren lower tier units weren't touched besides the reaper (which is only a harasser unit used in the first 3 minutes of the game anyway).

I've been wanting to play as zerg anyway so with the roll out of this patch it will be much better.
 

Glitchny

Diamond Member
Sep 4, 2002
5,679
1
0
Well the marine marauder bioball is the main problem that wasn't even touched. Marauders shouldn't get stim, and it should be slightly more expensive for concussive shells. Ghosts are still way easier to obtain than a usable high templar.

It's just going to suck that much more playing protoss vs terren now since protoss core unit and unit producing structures were hit so hard whereas terren lower tier units weren't touched besides the reaper (which is only a harasser unit used in the first 3 minutes of the game anyway).

I've been wanting to play as zerg anyway so with the roll out of this patch it will be much better.

Yea Zerg should be better, they are fun to play, I always feel like I'm losing my mind when I get them on random, so many thing to keep track of.

I've also seen plenty of games where toss players win vs the MMM ball with storms/immortals + gate units and feedback on medivacs. It's certainly not easy but most of the replays I see where the toss goes down has a lot to do with a lack of/improper use of sentries.
 

rcpratt

Lifer
Jul 2, 2009
10,433
110
116
MMM/Ghost is more than beatable as Protoss. You just have to do more than throw ten thousand stalkers at them like most players. Learn to use colossi, templar, and properly use sentries.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
MMM/Ghost is more than beatable as Protoss. You just have to do more than throw ten thousand stalkers at them like most players. Learn to use colossi, templar, and properly use sentries.

Is using the force field to trap enemy units in a choke point and psi storming the heck out of the area a viable tactic? :eek: Only thing is that you can only fit so many units in those small ramps.

I don't see many people using templars at all and most people don't even use sentries. But, I'm in the weenie league :p.
 

Glitchny

Diamond Member
Sep 4, 2002
5,679
1
0
Is using the force field to trap enemy units in a choke point and psi storming the heck out of the area a viable tactic? :eek: Only thing is that you can only fit so many units in those small ramps.

I don't see many people using templars at all and most people don't even use sentries. But, I'm in the weenie league :p.

Yes it's not a bad idea at all, you can also use forcefields to cut armies off from reinforcements, trap retreating armies, split them into small chunks and kill them off that way.
 

Ika

Lifer
Mar 22, 2006
14,264
3
81
wow, i don't think i know anyone who zealot rushes. I only used them as damage sponges and mineral sinks... fuuuuuu. can't believe they didn't bother changing marauders... wonder what the TvP win ratio is gonna be like now.
 

Glitchny

Diamond Member
Sep 4, 2002
5,679
1
0
wow, i don't think i know anyone who zealot rushes. I only used them as damage sponges and mineral sinks... fuuuuuu. can't believe they didn't bother changing marauders... wonder what the TvP win ratio is gonna be like now.

I imagine there may be other changes in store as well, and the zealot rush was apparently strong against zerg? I dunno I never really had it done to me either.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I feel kinda lame, but I looked up some things to help with some of the challenges :eek:. Although, in my "defense", I refined their strategies allowing for a lot cleaner kills. Like on Path of Ascension, the dude called the Sentry worthless, but he nearly lost his Archons (and having an Archon in the red pretty much means you were really lucky to pull it out that quickly). I just tossed my Sentry up there and used its damage reducer thinger to severely reduce the incoming damage from the Battlecruiser and Vikings. I also used Graviton Beams more than once against the Siege Tanks since it doesn't use that much energy. One of my original faults in this challenge was trying to move Immortals forward against Siege Mode Siege Tanks, which was probably just a bad idea :p.

I had a decent amount of trouble during the Terran ones with microing the Hellions... I could just never get them to micro well in that small area and one always got surrounded by Zerglings.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
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wow, i don't think i know anyone who zealot rushes. I only used them as damage sponges and mineral sinks... fuuuuuu. can't believe they didn't bother changing marauders... wonder what the TvP win ratio is gonna be like now.

I believe, over time, if the patch rolls out like they detailed it in the blog, then stats will show that P is even less favored in PvT than they are now.

All the changes would buff T and nerf P in a PvT match.

Zerg will get a nice buff all around though, which is probably necessary.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
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I imagine there may be other changes in store as well, and the zealot rush was apparently strong against zerg? I dunno I never really had it done to me either.

Zealot rushes (proxy or not) were pretty strong against zerg if you can pull them off right.

There is a timing window. You have to get there before they get roaches, or your zealots will get raped.

It helps if zerg expands, and if you don't let them scout you (which is very hard).

Defending a zealot rush usually means throwing down some spine crawlers and trying to get roaches ASAP, but zerg players REALLY don't like to deviate from their plan. They almost always 13 hatch, pray it works, and then complain if they are killed.

Day[9] has pointed out that he thinks people have just stopped experimenting with zerg. Hopefully this patch changes that.
 

Glitchny

Diamond Member
Sep 4, 2002
5,679
1
0
Zealot rushes (proxy or not) were pretty strong against zerg if you can pull them off right.

There is a timing window. You have to get there before they get roaches, or your zealots will get raped.

It helps if zerg expands, and if you don't let them scout you (which is very hard).

Defending a zealot rush usually means throwing down some spine crawlers and trying to get roaches ASAP, but zerg players REALLY don't like to deviate from their plan. They almost always 13 hatch, pray it works, and then complain if they are killed.

Day[9] has pointed out that he thinks people have just stopped experimenting with zerg. Hopefully this patch changes that.

yea I saw him talking about that as well. A lot of Zerg refuse to try new things and just get mad that their standard strat doesn't work. Almost every Zerg I have played against go Blings->Muta's and it's so predictable.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
Alright, I just found the Secret PortaPotty on mission 2. Does that actually get me anything? Are there secrets on every mission?
 
Oct 20, 2005
10,978
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Alright, I just found the Secret PortaPotty on mission 2. Does that actually get me anything? Are there secrets on every mission?

It's just an easter egg and nothing else.

Only some stages have hidden easter eggs. Like devil's playground has a mini diablo near the south east side I think.
 

beginner99

Diamond Member
Jun 2, 2009
5,318
1,763
136
MMM/Ghost is more than beatable as Protoss. You just have to do more than throw ten thousand stalkers at them like most players. Learn to use colossi, templar, and properly use sentries.

sentries cost to much gas IMHO to be worth it. plus its much easier as terran to just attack with MMM. No micro needed compared to sentry usage.
I prefer to go for charge. prevents hit and run from marauders. basically makes them useless.
 

DangerAardvark

Diamond Member
Oct 22, 2004
7,559
0
0
I feel kinda lame, but I looked up some things to help with some of the challenges :eek:. Although, in my "defense", I refined their strategies allowing for a lot cleaner kills. Like on Path of Ascension, the dude called the Sentry worthless, but he nearly lost his Archons (and having an Archon in the red pretty much means you were really lucky to pull it out that quickly). I just tossed my Sentry up there and used its damage reducer thinger to severely reduce the incoming damage from the Battlecruiser and Vikings. I also used Graviton Beams more than once against the Siege Tanks since it doesn't use that much energy. One of my original faults in this challenge was trying to move Immortals forward against Siege Mode Siege Tanks, which was probably just a bad idea :p.

I had a decent amount of trouble during the Terran ones with microing the Hellions... I could just never get them to micro well in that small area and one always got surrounded by Zerglings.

I used a youtube guide to get gold on the challenges. Some of them are really gimmicky. No point reinventing the wheel though. I'd rather just have someone tell me how to do it.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
sentries cost to much gas IMHO to be worth it. plus its much easier as terran to just attack with MMM. No micro needed compared to sentry usage.
I prefer to go for charge. prevents hit and run from marauders. basically makes them useless.

Chargelots are SOO easy to kite when marauders have stim+concussive shells.

Sentries are my favorite T1.5 and below unit. They can change battles so easily with their force fields and guardian shields. Force field has meant the difference between life and death so many times for me.

The whole thing with MM is that it is much easier for Terran than Protoss to counter. Maurauders pretty much wreck T1.5 units, especially with stim and concussive shells. As protoss, you have to tech to T3 (Colossi or HT) plus upgrade (Thermal Lance or Storm+Energy Reserve) to fight against it well.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
I used a youtube guide to get gold on the challenges. Some of them are really gimmicky. No point reinventing the wheel though. I'd rather just have someone tell me how to do it.

I thought the challenges were pretty easy. The hardest one for me was the terran economy one (may be because I suck as terran). I'd always miss it by just a few seconds. It was SOO annoying..probably took me 3 hours to get.

This was back when I was a bronze level player, though.
 

DangerAardvark

Diamond Member
Oct 22, 2004
7,559
0
0
I thought the challenges were pretty easy. The hardest one for me was the terran economy one (may be because I suck as terran). I'd always miss it by just a few seconds. It was SOO annoying..probably took me 3 hours to get.

This was back when I was a bronze level player, though.

Yeah, that's what I mean about a gimmicky one. You have to stay within a very narrow build order to get that. But the challenges are pretty hard if you're just coming off the campaign and you don't know how to use half the units.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
But the challenges are pretty hard if you're just coming off the campaign and you don't know how to use half the units.

Yeah, I guess since I was in the beta a bit and played SC1 some it was less new to me than it was to some people.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Well, in the one where you have to use units specifically to counter, there were some really weird strats to perfect it. Like the swarm of mutas... if you just used 2 medivacs, the marines and the ghost, you'd still lose tons of marines.

I had the right idea for quite a few of them... such as using the Ultralisk + Zerglings to make the Immortal fight easier. Although, my friend told me he just used Zerglings and didn't lose a single one :eek:. The hardest for me in the batch was the Hydras vs Void Rays... I used the Infestor with the Zealots vs Roaches, so I didn't have Fungal Growth to use with the VRs :\.

EDIT:

PeritusONE, is this you in this replay or some other Peritus?

http://www.sc2replayed.com/replays/51284-2v2-terran-protoss-zerg-novice-monlyth-ridge
 
Oct 19, 2000
17,860
4
81
I finished the single player earlier today. Overall, I thought it was well worth the play-through and I really enjoyed the story and how it was presented.

I really liked how the entire story centered around Raynor and I felt like I was connected with what his thought process was along the way. It's unfortunate that his battle with Mengsk was not completed, but I was perfectly fine with the direction of it having to take a backseat to the larger issues facing all of mankind.

I didn't care for the resolution of Tychus' storyline, though. You had to think something was up, but we don't learn of it until the very last moment of the game, he supposedly dies, and that's it. However, it was merely 3 missions before where he was talking about how going after Kerrigan on Char was a suicide mission and he wasn't going to do it. If he was going to be set free after killing Kerrigan, then why walk away from the opportunity earlier? Also, his "mission" in order to be set free was underwhelming, too. EVERYBODY wanted to see Kerrigan dead, not just Mengsk. I would've liked to see him have to sacrifice Raynor in some way in order to be freed from his suit.

Overall, I'm looking forward to Heart of the Swarm to continue the story.
 

newb111

Diamond Member
Oct 8, 2003
6,991
1
81
OK guys, I dont wanna sound ticked off or anything, but I'm not stupid.

When I select Custom game it wont let me select FFA Mode, just custom mode. I can manually enter 8 separate teams, but when I beat it I dont get the achievement.
And yes, floating to an island is all I need to do. Then I spam Battlecruisers and its mostly easy street. Doesnt matter if the AI is insane, once you wipe their main base, they always quit. Always.
Winning is no longer the problem, its getting the fucking game to acknowledge it.

FUCK!

Same thing happened to me. Created a Melee FFA game with 7 insane computers. Couldn't make a FFA on custom mode. No achievement when I won =(

Hoping it's just the achievement server being slow.
 

nanobreath

Senior member
May 14, 2008
978
0
0
I finished the single player earlier today. Overall, I thought it was well worth the play-through and I really enjoyed the story and how it was presented.

I really liked how the entire story centered around Raynor and I felt like I was connected with what his thought process was along the way. It's unfortunate that his battle with Mengsk was not completed, but I was perfectly fine with the direction of it having to take a backseat to the larger issues facing all of mankind.

I didn't care for the resolution of Tychus' storyline, though. You had to think something was up, but we don't learn of it until the very last moment of the game, he supposedly dies, and that's it. However, it was merely 3 missions before where he was talking about how going after Kerrigan on Char was a suicide mission and he wasn't going to do it. If he was going to be set free after killing Kerrigan, then why walk away from the opportunity earlier? Also, his "mission" in order to be set free was underwhelming, too. EVERYBODY wanted to see Kerrigan dead, not just Mengsk. I would've liked to see him have to sacrifice Raynor in some way in order to be freed from his suit.

Overall, I'm looking forward to Heart of the Swarm to continue the story.

I'd see Tychus' reluctance to go to char as him trying to avoid having to kill his friend's girl. As much as he wanted to be free, he didn't want to hurt his friend like that. If he saw Kerrigan and had the opportunity, he knew he would go through with it, but if he could just avoid her altogether he wouldn't have to make the choice.

Mengsk wanted Kerrigan dead more than anybody else. While Raynor was a thorn in his side, Kerrigan was the flesh and blood representation of all the atrocities he committed to become ruler. She was his nightmare, and he wanted to get rid of it.