I'm $80 into this. If CIG went belly-up today, I could honestly say I got my $80 worth of entertainment out of the project. Spent probably 40 hours in AC just racing (way back in the 2.3 days). Learned a lot about software development. Learned more about poor communication with supporters.I haven't been keeping up with SC for a while now. Not good seeing people waiting so long for refunds. I do really hope they manage to pull off this game, we'll see.
Money wise I'm not concerned, I put hundreds in, but got out double what I put in thanks to the gray market way back when.
It tells you that I am absolutely correct in my saying that video games from an established studio take 4-5 years to develop, with MMO's taking longer.... Cyberpunk 2077 had 50 people working it before it was announced, in 2012... It is coming out next year (according to latest info).
CDRED has talent top to bottom, right now they are the gold standard development studio surpassing Valve in my opinion.^^Both of those were basically my point. Cyberpunk is 300+ devs now. It is a massive, presumably next-gen game, but still just single player and will have taken ~6 years. They also did all this without taking a dime. SC being an mmo with much broader scope can be forgiven to an extent for the long dev time... except they have continuously bloated with feature creep and wasted 2 years of development figuring out wtf they actually wanted to do, all while selling hundreds of millions in preorders. I think where they completely went of the rails was the decision to put planets in. Such an unnecessary mechanic that piled on far too much engineering work.
It's bullshit. I don't blame the designers. They present ideas and drafts to CR. CR makes the ultimate decision. You'd think $188 million could buy some creativity and outside-the-box thinking. But no. They steal from something else.
Stealing jpg ships from Eve now?