Reworked Hornet is shaping up nicely. Never liked the looks of it before, but Chris Smith does have a nice touch:
That's sexy.
Reworked Hornet is shaping up nicely. Never liked the looks of it before, but Chris Smith does have a nice touch:
There's no uninstaller for the actual game, nor it is anywhere in the Add/Remove Programs area. I googled around and found out that you need to delete the Cloud Imperium Games folder manually.
DNF failed because George Broussard couldn't make a decision and stick with it.
There's no uninstaller for the actual game, nor it is anywhere in the Add/Remove Programs area. I googled around and found out that you need to delete the Cloud Imperium Games folder manually.
You mean this one?
I have one
Add/remove programs windows 10
That's JUST the launcher. Uninstall it and see what it does. Go ahead, I'll wait.
Figured out that it leaves a 30gb folder with the game code yet?
From the characters you typed you could have pressed the DEL button lots of times on that folder. I cannot understand why this is such a HUGE problem. Many programs missing the uninstaller, i go and delete them in a few seconds, maybe run cclaner on the registry, job done.
As it was above pointed out, its in development, this is not crucial at the moment.
DNF failed because George Broussard couldn't make a decision and stick with it. Chris Roberts is doing the exact same thing.
You'd be right if that analysis was correct. But it's not.
DNF is a failed game that was pushed from studio to studio like a bastard child. The budget, support, team, technology, and organization is nothing like Star Citizen's. I could write for pages about how different the situations are.
What fads are you talking about? VR is not a 'fad'. Crytek, whom CIG sourced their engine from, is balls deep into VR with their engine. So even if they were focusing on VR support right now, which CIG isn't, it would be understandable. Dude.. dogfighting in my avenger in VR? Sign me the hell up!
CIG has modified and molded their strategy over time to adapt to massive changes in their environment. $100M+ more in funding than they originally asked for? Check. A bunch of Crytek engineers quitting Crytek and joining their team? Check. Having the money to buy the engine code outright so they could do what they wanted with it? Check.
Lots of things changed from when Chris Roberts originally pitched the game. In hindsight, it's clear that adapting their strategy was the best course to take.
That's a silly statement. Bring some facts to the table that you can verify with links so that you can validate that claim. CR has likely made 100,000+ decisions with this project. Which decision are you speaking of?
From the link said:He’d see a new game with a flashy graphics technique and demand the effect be incorporated into Duke Nukem Forever.
The hell are you talking about? DNF was originally going to be released using what, a modified Q2 engine? It was on the dev table for a year or two before 3D Realms abandoned the project and it sat as an unused IP for like a decade. Nobody was 'working' on anything, and odds are very good it had an extremely light dev team even in its infancy. I still have the PC Gamer rag with the old version of the game in it, where they were talking up how far they were and how soon it was to be announced. All garbage, really. Gearbox/2K got it and pushed out a generic alien shooter with tits, and that's the resounding legacy of one of the more advanced shooters of its time (DN3D).
There's no comparison whatsoever to SC, which is an original IP, crowd-funded, with a completely open development cycle.
Yet the truth is, Broussard’s financial freedom had cut him off from all discipline. He could delay making the tough calls, seemingly forever.
I wouldn't say it's exactly the same thing... but it sure does look like it. It's very odd that people don't know Duke's history on this board.. even more so with the people in this thread. You'd think someone would go look up what happened with DNF before saying it's not at all close to SC... and again, it's only been what? 5 years? Duke went 12.. I really really hope CS doesn't go that long. They are exactly the same in that they've both blew the original time frames for release and not by a little.
VR is a fad.. it's like 3D TVs.. fun to look at, but not everyone's on board with it. It's the current holy grail of games, but there's no sign it'll last long.. hell it's barely out there now. If somehow it's the way most people play games in 5 years then I'll agree.. but as of now, to me it's like the kinnect.. interesting theory and I've seen how it can be fun, but I doubt I'd do major gaming time on it.
As for DNF and the links you want.. here's one.
Link to an article talking about the problems getting duke out..
Reading that article there are some very simliar things going on. It's really really odd that you say " I could write for pages about how different the situations are." and don't seem to know the saga of DNF... such as..
Again, I'm not saying this is exactly what's happening with CR as I'm not in the offices buuuut, from the Kotaku article that kicked this whole convo on (and every other article I've seen on this subject now), it sure sounds like it. They haven't had the engine changes that DNF had, but they have rewritten so much of it that I'm not sure it should be called the Crytek Engine anymore.. at the least they should call it Crytek: SC Edition Engine. Every single article has also said that CR adds stuff he sees (and sometimes doesn't see) in other things. The stuff may be set now (I haven't seen where they said everything was locked in and no more adding) but even you can't deny that CR has added a ton of stuff after he originally pitched the game. Note I didn't say it was in all cases a bad thing.. just every article sites the delays because he keeps adding things. (I could however go back to the bad leader thing here and talk about how some of the things he's done in this topic apply) Broussard did that same thing.. over and over again..
It was in dev for over a decade. It was never just sitting there for 3D Realms. It just suffered from a leader that didn't want anyone to say another game had better features. There's a better link to the entire saga that I'm unable to find right now. Later, when I have more time I'll attempt to find it. It goes into more detail about how Broussard would hear a rumor that another game was trying something (like layering outfits) and derail the game devs they were working on to fit that in.
You are right about the less people workign on it, there wasn't the team taht SC has. It's also not to say this game will take a decade to come out, nor is there any reason it should as long as those people that have sunk money into it are alright with it.
This does seem to be an issue with CR. IF he had someone telling him they needed to release to be profitable he might back off some of the stuff he has added over the years.. if that's a good thing or not, it's up to the person putting the money in. I do think though, it's like DNF in that, without that hunger people lose scope and schedule.
they have rewritten so much of it that I'm not sure it should be called the Crytek Engine anymore.. at the least they should call it Crytek: SC Edition Engine.
How much does it cost to get access too?
They call it StarEngine now. It started out with the community, but apparently it's been adopted by CIG. There's also been talk that when SC is done they might license it to other studios. An out of the box engine that can do the graphics of CryEngine but supports entire life scale solar systems and advanced net code with a large library of content creation tools? Lots of studios would say "yes please."
Thank you, but I'm gonna pass. From the little I saw of this game, I'm not interested in it till there's a polished AAA-level single player game.Join the AT Org Malibtomi & Raduque, you can be a member of multiple org is Star Citizen. We are a casual group and accept all AT Members
I wouldn't say it's exactly the same thing... but it sure does look like it. It's very odd that people don't know Duke's history on this board.. even more so with the people in this thread. You'd think someone would go look up what happened with DNF before saying it's not at all close to SC... and again, it's only been what? 5 years? Duke went 12.. I really really hope CS doesn't go that long. They are exactly the same in that they've both blew the original time frames for release and not by a little.
VR is a fad.. it's like 3D TVs.. fun to look at, but not everyone's on board with it. It's the current holy grail of games, but there's no sign it'll last long.. hell it's barely out there now. If somehow it's the way most people play games in 5 years then I'll agree.. but as of now, to me it's like the kinnect.. interesting theory and I've seen how it can be fun, but I doubt I'd do major gaming time on it.
As for DNF and the links you want.. here's one.
Link to an article talking about the problems getting duke out..
Reading that article there are some very simliar things going on. It's really really odd that you say " I could write for pages about how different the situations are." and don't seem to know the saga of DNF... such as..
Again, I'm not saying this is exactly what's happening with CR as I'm not in the offices buuuut, from the Kotaku article that kicked this whole convo on (and every other article I've seen on this subject now), it sure sounds like it. They haven't had the engine changes that DNF had, but they have rewritten so much of it that I'm not sure it should be called the Crytek Engine anymore.. at the least they should call it Crytek: SC Edition Engine. Every single article has also said that CR adds stuff he sees (and sometimes doesn't see) in other things. The stuff may be set now (I haven't seen where they said everything was locked in and no more adding) but even you can't deny that CR has added a ton of stuff after he originally pitched the game. Note I didn't say it was in all cases a bad thing.. just every article sites the delays because he keeps adding things. (I could however go back to the bad leader thing here and talk about how some of the things he's done in this topic apply) Broussard did that same thing.. over and over again..
It was in dev for over a decade. It was never just sitting there for 3D Realms. It just suffered from a leader that didn't want anyone to say another game had better features. There's a better link to the entire saga that I'm unable to find right now. Later, when I have more time I'll attempt to find it. It goes into more detail about how Broussard would hear a rumor that another game was trying something (like layering outfits) and derail the game devs they were working on to fit that in.
You are right about the less people workign on it, there wasn't the team taht SC has. It's also not to say this game will take a decade to come out, nor is there any reason it should as long as those people that have sunk money into it are alright with it.
This does seem to be an issue with CR. IF he had someone telling him they needed to release to be profitable he might back off some of the stuff he has added over the years.. if that's a good thing or not, it's up to the person putting the money in. I do think though, it's like DNF in that, without that hunger people lose scope and schedule.
Which $60 package did you get?I finally got the $60 package for this. I've seen little video clips of it over time and it looks pretty cool to me right now, and it's only in alpha, so I think it could really be something special in the end. I can think of a hell of a lot of worse way(s) to spend $60, too.
Anyway, I was wondering if there's any decent setup videos or guides you guys recommend. I have a little experience with Elite: Dangerous and for that had found a YouTube video that went over controller setup that really made the game more enjoyable and easier to setup for me. So I was hoping there would be something similar for Star Citizen. I have a T-Flight HOTAS joystick/throttle and intend on using that or keyboard+mouse (I'm not getting a dual-joystick setup). I also have TrackIR which I'm assuming is recommended too.
Thanks for any newbie tips/resources!
I agree with you.
I don't want this game to be a flop, I want it to be everything it claims.
But by the same token 120 million dollars and 4 game studios should have more to show.
How much does it cost to get access too?
Firstly: they didn't start with 120million, and 4 game studios, they had to build the teams and studios, and slowly gathered the funding.
Secondly: how do you know they should have more to show? Did you seen any MMOs that were made for 5-6 years before their beta phase? I don't think so..so how do you know they were in a more advanced shape in alpha than SC?
Not to say other MMOs doesn't even come close to the complexity of SC (not gameplay, but physics, and features), they are just point and click hack'n'slash games where most of the time just went to create the design, and assets, whereas at SC most of tge time so far went in the engine and physics, now that is done they just need to add the assets which the artist worked on in the meantime.
I finally got the $60 package for this. I've seen little video clips of it over time and it looks pretty cool to me right now, and it's only in alpha, so I think it could really be something special in the end. I can think of a hell of a lot of worse way(s) to spend $60, too.
Anyway, I was wondering if there's any decent setup videos or guides you guys recommend. I have a little experience with Elite: Dangerous and for that had found a YouTube video that went over controller setup that really made the game more enjoyable and easier to setup for me. So I was hoping there would be something similar for Star Citizen. I have a T-Flight HOTAS joystick/throttle and intend on using that or keyboard+mouse (I'm not getting a dual-joystick setup). I also have TrackIR which I'm assuming is recommended too.
Thanks for any newbie tips/resources!
Everquest took about 3 years from concept to launch.
Everquest took about 3 years from concept to launch.
And its looks, complexity and technical advancement are nowhere near even compared to hacknslash MMOs came a few years after it.
Sure you could make an MMO in 3 years today as well, just it would be vastly inferior to anything on the market today ( except if you copy paste another one, and just change minor things without any originality).
I'm sure you are familiar with this pic:
Is that why there's confusion? Do you think Everquest is a comparable project? I think that's what people are trying to drive home here. Star Citizen isn't just another game being made. There's so much on a technical level that they're having to get done, that most people just don't realize, to even create content. Can you tell us about the 64bit precision upgrades they did?
In short:
Yes they had to rewrite the engine, because there is no engine in the industry thet can support an SC like game (64 bit precision, instance in instance in instance - like you on a space scooter in a ship in the world map). It wouldn't take less time to make a ground up engine either. Yes they don't call it Cryengine they call it Star Engine.
CR stated numerous time this year, that they set the minimum what should becin the release, and they will add features after that.
Again the criticism comes from lack of knowledge about the topic. In your defense most of the articles you are reading does the same. Half assed 1 hour read about the topic, then write an article about it.
Whereas someone who follows the development knows that most of yhe critics points are not true (were true 1.5 years ago, but outdated now).
Since CIG finished tge rewriting of the engine and tools, finalizing the pipelines the development is running at nice speed.