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Star Citizen: Chris Robert`s new space sim (the Wing Commander guy)

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They never promised to deliver what they're currently working on by 2014. The entire date/scope changed after the successful crowd sourcing campaign. They promised a $10M house for a $10M budget, but ended up with $100M and are now working on a $100M house that will take longer to build.

It's important to note.. Their frankfurt studio didn't even get up and running until July 2015.

If you want a refund, that's great. Head over to reddit.com/r/starcitizen_refunds and follow their advice.

Just know the 'it will never be done and arguments about 2014 promises' are mostly going to fall on deaf ears, as the company has been very open, vocal, and public about the change of plans that happened due to the crowd funding success. And even if the game isn't finished until 2019, they're still well within a reasonable development cycle for a game of this size.

I see you here always posting and raving about this game. It's an unfinished incomplete game with only bits and pieces released in a preview state. It has been 4 years. 4 years!

What the heck is drawing you to this mess? There are countless numbers of games released recently that are very much playable from beginning to end. Games that are complete and you can enjoy them right now.

I'll see what this game is like when it's released. Whatever decade that is.
 
Because what we have already is fun? Most of us here have all had hours and hours of fun in Arena Commander alone. It's my favorite flight/space sim to fly right now.
 
I see you here always posting and raving about this game. It's an unfinished incomplete game with only bits and pieces released in a preview state. It has been 4 years. 4 years!

What the heck is drawing you to this mess? There are countless numbers of games released recently that are very much playable from beginning to end. Games that are complete and you can enjoy them right now.

I'll see what this game is like when it's released. Whatever decade that is.

Did you watch the demo? Mess it is not.

"Its a mess." "2014!" "Other games are done" these are all old, inapplicable arguments at this point.

4 years of what? They started with a few guys using wholesale Cryengine. The 4 years you speak of isn't like "RockStar working on GTA5 for 4 years". Again, they didn't even have their Frankfurt studio open until July of 2015.. Realistically, as a AAA sized studio, they've been working on the game for about a year, 2 at best. And even then, they're a startup that had to spend a year rebuilding CryEngine (an effort which is bearing amazing fruit) before they could even work on content.

Rockstar took approx 5 years to build GTA5, a game of smaller scope and detail, and far fewer technical requirements. And that's Rockstar, whom has a warchest of cash, owns their engine, and has a studio that is well-oiled.

With all due respect, either you're rich and don't care about the money you spend.. or you didn't spend it. Nobody that would care that would drop $100+ would be so out of the loop.
 
I see you here always posting and raving about this game. It's an unfinished incomplete game with only bits and pieces released in a preview state. It has been 4 years. 4 years!

What the heck is drawing you to this mess? There are countless numbers of games released recently that are very much playable from beginning to end. Games that are complete and you can enjoy them right now.

I'll see what this game is like when it's released. Whatever decade that is.

It's about expectations we all have differences. I'm OK with it and I've discovered there is fun stuff to do right now but I do understand the desire to have a finished game which SC is not and will not be for awhile. Apply for a refund, I'd advise to be pleasant about it maybe use you need that money now. If you can't get a refund there are plenty mid to high tier accounts selling on eBay, you might make a profit. Let's end this discussion because the thread is about the game.
Thank you
 
Did you watch the demo? Mess it is not.

"Its a mess." "2014!" "Other games are done" these are all old, inapplicable arguments at this point.

4 years of what? They started with a few guys using wholesale Cryengine. The 4 years you speak of isn't like "RockStar working on GTA5 for 4 years". Again, they didn't even have their Frankfurt studio open until July of 2015.. Realistically, as a AAA sized studio, they've been working on the game for about a year, 2 at best. And even then, they're a startup that had to spend a year rebuilding CryEngine (an effort which is bearing amazing fruit) before they could even work on content.

Rockstar took approx 5 years to build GTA5, a game of smaller scope and detail, and far fewer technical requirements. And that's Rockstar, whom has a warchest of cash, owns their engine, and has a studio that is well-oiled.

With all due respect, either you're rich and don't care about the money you spend.. or you didn't spend it. Nobody that would care that would drop $100+ would be so out of the loop.

I cared in 2012 when I thought they were making a game and not developing a continual funding program.
 
I cared in 2012 when I thought they were making a game and not developing a continual funding program.

So... you've had years to ask for a refund. Now that they're pulling everything together that debunks your concerns, you want a refund?

You're suggesting right now that they're not making a game (false/lie) and are somehow 'bad' for chasing funding (businesses need funding, DERP).

That's just ignorant, and at this point I assume you're trolling.
 
While I think that in some areas they went in the wrong direction, or that the progress is slower than anticipated, even in the current state Star Citizen is still one of the best games I played. It is almost the only game I played since February 2016, when I got it (or should I say it is the only alpha code I tested, rivethead?).
 
So... you've had years to ask for a refund. Now that they're pulling everything together that debunks your concerns, you want a refund?

You're suggesting right now that they're not making a game (false/lie) and are somehow 'bad' for chasing funding (businesses need funding, DERP).

That's just ignorant, and at this point I assume you're trolling.

I assure you it is not trolling. You've been such a big proponent to this whole thing that to say contrary to the actions of RSI would seem to be trolling to you.
 
I assure you it is not trolling. You've been such a big proponent to this whole thing that to say contrary to the actions of RSI would seem to be trolling to you.

Alright, I'll bite.

What information do you have that suggests they're trolling me? My 200+ hours of gameplay and fun.. I mean.. most fun I've had in a video game.. seems to love their method of trolling.

I do think you're trolling this thread. I've reported it.
 
I'm absolutely certain Adam hasn't even seen the Gamescon demo. If he did, and spent $125 on the game (which I don't believe), he wouldn't be posting this nonsense.
 
Look at No Man's Sky. This is one of the main reasons I bring this up now. Huge hype with a terribly disappointing final product. I fear Star Citizen will succumb to the same fate. Chris Roberts and team talk about the game in the same tone and mannerisms Sean Murray did.
 
Look at No Man's Sky. This is one of the main reasons I bring this up now. Huge hype with a terribly disappointing final product. I fear Star Citizen will succumb to the same fate. Chris Roberts and team talk about the game in the same tone and mannerisms Sean Murray did.

I implore you to take some time and apply some critical thinking towards both the obvious and nuanced differences between the projects. Apples/Oranges.

Looking at NMS and how they unfolded, it actually helps MAKE the case for SC being successful and a better development model.

Basically, on budget/studio size/publisher control, they're completely different.

Did NMS offer open alpha access? No. What you fear happening to Star Citizen shouldn't be a fear because SC's development model puts everything out there, AND YOU CAN PLAY IT NOW.

FFS
 
Look at No Man's Sky. This is one of the main reasons I bring this up now. Huge hype with a terribly disappointing final product. I fear Star Citizen will succumb to the same fate. Chris Roberts and team talk about the game in the same tone and mannerisms Sean Murray did.

Here's the difference: we've been able to play Star Citizen as it develops, so we know what's being offered. If we had been able to play NMS, we'd have known Sean Murray was talking out his ass. Open development offers us a front row seat throughout the process. I'm satisfied with the direction SC is heading, since it's already fun. It can only get better as they open up the world to more and more activity.
 
The Gamescon demos where everybody in the crowed cheers at the most simplest things? Yeah, I've watched them.

https://forums.anandtech.com/thread...ng-commander-guy.2275756/page-9#post-34262021

"Most simplest things" you mean like maintaining millimeter scale precision after traveling 1Million KM in a single instance? You know.. the thing CryEngine (nor Unreal, Frostbite, etc) couldn't handle and CIG had to spend millions of dollars and thousands of hours of programmer hours fixing? Or rendering an entire planetary object in that same space? Landing on it? Or that massive moon base? Or the weapons that have more polygons than the entire character model for Geralt?

The people cheering understood what they were seeing. CIG likely spent more time/money/effort modding CryEngine for 64bit floating point accuracy than Hello Games spent developing NMS as a whole.
 
Look at No Man's Sky. This is one of the main reasons I bring this up now. Huge hype with a terribly disappointing final product. I fear Star Citizen will succumb to the same fate. Chris Roberts and team talk about the game in the same tone and mannerisms Sean Murray did.

There are some pretty major differences there. We're playing the game as it's being developed - - so, really not much in the way of surprises as we're part of every iteration and involved in feedback until the end. Even if some things don't pan out the way we thought, it isn't going to be a big surprise letdown like NMS. People who aren't backers should know exactly what to expect before they purchase the game thanks to thousands of hours of gameplay video and reviews.

I've played NMS, and honestly, I have more fun playing SC Alpha, and content and mechanics (thanks to the time CIG put into building the tool-sets and back-end work) are moving more quickly into the build now than ever. We're seeing some of the big hype items become reality.

Personally, I'm really happy to see the direction CIG has gone. Maybe it's because I'm an old dude (well...37), but I would rather wait for years to get something worth having than getting something completely forgettable because it's easier to develop. My STEAM library is already full of those.
 
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The Gamescon demos where everybody in the crowed cheers at the most simplest things?

Some of the things you're referring to were inside jokes. Like the Freelancer's side door that hasn't worked right the last couple patches, people cheered that such a minor yet annoying issue was fixed. It was funny.
 
No Man's Sky = closed development project from a team of 10 people in an office that flooded mid-way through development almost shelving the entire project.

Star Citizen = open development project from a team of 350 FTEs in four different studios around the world (plus numerous other independent contractors/studios) working with a $120 million in funding.

I would be careful inferring anything from NMS and projecting it on SC.
 
I can see why they haven't released the game. They had that money train constantly bringing in funds. They could have focused their development on releasing the game and then built upon that. Having people part with their money is easier if it's based on their own imagination of what the game will be rather than setting a precedence for what the game actually is. It's easier to get people to part with their money when nothing is set in stone and they are free to imagine the game they want.
 
I can see why they haven't released the game. They had that money train constantly bringing in funds. They could have focused their development on releasing the game and then built upon that. Having people part with their money is easier if it's based on their own imagination of what the game will be rather than setting a precedence for what the game actually is. It's easier to get people to part with their money when nothing is set in stone and they are free to imagine the game they want.

Trolling. Posting outdated information, misguided assumptions, debunked concerns, not listening to anything anybody says, and continuing to post FUD despite everyone asking you to step out of 2014 and make an effort to get with the program.

nothing you're claiming has any bearing on reality, and you just want something to hate on. There's literally zero cause to take this point of view if you're paying any kind of attention to the project on even a monthly basis.

They're burning money faster than they are bringing it in, and they know it. To suggest they're just going to keep going indefinitely and keep taking money is ignorant, to say the least.

That said, the politics of Star Citizen are not to be discussed here, but just the game. If you want to talk about the ethics of their business model, you need to start a new thread. Posting anything negative about the politics of their approach to game development from here on out will definitely be considered trolling and reported as such.

Don't take this lightly, as I personally have already been banned from this thread for engaging in these fruitless discussions.
 
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