Star Citizen: Chris Robert`s new space sim (the Wing Commander guy)

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preslove

Lifer
Sep 10, 2003
16,754
64
91
If the sources are real, where's the lawsuit against CIG for illegal practices?

Most illegal working conditions aren't acted upon because it makes more sense to find a new job than to risk your career on a lawsuit. That's just how the real world works. Don't worry, though, there will be plenty of lawsuits and an FTC judgement.



There isn't an environment to use it in yet. What would be the point? It was not sold, BTW. It was credited to an account as thank you for a pledge.



How very DS of you to say.

It doesn't matter who says something if it's true. And yeah, the author of the other article brought that up, not DS. The reason they should release them is so people can fly them, walk around in them, and experience the thing they purchased. And no, the FTC isn't going to accept, "oh, you just made a donation," when there is a product page and price on there. Clickwrap doesn't stand up in court, often.

Most of the ships they have sold haven't even been modeled for the game. Ships sold years ago still aren't flyable, yet they keep on selling new collections of JPEGs. And it's absolutely crazy how detailed each one is. It would take years to release all of them at this rate. This is on top of actual mission/level design.


I'll say it again email them & ask for a refund. They are issuing refunds. Otherwise you are complaining in a thread where nobody cares.

This story is far bigger than just one game. When this project fails crowdfunding for indie games is going to be nuked. This is, currently, the biggest story in pc gaming.

And quite a few people have been talking about dissatisfaction with CR's business tactics. It's relevant to the thread.

is this coming out anytime soon?

lol, no.
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
And it's absolutely crazy how detailed each one is. It would take years to release all of them at this rate. This is on top of actual mission/level design.

So, what does a mission designer have to do with modeling a ship? They're separate people in the company, BTW. Ship design is done at San Diego and Foundry 42. Level and mission design (fixed for SQ42 and procedural for SC) is handled in Frankfurt.

This story is far bigger than just one game. When this project fails crowdfunding for indie games is going to be nuked. This is, currently, the biggest story in pc gaming.

Then why wish it to fail? It's already the biggest there is. They're going to define the future of crowdfunded video games whichever way they go. There's no going back on that part now. FTC judgement? No other group will want to take that risk (I don't see it happening, BTW. DS made that claim months ago).
 
Feb 4, 2009
35,862
17,402
136
This story is far bigger than just one game. When this project fails crowdfunding for indie games is going to be nuked. This is, currently, the biggest story in pc gaming.

And quite a few people have been talking about dissatisfaction with CR's business tactics. It's relevant to the thread.



lol, no.

Then set up a new thread to discuss the threats
 

jlee

Lifer
Sep 12, 2001
48,518
223
106
Most illegal working conditions aren't acted upon because it makes more sense to find a new job than to risk your career on a lawsuit. That's just how the real world works. Don't worry, though, there will be plenty of lawsuits and an FTC judgement.

It doesn't matter who says something if it's true. And yeah, the author of the other article brought that up, not DS. The reason they should release them is so people can fly them, walk around in them, and experience the thing they purchased. And no, the FTC isn't going to accept, "oh, you just made a donation," when there is a product page and price on there. Clickwrap doesn't stand up in court, often.

Most of the ships they have sold haven't even been modeled for the game. Ships sold years ago still aren't flyable, yet they keep on selling new collections of JPEGs. And it's absolutely crazy how detailed each one is. It would take years to release all of them at this rate. This is on top of actual mission/level design.

This story is far bigger than just one game. When this project fails crowdfunding for indie games is going to be nuked. This is, currently, the biggest story in pc gaming.

And quite a few people have been talking about dissatisfaction with CR's business tactics. It's relevant to the thread.

lol, no.

You're the only one who thinks its relevant - go make your own thread. I come here to see if there's updates, not to read your whining.
 

SithSolo1

Diamond Member
Mar 19, 2001
7,740
11
81
New CCU system is live now: https://robertsspaceindustries.com/pledge/ship-upgrades

As of now you can only upgrade, not downgrade. From what I've seen downgrading will be added in a future update.

Ships no longer have to be flyable to CCU to them, only on sale. Eg: Aurora MR to Freelancer Max is now possible but for Aurora MR to Starfarer you will have to wait until the Starfarer is on-sale again.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
Okay...so I haven't been completely honest. I am a Hornet owner. There. I said it. I have a Hornet Ghost. And you know what? I like it...even without the top turret, it pretty much pwns. So there it is...I like Hornets, and I also hate them. ;)

FWIW...yes, it's hard to see the Hornet in the pic. That's the point. Hornet...Ghost. :)

hornet.jpg



Here it is in R&Y. Still ghost-y...still awesome.

hornet2.jpg
 
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SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
Okay...so I haven't been completely honest. I am a Hornet owner. There. I said it. I have a Hornet Ghost. And you know what? I like it...even without the top turret, it pretty much pwns. So there it is...I like Hornets, and I also hate them. ;)

FWIW...yes, it's hard to see the Hornet in the pic. That's the point. Hornet...Ghost. :)

hornet.jpg



Here it is in R&Y. Still ghost-y...still awesome.

hornet2.jpg
Welcome brother!
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
I work for an organization that has over a hundred million annual budget. I certainly have never seen any press releases that come out of even my division head that is anywhere near as unprofessional as that weird rant by Roberts.

You should make sure to tell this particularly successful businessman that his unprofessionalism is going to bring him down like CR's will him. He just so happens to also be known for being hard on people who can't live up to his expectations and his micromanagement.

http://techcrunch.com/2009/04/10/teslas-elon-musk-grows-a-pair-good-for-him/

Another visionary I'm proud to support. I don't mind them telling it like it is.




In other news, today is all about being on the hype train! Choo Choo!!
 
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SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
CHOOOOO FRACKING CHOOO!!!

So far:
1.) Exoverse (SC2.0?) to be released Soon™. Makes more sense with this approach. Was shown in full, working live. Demo'd at end all the points available for Exoverse launch, impressive.
2.) Currently on the map. It's fracking amazing, and it's web-based, but will also be present in game using same system/shaders/UI. It's live too :)
3.) Mockups shown of SC HOTAS; modular suite of controllers (joystick+throttle; add on keyboard, add on inputs, etc). Interesting, but I'll stick with the Warthog. One thing not shown was "high-end" HOTAS with OLED display.
4.) Sabre on sale. Idris 2x original size (already mentioned before).
5.) Squadron 42 :D 3Lateral (as hinted before; Rhyse) did the rigging for the in-game cinematic. Really impressive stuff.
 
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Sabrewings

Golden Member
Jun 27, 2015
1,942
35
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Please explain this extroverse thing

What was known as Baby PU or AC 2.0. It's a slice of the ultimate Star Citizen open universe. Spawn at a station, call up your ship, step out to the landing pad, step in, and go wherever in the map. 1 million x 1 million kilometers, multicrew enabled.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
Yep. Although it seems like it's not even that, but rather it will be the base for final PU; multiple mentions that they are based on Stanton (prev: was made up area) and will expand from there.
 

nsafreak

Diamond Member
Oct 16, 2001
7,093
3
81
Seeing what I'm guessing is going to be the opening cinematic for that game was awesome. They have a great cast of actors in there and it's sounding like there will be a ton of content. Really liking what I'm seeing in this presentation and while they haven't given any firm dates, they learned their lesson on that long ago, I'm plenty content to continue to wait. It shouldn't be too much longer before we see SC 2.0, might be as soon as December but I won't mind the least if it's longer.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
Walkthrough of Statton was amazing, it's really freaking amazing what these guys are doing. Also there was cake! And Chris can not sing.
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
Everything we saw this time around showed great progress. Alpha 2.0 is going to be amazing (can finally fly my Connie and Tali), SQ42 is going to be worth everything by itself, the fidelity going into everything is top notch. World map gives us a great glimpse into how it will work (though, seems small from what I'm used to in Elite). Simply great.

Now... unleash the haterz!!!

Edit: Also entertaining a CCU to the new Sabre from my Avenger. Would go great with having my Tali.

Edit2: Or maybe I should CCU the 325a into the Sabre? Decisions. Could buy the upgrade for now and wait to apply it until after 2.0 drops when I won't likely use the 325a anymore.

Thoughts?

Edit3: ...and the wife talked me into it. Bye 325a.
 
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Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
Edit: Also entertaining a CCU to the new Sabre from my Avenger. Would go great with having my Tali.

Edit2: Or maybe I should CCU the 325a into the Sabre? Decisions. Could buy the upgrade for now and wait to apply it until after 2.0 drops when I won't likely use the 325a anymore.

Thoughts?

Edit3: ...and the wife talked me into it. Bye 325a.


Going to be an interesting ship. Kind of reminds me of the Gladius' bigger, meaner brother.

Just looking at the specs, if you remove the gimbals (and I always do), you can mount:
2x S3
2x S4

Compared to a Hornet (which is what this ship appears to be heading against)
2x S5
2x S2
2x S1
or 1x S3 (nose)

I think the big difference here will probably be handling. The Sabre is lighter, and being an Aegis, will likely be faster and handle better. I see this ship somewhere in between the Hornet and Gladius in that regard.

If it was flyable and testable right now, I might be tempted to CCU my Hornet Ghost to it, however being in the concept phase, we probably won't see it for months. We also haven't seen much in the way of S4 or S5 weapons either. That could get interesting, and IMO that size of weapon on these smaller ships isn't necessarily a good thing, as it just widens the DPS gap between these ships and others in the same size that are currently somewhat competitive with a good pilot.

I personally don't think these small fighters should have anything bigger than a S3 (which already looks huge on them).
 
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SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
Was considering CCU'ing my SH to a Sabre, think I'll CCU my 325P instead. Or will I? Don't really need two heavy fighters...

Other subjective/speculative differences btw the two:
Weapon Types (Default): Sabre is more fixed mount oriented, lacks gimbals and turrets. More joystick oriented.
Weapon Placement: Sabre has better convergence (all mounts towards body) and likely greater weapon durability (SH/H loses its wing mounts so early :-/)

I still think the SH needs more tank & its thrusters fixed.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
Was considering CCU'ing my SH to a Sabre, think I'll CCU my 325P instead. Or will I? Don't really need two heavy fighters...


The problem with the 325 is that it was never outfitted correctly to begin with as an Interceptor.

The 350R can mount all the same equipment, and is WAY faster (Interceptor), and the 315p has a better engine and handling (and consequently, gets used in BR by most people instead of the 325).

The whole 300 series is due for a balance pass, and I hope they make some changes to reflect that. The 325, if it is going to be used as an Interceptor, should be twin-engine like the 350R, but not as fast, since it should have the heaviest armor of the 300 series. I think 250 m/s would be a good TS. The armor combined with the speed would make it the obvious choice in the 3xx series for combat, instead of the last choice, as it stands at the moment.

FWIW...when they fix the thruster bug on the Hornet series, it's going to be a hard ship to trump. The Hornets may be slow, but they point with a joystick like you're aiming a mouse. I played VS today with the Ghost and it felt like an Easy Button. 3X Mantis shreds everything in its path as long as you're within 500m. Not very fun to fly, but very effective.

The Hornet accelerates like mad. Almost instant 200 m/s. The only advantage it doesn't have at the moment is TS and it slides like a pickup truck on ice (which isn't that big of a deal once you get used to boosting it). I see a lot of "Buff the Hornet" threads on the RSI forums. Honestly, you would have to be a pretty crappy pilot not to dominate with this thing once the thruster bug is fixed. I definitely don't see the need to buff anything about it, it just needs fixed.
 
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DarkKnightDude

Senior member
Mar 10, 2011
981
44
91
The speech by Oldman's character was appropriately cheesy has hell. The facial tech is crazy, though i think they need to have the body be a little more animated. His face is very detailed then the rest of his body kinda isn't.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
The speech by Oldman's character was appropriately cheesy has hell. The facial tech is crazy, though i think they need to have the body be a little more animated. His face is very detailed then the rest of his body kinda isn't.


Yeah, typical military motivational speech. I was hoping to see more of a SQ42 gameplay segment. Not so much. Ah well...I'm still stoked for it.
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
The problem with the 325 is that it was never outfitted correctly to begin with as an Interceptor.

The 350R can mount all the same equipment, and is WAY faster (Interceptor), and the 315p has a better engine and handling (and consequently, gets used in BR by most people instead of the 325).

The whole 300 series is due for a balance pass, and I hope they make some changes to reflect that. The 325, if it is going to be used as an Interceptor, should be twin-engine like the 350R, but not as fast, since it should have the heaviest armor of the 300 series. I think 250 m/s would be a good TS. The armor combined with the speed would make it the obvious choice in the 3xx series for combat, instead of the last choice, as it stands at the moment.

FWIW...when they fix the thruster bug on the Hornet series, it's going to be a hard ship to trump. The Hornets may be slow, but they point with a joystick like you're aiming a mouse. I played VS today with the Ghost and it felt like an Easy Button. 3X Mantis shreds everything in its path as long as you're within 500m. Not very fun to fly, but very effective.

The Hornet accelerates like mad. Almost instant 200 m/s. The only advantage it doesn't have at the moment is TS and it slides like a pickup truck on ice (which isn't that big of a deal once you get used to boosting it). I see a lot of "Buff the Hornet" threads on the RSI forums. Honestly, you would have to be a pretty crappy pilot not to dominate with this thing once the thruster bug is fixed. I definitely don't see the need to buff anything about it, it just needs fixed.

I whole heartedly agree with this post. Especially that the 300 series needs a serious balance pass. I'm not saying I won't own a 325a again in the PU, but as it is right now it's pretty useless.

And now the wait for drips of info on my Sabre until it's flyable. I'm pretty excited about it. Similar role as the Hornet, but faster and more maneuverable.