Sabrewings
Golden Member
- Jun 27, 2015
- 1,942
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Ugh. In my excitement over the velocity increase on the energy weapons I missed the line that said they were reducing their damage.
If shield strength is increasing across the board, and energy weapon damage is getting nerfed, that's going to have exactly the opposite effect I was hoping for (ballistics commander).
The higher speed of the weapons will increase accuracy due to less aim lead required and less chance the target can alter velocity before it gets there. Thus, with a higher potential accuracy most pilots' hits per second average will increase resulting in a slight decrease in energy weapon damage to maintain the status quo. The flip side is that it can also render a bad pilot that much worse, but for the most part people will be able to hit their target easier.
The increase of shield damage is for a separate reason in the balance equation. They want to increase survivability in the arena and in the PU in general. Stronger shields and higher ship health will make targets take longer to take down, keeping the game alive that much longer. It's not a huge increase, but it can mean the difference between death and fighting for another minute or two in a battered ship against the odds.
I've read through a few times and I'm very pleased with what they're doing. Aside from balance tweaks, the fixes are all great and cover a lot of the issues I've been experiencing.