Most of the game was great. Then endings sucked. The presentation was awful, with plotholes abounding. Player choice up until that point was totally irrelevant, and more than that, it made the choices regarding other things in the galaxy that you had made up to that point meaningless. It completely lacked an epilogue, leaving the series with no closure. It was...bad. Really bad.
That seems to be the general concensus by all the fans. If you look at the bioware social forums, about 90% of the posts are about how terrible the ending is. A lot are hoping/petitioning for a dlc that changes the ending (ala Fallout 3's Broken Steel). I think the petition is already up to 20k+.
Personally, the ending left me quite depressed the next day. I was really invested in the characters and the ME universe and the ending gave no resolution for either. I was hoping for an ending with an epilouge that shows how your Shepard affected the lives of you various crew members and the universe as a whole and hinted at what the future held for everyone. I got none of that and my desire to replay the entire trilogy as a whole was immediatly sucked out once I saw the ending.
Boy do I hope that they do NOT change the ending. Way back in the day when Return of the Jedi came out, it was originally supposed to end with Luke going over to the dark side and basically the Empire winning. But Lucas crumbled under the pressure of "Popular Opinion" and changed it to a nicey, nicey happy ending where all the good guys survived and the Rebels won. That, along with the Ewoks, killed the third installment of one of the best Sci Fi movies of all times.
Get over it people. Not every story ends happy and with the good guys winning and no colateral damage. And I understand that ME ended the way the writers intended. Just because you don't like the end of the story, why should the author change it? It isn't your story. It's theirs.
Boy do I hope that they do NOT change the ending. Way back in the day when Return of the Jedi came out, it was originally supposed to end with Luke going over to the dark side and basically the Empire winning. But Lucas crumbled under the pressure of "Popular Opinion" and changed it to a nicey, nicey happy ending where all the good guys survived and the Rebels won. That, along with the Ewoks, killed the third installment of one of the best Sci Fi movies of all times.
Get over it people. Not every story ends happy and with the good guys winning and no colateral damage.
And I understand that ME ended the way the writers intended.
See my last post. The problem is not that the endings are grim, but that they are badly concieved, illogical, forced, and make every decision up to that point all but meaningless. As grim as they are, there is a very simple and plausible course of events that could lead to the rosiest hypothetical ending possible that doesn't conflict with any part of Mass Effect cannon, based on one of the options. The endings leave so much open-ended that they can't even be considered endings IMO, which by the defintion of the word "end" things. These "endings" open up tons of options that could go any which way. And don't say "well they're supposed to make you think". They should make me think about serious issues, not about filling in forced and unnecessarry plot holes.
You're the one who said any move away from player choice is a bad thing. If you hold to that concept then you should abhor these endings.
I did my first playthrough on hardcore. Any future playthroughs will be on easy or normal. The endings as they stand aren't worth the time.
Bottom line, I don't care if the endings are girm. Hell I expected to have to sacrifice at least one member of my party. That didn't happen, and all we got was 3 piss-poor options that sounded like they were stolen from a 7th grader's English project.
Ok, I haven't played the game yet. So I can't stand and say that the endings are justifyable or not. I guess i will have to play to judge.
I do stand 100% behind any movement away from player choice is a bad thing, but I don't necessarily equate that to the overarcing plot of the game. It isn't "We should have free choice to change the direction of the plot" but that we should have free will in how our characters represent and react to the story. if it is intended to be doom and gloom to the end, we can fight or submit or run and hide as we choose. That was what I meant.
It is (hypothetically) possible that the intent was no single person could overcome the inevietable ending. I don't know because I haven't played.
If what is being asked for is to fill in plot holes, yes. I agree that is a reasonable request. however, if what is being asked for is a fundamental change in the ending (or story as a whole) other than what the writers intended (good or bad writing aside) that is not reasonable.
Example. I am a huge fantasy reader. I picked up the "Wheel of Time" book series a while back. I got only about half way through the series before abandoning it. I don't suggest that the author(s) should change the style or tone or direction of the story. merely that it was not to my taste. And telling the author(s) to change is in my opinion, poor taste.
Again, not sure if or how this applies to the ending of ME2. Just trying to clarify my perspective.
I have not got till the end of the game yet either, but at least on TV, a couple of bitter sweet / depressing endings come to mind. The first is Farscape, where not all of the crew survived the Peacekeeper Wars, and the second is Buffy's season 5 ending, which I understand might have served as the series finale if it had not been renewed.
And that choice is entirely taken away. There are things, obvious things, that Shepard would say to each of those endings. He/she would and has argued such concepts throughout the games over lesser issues. But in ME3, at the very end, you have no such choice. You get one, exactly one dialog option, and both answers you can choose lead to an identical and ludicrous situation.
I can tell you that the ending cinematic, the last thing you see in a game, involves a big explosion. There are 3 ending cinematics, one for each ending. The biggest difference between these cinematics? The color of the explosion. I shit you not. One's red, one's blue, and one's green. All other difference are of equal or lesser magnitude, and explain nothing. This is obvious corner-cutting, as we effectively get identical resolutions for all the detail they give us. The options themselves have sweeping, galaxy-changing implications, 99.7% of which are never even touched.
I find it pathetic that ME3, which is otherwise a masterpiece of a game IMO, literally spent hours of game-time and conversation developing earlier, less significant parts of the story; and at the end, with the biggest decision of all in your hands, you get a < 1 minute cinematic that explains next to nothing of the consequences of your decisions.
Imagine I told you the story of Pearl Harbor, filled with annecdotes from soldiers and personal stories, background, and spent 10s of hours doing so, getting you extremely emotionally invested, and right after the sinking of the Arizona, I stop and say "oh yeah, the US later developed nukes and won the war. The end!"
If they wanted to take the plot in as stupid a direction at those three endings, then so be it, but at least do it right. Such sweeping decisions should have had much more development. As it is they flopped the keystone of the entire series.
And that choice is entirely taken away. There are things, obvious things, that Shepard would say to each of those endings. He/she would and has argued such concepts throughout the games over lesser issues. But in ME3, at the very end, you have no such choice. You get one, exactly one dialog option, and both answers you can choose lead to an identical and ludicrous situation.
I can tell you that the ending cinematic, the last thing you see in a game, involves a big explosion. There are 3 ending cinematics, one for each ending. The biggest difference between these cinematics? The color of the explosion. I shit you not. One's red, one's blue, and one's green. All other difference are of equal or lesser magnitude, and explain nothing. This is obvious corner-cutting, as we effectively get identical resolutions for all the detail they give us. The options themselves have sweeping, galaxy-changing implications, 99.7% of which are never even touched.
I find it pathetic that ME3, which is otherwise a masterpiece of a game IMO, literally spent hours of game-time and conversation developing earlier, less significant parts of the story; and at the end, with the biggest decision of all in your hands, you get a < 1 minute cinematic that explains next to nothing of the consequences of your decisions.
Imagine I told you the story of Pearl Harbor, filled with annecdotes from soldiers and personal stories, background, and spent 10s of hours doing so, getting you extremely emotionally invested, and right after the sinking of the Arizona, I stop and say "oh yeah, the US later developed nukes and won the war. The end!"
If they wanted to take the plot in as stupid a direction at those three endings, then so be it, but at least do it right. Such sweeping decisions should have had much more development. As it is they flopped the keystone of the entire series.
Well at least now I know there's some sort of explosion at the end. Thanks.
Boy do I hope that they do NOT change the ending. Way back in the day when Return of the Jedi came out, it was originally supposed to end with Luke going over to the dark side and basically the Empire winning. But Lucas crumbled under the pressure of "Popular Opinion" and changed it to a nicey, nicey happy ending where all the good guys survived and the Rebels won. That, along with the Ewoks, killed the third installment of one of the best Sci Fi movies of all times.
Get over it people. Not every story ends happy and with the good guys winning and no colateral damage. And I understand that ME ended the way the writers intended. Just because you don't like the end of the story, why should the author change it? It isn't your story. It's theirs.
Oh, but it is our story! At least, that's how BioWare has been advertising it this whole time. Here, let me read the back of the box, the collector's edition box that I paid 80 frikkin dollars for:
"Groundbreaking interactive storytelling drives the heart-pounding action in which each decision you make could have devastating and deadly consequences."
False advertising at its finest. Literally no decision that you make throughought all 3 games has any consequence on the ending. More than that, the way the ending plays out actually eradicates any consequence your decisions had apart from the ending. I can't explain how, because that would involve major spoilers. This is my main beef with the ending, along with the lack of a proper epilogue and the plain nonsensibility of the ending itself.
ME3 is like having a fantastic dinner where you chose all your favorite dishes, and then you're told the chefs will give you a desert based on what you chose. Only the desert turns out to be something you're allergic to and you can't do squat about it.
So I can't help (nor can Bioware or EA for that matter) if you have miss-read/understood what was put down. Nothing in your quoted statement means that it is YOUR story. Merely that the intended product incorporates consequences for every decision presented to the player. Now, if those consequences are not to your liking, that might be bad writing, or poor implementation. Or merely a difference of opinion from your own.
But No! It is not YOUR story to demand change as you like.
And you paid $80 for the right to play the game. Not to Own the franchise.
Exactly. And it's a lie. NONE of the decisions presented to the player has ANY consequence. It may not be "my story", per se, but they were my decisions. And with ME3's ending, my decisions amount to nothing.
And yes, I paid $80 for the right to play the game. Why do I play the game? For entertainment. For excitement. For satisfaction. ME3's ending utterly lacked that last part, and has virtually made any entertainment or excitement from the series through replay evaporate for me.
"Or merely a difference of opinion from your own."
And from what I have read, it is a lie to say that "NONE of the decisions presented to the player has ANY consequences." In the first place, there are clearly three endings which present themselves based on your choices. Additionally, I am given to understand that individual choices during the course of the game lead to other in game impacts. Just that they don't carry through to the ending in any meaningful manner. So your statement is untrue.
I get that you are disgruntled. I take that you feel the ending should be different. And you are entitled to that much.
But you are not entitled to demand a change in the story. It isn't your property. You can dislike it. You can think it was poorly implemented. But you can't DEMAND[/d] a change.
And if you didn't enjoy the entire game merely because of the last 5 minutes of the game, I would say I feel sorry for you.
There is one thing about the ending that isn't actually vague -- and that thing makes a follow up virtually impossible.
SPOILER! TURN BACK NOW!
No matter what you do, the mass relay network is destroyed.
And what I'm telling you is that the three endings have nothing to do with your choices. At all. Let me be explicitly clear here. You can save or destroy the council in ME1. You can destroy or save the Collector base in ME2. You can let the rachni live or die in ME1. You can rewrite or destroy the geth Heretics in ME2. You can recover the early part of the genophage cure in ME2. You can let your whole squad live or die in ME2. You can let Wrex live or die in ME1. You can have Tali exiled or acquitted in ME2. Etc., etc.
None of your choices make a damn difference in the end. Either way, they basically contribute to a meter that calculates your readiness for the final mission. You could just do random missions in ME3 to raise that meter without importing and get the same damn endings.
And "individual choices during the course of the game lead to other in game impacts"? No. No matter which of the three ending you pick you're railroaded into an event that renders all your choices meaningless. Basically, any hope of galactic peace or human domination that you've been working toward is made meaningless. You'll have to play the game to understand why.
I enjoyed 99.9% of the game. A large part of why I enjoyed it is because I felt like my own decisions were making a difference, along with the touching character moments, epic fights, sci-fi themes, etc. The ending crapped on my choices. Yes, it took all of 10 minutes to do that.
And again I am going to say that the marketing did what it stated, offered consequences for choices. I see no where that says "Every decision you make ultimately impacts the outcome of the game". And even if it did, an argument could be made that the war resource meter was that impact. But then marketing is by it's very nature, deceptive. Read it with a grain of salt (or a truckload).
And again, I get that you didn't like the ending. Hated it in fact. I can't see condemning a game for .1% of it's content. But that is me.
Still it doesn't change the fact that you as a consumer have no rights to DEMAND anything at all regarding a change in the content. And to expect that you do is pure entitlement of the worst kind. Like a kid that gets taken to Disney world for the day and gets to ride every single ride that he/she wants, gets to eat all the cotton candy and junk that they want all day, but claim that it is the worst day ever because they couldn't decide where dinner was had at the end of it. boo Hoo.