Finished the game last night. Being a Shadowrun RPG player since 1994 I didn't hesitate to become a backer for this game. Wasn't disappointed.
However, was not pleased with a few things.
1. The "Heal" spell is almost completely useless. When a character takes 27 damage, 16 damage, then 1 damage in a turn, the Heal spell only heals the 1 point of damage. Made the final stage very difficult since there is no way to buy more Medkits before taking it on.
2. Not making good gear available until later in the game. Funny how as the game progresses suddenly the same merchants have access to better stuff! Make everything available right off the bat but make the price hike steeper. Maybe with the right Etiquette test you can get the price down or offer a side mission with the merchants so they agree to sell you higher grade gear.
3. Too linear. It'd be nice to take several side jobs here and there to build up karma and nuyen. Nice way to make new contacts, too, which could open up higher grade cyberwear, gear, etc.
4. Inability to explore the environment. Obviously this is due to a lack of time and is left to future DLCs and community content. Still, makes the game seem a bit hollow.
Overall I enjoyed the game. Looking forward to seeing how it grows over time.