I was a backer on this, and after 2 hours, quite satisfied
I ran into a small bug - one of the optional objectives (find out more about the Pike murder) keeps reappearing whenever you walk nearby. It's obvious that's it is on a proximity trigger, but doesn't check if already completed... you can't recomplete for bonus karma so very minor detail.
Not 100% sold on the autosave only feature but I can live with it. Another aspect that would have been nice (but probably too expensive/difficult for a project this size) is to have a slightly more living feel to the city. It's old style in that nothing happens unless you do something - NPCs stand around in the same spot just waiting for you.
Overall the general feel is close to the original RPG... I even dug out my old core rules to check some of the slang
A positive is the sheer number of dialogue options. There was one with 3 normal options with 3 greyed out - strength of 6 to intimidate, charisma of 5 to charm, etiquette of academic to bluff. Gives all your character customisations a reason to exist.
Glad to see a kickstarter work and work well.
Summary: if you like isometric, old-school RPGs with a solid story, plenty of character customisation and lots of options in dialogues then this should be your cup of tea.