Yeah, but I wouldn't called MechWarrior a craptastic game by any means. In fact, MechWarrior far surpassed MechWarrior 2 in many ways, just not graphically (such as having a story that you could do or completely skip. Open ended allowing you to go from world to world and accept missions that you wanted to accept. Actual negotiate on mission payouts, percentage of salvage profits, etc. Find and hire other pilots for your mech lance. Become an arms dealer by buying ammo, weapons, equipment, mechs in places that prices were low and shipping/selling them in locations which prices were high (following ComStar News articles on events occuring such as conflicts, uprisings, labor strikes, etc.)). In other words, a much more immersive game into the "game universe", then MechWarrior 2's simple you can do this fight or that one, but in the end, you will always do battle X, Y, an Z. And looking at the technology at the time, Mechwarrior was pretty advanced piece of work which was probably one of the first times in a game that specific hit boxes were used for shooting at specific locations of something else, allowing you to kill with a "BOOM! Headshot" for the first time that I am aware of in any game (2-3 years before Wolfenstein 3D even came out and another 3-4 more before hitboxes for specific body areas were added to FPS games!). And oh, did I mention that PPC's were not floating blobs that moved at about 5mph?