Originally posted by: coloumb
Tried it for about 15 minutes - nothing to write home about, but definitely a FREE alternative to WoW.
I did notice the insane amount of gold spamming filling the chat box - that's something the devs will have to address...
Originally posted by: coloumb
Tried it for about 15 minutes - nothing to write home about, but definitely a FREE alternative to WoW.
I did notice the insane amount of gold spamming filling the chat box - that's something the devs will have to address...
What server are you on Sky?Originally posted by: Skyclad1uhm1
Bah, I am used to soloing in most games, but now that I'm getting closer to 30 I noticed that the quest are really pushing towards partying
Don't think I ever joined a guild in an online game since I played MUDs, but I am seriously considering it at the moment.
Originally posted by: SP33Demon
What server are you on Sky?Originally posted by: Skyclad1uhm1
Bah, I am used to soloing in most games, but now that I'm getting closer to 30 I noticed that the quest are really pushing towards partying
Don't think I ever joined a guild in an online game since I played MUDs, but I am seriously considering it at the moment.
Originally posted by: SP33Demon
What server are you on Sky?Originally posted by: Skyclad1uhm1
Bah, I am used to soloing in most games, but now that I'm getting closer to 30 I noticed that the quest are really pushing towards partying
Don't think I ever joined a guild in an online game since I played MUDs, but I am seriously considering it at the moment.
Originally posted by: SP33Demon
Not sure I like having diamonds up on the AH, because now all rare items will cost diamonds instead of gold. I hope it doesn't kill the economy, many are predicting that gold will soon be obsolete which will push out all the non-Cash shop users.
Originally posted by: Skyclad1uhm1
Originally posted by: SP33Demon
Not sure I like having diamonds up on the AH, because now all rare items will cost diamonds instead of gold. I hope it doesn't kill the economy, many are predicting that gold will soon be obsolete which will push out all the non-Cash shop users.
That's why people now buy diamonds for gold, and vice versa.
Originally posted by: BlueAcolyte
On my server 1 diamond = 2k gold... It is a problem.
Originally posted by: zebano
I thought I'd give this a bump after playing all weekend. Other than a few bugs, this is an excellent game through level 20.
FYI I'm a P/R 20/16 with Mining/Herb/Wood 20/20/15 alchemy 16 and blacksmithing 9 so I don't have tons of play time in (or any high level experience), but I've had a lot of fun.
Problems
1. Aymi is not Food quest is still bugged and should just be removed until it's fixed.
2. Quest to talk to someones 4 friends has one of the names completely wrong making the NPC finder tool useless (and naturally the NPC doesn't have a checkbox, you have to talk to him and select the right conversation option).
3. Leveling crafting skills is hellaciously slow. I now have level 16 alchemy and man has that taken forever. The best part is that now instead of just grinding the gathering skill to get mats, I have to grind for Blend runes too. I don't mind this but the gathering takes forever, I wish they would either gather faster or cut down on the number of mats needed for most recipes.
Good points
1. The dual class system provides for more char. customization than say WoW where the difference between races is usually 1 skill.
2. I can play solo if I want but there's plenty of multiplayer content (and people around to do it). I do wish they would implement the Public Quest idea for warhanmmer, but that's a minor quibble.
3. I can successfully play a main healer against the various elites I've come.
4. Malatina's is awesome!! I played it yesterday for the first time ever and walked out with three blues.
5. Even though I sold some Strength of Battles for diamonds, I still sell most everything for gold on the AH. The quest rewards however have rendered that irrelevant.
Things requiring research:
1. I currently use wand + shield (for the extra D) and spam DoTs (i.e. I play like a WoW warlock). Do my DoTs get sufficiently stronger to justify the use of a 2H staff? or will I be too squishy then? I think I can probably do this against most mobs but I need the board against elites. Since I tend to spam shadowstab when all my DoTs are up or when fighting single targets this may also drastically increase my physical damage output.
2. I have a massive TP shortfall on my main class. I am theorizing that this is for 2 reasons.
a. First the obvious: I have tons of priest skills I want to level and few pertinent rogue skills (so far only shadowstab though agility looks sweet at 18).
b. Second: I am trying to avoid playing as a R/P and in order to do this I quest as a priest and turn quests in as a rogue. When mobs give ~2 TP and quests turn ins give 50+ I may be gimping myself. Anyone know if this theory holds water?
3. I am trying to maintain a delicate balancing act of leveling my solo skills, upping my buffs and still being a solid main healer.
I have
Shadowstab Max
no other rogue skills
Chain of Light +4 (useful against single target caster mobs).
Heal +16 (for use as a main healer, I'm going to try windmill as soon as I get to 20/20 so I'll find out if this works).
Snake blood +20 Main DoT
Priest DoT +20 other DoT
Regenerate +20 combined with the dots, I can solo 6+ normal mobs my +-2 levels at once
Heal Buff +19 (I sacrificed this one last level in order to get a few more levels in heal but I like having this maxxed)
everything else is at +0.
Originally posted by: SP33Demon
Originally posted by: BlueAcolyte
On my server 1 diamond = 2k gold... It is a problem.
That's not bad at all. I'd pay up to 3K but after that it's ridiculous.
Version 2.0.2.1827
New Content
Ravenfell
The new zone of Ravenfell is now open. Players will find that the pirate camps and the old harbour will offer new adventures for everyone from level 45-50. Just be very cautious! There are ghosts and monsters in that pirate cave!
Windrunner Race
With this patch we add a new minigame to Runes of Magic. To register for a race, talk to Michelle Lang in Varanas and for only a handful of Phirius Tokens she'll transport all eight participants to the races. To ensure fair play, all participants will get a NPC horse. And to make things interesting there are special abilities that can be gathered on the racetrack to either give you a boost or to use against your opponents.
New lv 35 elite skills
New Elite skills for all class combinations have been added to the game. Please contact the trainer in Varanas for further details.
General
* New Quest at Sergarth Outpost
Changes
Hit-rate and dodge rate changes
With this patch we are introducing further changes to the combat system. Skills and item stats now influence you Hit and Dodge rates.
* Information on Hit rate and Dodge rate have been added to character data window.
* Hit rate / Dodge rate bonuses and penalties from equipment or skills can be given as either point or percentage values. E.g. +X points dodge rate, or +Y% Dodge rate)
* The maximum bonus on the Hit-rate / Dodge rate is capped at 50% of the base value. Percentage bonuses are calculated after the points are totaled.
* E.g. base Dodge rate is 100. The equipment would grant an additional 40 points and 25% on the Dodge rate. The maximum Dodge rate is capped at 150 points.
* Dexterity will affect Hit rate and Dodge rate.
* Wisdom will affect Magical Hit rate.
* Level difference will also affect Hit rate.
* The skill level and the level of your weapon versus the defense value of the defender are now taken into account to determine the actual Physical attack value.
Skills
* 2-Hand Axe Training: Power has been increased at all levels
* Quick Reflexes: Slightly raised blocking effect.
Monsters & Loot
* Lv 50 instance boss drops now have a lower limit on the attributes the drop may come with.
Fixes
Skills
The formula behind the following skills has been fixed so they should now work as intended:
* Informer
* Combat Master
* Wound Tear
* God?s Sword
Localisation
* Revision of all texts in the following zones:
* Aslan
* A number of different texts have been translated
* 2-Hand Axe Training: Power has been increased at all levels
.We will have to bring down the servers around 09:00 GMT +1 for another maintenance.
During that time we will fix the following issues and implement:
* ...the "Grace" rune will return, which had been removed accidently from the game.
* The instance "Necropolis of Mirrors" will receive a limitation of open instances at the same time.
* Hit and Dodoge formula will be adjusted.
* Server side stability measures will be put in place (see news from yesterday)
We expect the maintenance to be finished around 12:00 GMT +1.
Every player will have their experience and TP debt wiped for both classes.
We apologize for the inconvinience this may have caused you!
Originally posted by: zebano
Interesting to see that they don't even mention the glitch where you couldn't attack/use skills for a few hours.
The only thing I've really noticed about this patch is that I am now leveling the warrior skill that triggers (0 rage - to about half my warrior level) after an enemy dodges because that happens a lot more often now.
I took on bump in the night yesterday, and OMG, chain armor was no protection at all. Basically I'm a weaker mage with better armor, but the better armor isn't noticeable unless you're fighting normal mobs.
