StinkyPinky
Diamond Member
- Jul 6, 2002
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Maybe fantasy but not not warhammer.I think the next game will be Warhammer related.
Genghis Khan? China?
Maybe fantasy but not not warhammer.
Why not warhammer? They bought the license and there have already been screenshots which suggest that they are working on it. The Total War style of game would be perfect for Warhammer Fantasy.
I have just found my computer goes into slow mode if it is raining. It just cannot cope with it.Lets get Rome 2 fixed before we start clamoring for another TW game.
Apparently the patch coming tomorrow should have 100+ fixes in it, and the patch next Friday should have just as many as well.
If they continue to provide patches to the game I believe it can turn into a good title. But boy did they really blow the release.
Well, it sort of begs the question, why did they release it like this when they could have waited a mere 2 weeks and released a game with hundreds fewer bugs?
Well, it sort of begs the question, why did they release it like this when they could have waited a mere 2 weeks and released a game with hundreds fewer bugs?
I know it is cliche. But I would love to see them apply this to a WWII style game.
Has anyone has a successful siege defense battle?
It seems for me, that every siege defense battle is a complete failure of the AI. This doesn't matter walls or no walls.
For example. I was recently attacked by Sparta in one of my walled cities. They had about 2x the forces I had, so it could have been a decent fight. They attacked with a fleet though, so it was either force a beachhead in my docks, or land and burn down the gate, or both.
They send ONE unit to my docks, which gets slaughtered. Everyone else lands on the beach, disembarks, and sits there until the time runs out.
There's another city (unwalled) that I have where the AI does the SAME THING EVERY TIME. They try to run around to the south and (I guess?) come in at the city from the rear.
Problem is, they run along a very particular path and don't engage anything unless they run into it. So I can literally line the path that they run on both sides with missile units to pepper the whole army as they run, and put melee units at the end of this path. Even though there is nothing in between the missile units and the enemy, they never engage. They just run headlong into the melee units at the end of the tunnel that I've created. This happens every time.
They cant get ship battles to work so how could they do WW2 when you have armies(tanks), navies, and air forces to work? I would say something like the Civil War is about as far as their game engine can go. Get past musket and cannon and it wouldn't work well I'm thinking.
And yeah, navel landings for AI and dis-barking in general is broke. My garrison of 500 can overtake columns of 2000k besieging enemies.
Hey stop getting me excited. Its naval.Well that's the problem right there, the only thing you will get from navel landings is lint. No wonder the AI is always losing![]()
Do you think it's possible for a crowd-funded game to have the same production value as a Total War game?
They cant get ship battles to work so how could they do WW2 when you have armies(tanks), navies, and air forces to work? I would say something like the Civil War is about as far as their game engine can go. Get past musket and cannon and it wouldn't work well I'm thinking.