So I played for about 3-4 hours last night. Here are some first impressions.
Overall game feels like an updated version of original RO. Few changes here and there, but overall it feels somewhat the same. (not a bad thing, but not a great thing either, some might say).
I tried few 64 person servers but it was lagfest...so I stuck with 32 man.
For some reason I wasn't able to set off Arty without Mortars and barrage. It seems like when you press 1, it sets off all 3. Weird.
Pros:
- Gameplay seems pretty good.
- I like territory objectives and over all it feels ok.
- Pretty nice size maps (not too small, medium size)
- Learning curve (good thing)
Cons:
-Not all maps have Tanks (actually only 2 I was on did), which was kind of disappointing. I was hoping to see tanks on all levels, maybe jeeps as well.
- Game seems to be not very well optimized for graphics.
- Graphics themselves are subpar (which was expected since it's Unreal 3). I would say it doesn't even look as good as Source engine. Maybe step above original COD
- Lack of Bazooka type weapons. I tried using Tank destroyer gun but it was ineffective.
- lot of people are spawn killing with tanks
Overall, it's the type of game that you really have to give time and learn the map layout etc. At first I was disappointed, but about 2 hours in I was enjoying the game and had top ranks.
Is it a COD UO Killer? When it comes to Multilayer, I don't think so. COD UO had much more to offer with 88s, tons of different tanks, jeeps and weapons.
But I would say it's close, probably 2nd best most complete WW2 FPS out there.
I need to try single player to have any comments on that, but when I did try it felt like COD all over again (training camp) etc. Will give it a whirl soon.