Red Orchestra 2 releases August 30

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maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Those of you talking about laggy, I assume you're talking about video lag/CPU lag, not ping? I played single player for a few mins to look at weapons, went smooth, as soon as I joined a MP server I was lagging however the ping was good.

Apart from that, having come from BF it's a bit different to not have a firing reticle while running lol and all the jumping in and out of cover but once I'm used that and the lag is tightened up, should be awesome.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
I'm on an 2500K / 6950 everything maxed w/ AA @ 1920 and no lag. I've seen people with similar specs complaining about bad framerate, wonder what the issue is.
 

Ichigo

Platinum Member
Sep 1, 2005
2,158
0
0
Anyone know if it's possible to stand from crouch or prone with spacebar? It seems like the most natural thing in the world but it doesn't work.
 

Vdubchaos

Lifer
Nov 11, 2009
10,408
10
0
So I played for about 3-4 hours last night. Here are some first impressions.

Overall game feels like an updated version of original RO. Few changes here and there, but overall it feels somewhat the same. (not a bad thing, but not a great thing either, some might say).

I tried few 64 person servers but it was lagfest...so I stuck with 32 man.

For some reason I wasn't able to set off Arty without Mortars and barrage. It seems like when you press 1, it sets off all 3. Weird.

Pros:
- Gameplay seems pretty good.
- I like territory objectives and over all it feels ok.
- Pretty nice size maps (not too small, medium size)
- Learning curve (good thing)

Cons:
-Not all maps have Tanks (actually only 2 I was on did), which was kind of disappointing. I was hoping to see tanks on all levels, maybe jeeps as well.
- Game seems to be not very well optimized for graphics.
- Graphics themselves are subpar (which was expected since it's Unreal 3). I would say it doesn't even look as good as Source engine. Maybe step above original COD
- Lack of Bazooka type weapons. I tried using Tank destroyer gun but it was ineffective.
- lot of people are spawn killing with tanks


Overall, it's the type of game that you really have to give time and learn the map layout etc. At first I was disappointed, but about 2 hours in I was enjoying the game and had top ranks.

Is it a COD UO Killer? When it comes to Multilayer, I don't think so. COD UO had much more to offer with 88s, tons of different tanks, jeeps and weapons.

But I would say it's close, probably 2nd best most complete WW2 FPS out there.

I need to try single player to have any comments on that, but when I did try it felt like COD all over again (training camp) etc. Will give it a whirl soon.
 
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minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
trying to connect to multiplayer servers makes my router go dead lol... happened with BC2 at times too...
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Got the game installed and started configuring it the way I do for FPS's. This game has a lot more functions to map than Battlefield. Wimped out and played a few rounds of Single player to try to get a handle on the keys.
Still learning the fundamentals. Had the same issue as above with standing. Space bar should always do it. It seems like if you prone, you have to un-prone with the same key.

First bug: "Tool tips" always show the default keys, not what you may have redefined them to be. To be fair, it's not the first time I have seen this in a game.

Seems pretty fun. Will be more fun as I get familiar with the controls, and the maps.
 

MegaWorks

Diamond Member
Jan 26, 2004
3,819
1
0
I Just purchased the game it's downloading... :) I'm hearing a lot of negative comment about it makes me think that I bought into the hype yet again. :(
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
I Just purchased the game it's downloading... :) I'm hearing a lot of negative comment about it makes me think that I bought into the hype yet again. :(

There are bugs, and people trying to run the game on ancient hardware are whining. Tripwire has been released bug fixes at an alarming pace. Also, once punkbuster gets their act together the horrible lag should go away, and the game will be much better.

Before punkbuster the game ran great, but then they patched it in during the beta and it instantly added 100-150ms to everyone's pings.

People are under the impression that this game isn't graphically demanding because it's unreal engine 3, but it can put a major strain on my 5870 at 1920x1080. Hopefully the next set of drivers has some optimization for the game, and things should be much better.
 

Snock514

Golden Member
Jul 20, 2009
1,071
2
81
I Just purchased the game it's downloading... :) I'm hearing a lot of negative comment about it makes me think that I bought into the hype yet again. :(
Other peoples comments should be irrelevant to how you like it. Give it time, it's not your average FPS.
 

minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
ugh i cant even get it to work... there's supposedly an update file i need to download but steam wont download it... anyone else experiencing this?
 

Blitzvogel

Platinum Member
Oct 17, 2010
2,012
23
81
So I played for about 3-4 hours last night. Here are some first impressions.

Overall game feels like an updated version of original RO. Few changes here and there, but overall it feels somewhat the same. (not a bad thing, but not a great thing either, some might say).

I tried few 64 person servers but it was lagfest...so I stuck with 32 man.

For some reason I wasn't able to set off Arty without Mortars and barrage. It seems like when you press 1, it sets off all 3. Weird.

Pros:
- Gameplay seems pretty good.
- I like territory objectives and over all it feels ok.
- Pretty nice size maps (not too small, medium size)
- Learning curve (good thing)

Cons:
-Not all maps have Tanks (actually only 2 I was on did), which was kind of disappointing. I was hoping to see tanks on all levels, maybe jeeps as well.
- Game seems to be not very well optimized for graphics.
- Graphics themselves are subpar (which was expected since it's Unreal 3). I would say it doesn't even look as good as Source engine. Maybe step above original COD
- Lack of Bazooka type weapons. I tried using Tank destroyer gun but it was ineffective.
- lot of people are spawn killing with tanks


Overall, it's the type of game that you really have to give time and learn the map layout etc. At first I was disappointed, but about 2 hours in I was enjoying the game and had top ranks.

Is it a COD UO Killer? When it comes to Multilayer, I don't think so. COD UO had much more to offer with 88s, tons of different tanks, jeeps and weapons.

But I would say it's close, probably 2nd best most complete WW2 FPS out there.

I need to try single player to have any comments on that, but when I did try it felt like COD all over again (training camp) etc. Will give it a whirl soon.

CoD UO is way too arcade feeling in nature IMO to be comparable. As for lack of bazooka's and Panzerfausts, they were not deployed by the time of Stalingrad yet, same with MG42s. They would come "on line" in 1943. Even still I hope at some later date, newer battles will be added to the game so we can have access to weapons widely available in 1943.

As for graphics, it's certainly not the best, but it's not bad. If anything, it's just the LOD scheme that annoys me since there is so much fade/pop in.

So far I think it's definitely the most realistic WW2 FPS out there, more so than the Forgotten Hope 2 mod for BF2, of which RO2 feels in some ways similar. I'm happy that I can at least use my MG34 from the hip when running around. It's the little things in RO2 that I think make it more interesting to play than CoD UO, like blind fire, real ballistics, mountable cover, etc.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
I would say it doesn't even look as good as Source engine. Maybe step above original COD

The rest of your points are fair, but I have to call BS on this one. Maybe a step above the original CoD? From 2003? I'll have to disagree. RO2's graphics aren't groundbreaking by any means, but I'd say they're far more then a step above CoD's.

The game still has it's share of bugs and occasional crashes, but it's a far cry better than it was during the beta, and you can be sure they will release more patches as time goes on. I'm happy to have pre-ordered this game. If the original RO is any indication, RO2 will last for at least 5 years, if not more.

I will admit Tripwire is most likely biased towards Germans, seeing as the Axis are considerably OP in this game. But I'll let it slide for now. Any balance issues will hopefully be worked out. They already fixed the terrible recoil on the PPSh, which was a good move.

I likes me some visceral, tactical WW2 combat. GG, Tripwire. :thumbsup:
 

Vdubchaos

Lifer
Nov 11, 2009
10,408
10
0
CoD UO is way too arcade feeling in nature IMO to be comparable.

People continue to say that but that's far from the truth.

I've been mostly playing DOD Source, which has plenty of recoil and is safe to say its not "arcadish".

When I loaded up UO few months back I couldn't believe the recoil on the guns. Totally forgot how great that game was.

COD and COD:UO was the first and last "none arcade" game they made....let's not forget that.
 

minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
oh man this game is very hard to get used to...
are there servers who cater more to noobs?
 

leeland

Diamond Member
Dec 12, 2000
3,659
0
76
oh man this game is very hard to get used to...
are there servers who cater more to noobs?

NO SHIT...I second this....

I haven't played this series before and I feel like I have a big target on my head...

I don't really get the game modes or where to go so I generally run out into area's that are heavily populated with people.

I finally got a server that I was able to get the sniper rifle on and that was worthless for the most part because I was getting picked off by guys with iron sites even though I SHOULD have some sort of advantage with a scope.

I can't really gauge the bullet drop so I can't tell how to really aim or adjust the scope. The maps I was playing on were so close quarters that a scope was really not that helpful and almost worse than iron sites.

By the time I got to spot that was sniper worthy the round would change and we would respawn...negating any spot I DID have.

Is it helpful to run through the single player or something to get used to what the tactics are in this game?
 

schneiderguy

Lifer
Jun 26, 2006
10,801
91
91
I can't really gauge the bullet drop so I can't tell how to really aim or adjust the scope. The maps I was playing on were so close quarters that a scope was really not that helpful and almost worse than iron sites.

Is it helpful to run through the single player or something to get used to what the tactics are in this game?

In most maps the distance isn't far enough that you have to account for bullet drop. You should be zeroed at 100m and not more than a few inches low at 200m.

Press T and it'll show you what objective you're supposed to be defending. Try defending instead of attacking. And don't shoot your own team D:
 

CrystalBay

Platinum Member
Apr 2, 2002
2,175
1
0
It takes awhile to get used to stuff, stay on "normal" servers. I was very frustrated for about 8 hours or so. There are some noob servers with bots also.
 

Vdubchaos

Lifer
Nov 11, 2009
10,408
10
0
So I played for few hours yesterday and it's starting to feel better as you get to know the maps etc.

it's one of those games that you hate and love. Problem is, you hate it A LOT at first so if you don't give it time and play you will never get to love part.
 

minmaster

Platinum Member
Oct 22, 2006
2,041
3
71
yea i remember experiencing the same thing with the first RO and i never got past the initial hate stage... hopefully i can get over that hump with this one.
 

Vdubchaos

Lifer
Nov 11, 2009
10,408
10
0
Devs posted on TW forums that patch is coming out today, hopefully addressing some performance issues etc.

Communication and support from Devs is a good thing IMO. Better than neglect we experience so often with big ticket games.
 

goobernoodles

Golden Member
Jun 5, 2005
1,820
2
81
Learning the maps at least to the point of knowing generally where the enemy can be at each stage of a map is key. It takes some time.

I also agree that a scope isn't necessary. Especially if you're not getting buttery smooth performance to begin which most of us aren't. There's a huge performance hit when you scope in which doesn't exactly help when you're trying to lead a guy running halfway across the map.

I know it's frustrating when you get capped in the dome from a seemingly invisible guy, but trust me - once you learn the maps and learn the angles of where you can be hit from - it gets better.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
Learning the maps at least to the point of knowing generally where the enemy can be at each stage of a map is key. It takes some time.

I also agree that a scope isn't necessary. Especially if you're not getting buttery smooth performance to begin which most of us aren't. There's a huge performance hit when you scope in which doesn't exactly help when you're trying to lead a guy running halfway across the map.

I know it's frustrating when you get capped in the dome from a seemingly invisible guy, but trust me - once you learn the maps and learn the angles of where you can be hit from - it gets better.

This. Learn the maps, and learn the objectives.

This is a real PC game. It has a learning curve. Most of us have forgotten what that is in the days of the console shooter. RO2 is difficult and that's why I love it.

I got 60 kills on barracks yesterday and everyone else on the server had only 10 kills. It was a BLAST!!!

Also, anyone who says that COD UO was casual in comparison is wrong. I welcome you to reinstall that game. It has more recoil that RO2 does by far. Insane amounts of recoil that I don't remember it having at all because I used to be so good at controlling it.