Isn't that the old news regarding chiplet based GPUs?
As far as I understand TLPBB and TBIMR could be combined.
Seems like the new TLPBB patents expand on the underlying idea significantly and has been modified to enhance the TBIMR pipeline. But as a standalone thing in general it seems to achieve the same goal: reduce unneccessary computations and memory bandwidth usage.
Here's one of them:
https://patentscope.wipo.int/search/en/detail.jsf?docId=US425302144
In the mean time here's an interesting post from Imagination comparing their TBDR vs old school IMR (pre-Maxwell):
Explore the intricacies of PowerVR's Tile-Based Deferred Rendering architecture and its efficiency advantages over Immediate Mode Renderers in modern embedded systems.
blog.imaginationtech.com
It seems like the proposed design from the TBIMR patents is a lot closer to TBDR, albeit still without the strict requirements and characterstics, and does look quite different from the simple TBIMR designs we've seen so far.
That is my understanding as well. As I said it'll enhance the TBIMR pipeline by feeding it better inputs while also making the TLPBB pipeline compatible with deferred attribute shading and chiplet friendly designs (local SE geo + pixel pipelines). The TBIMR pipeline already looks like a significant step up in efficiency, but the as I said the five TLPBB patents further enhance this.
It will be interested to see just how large the perf/watt and perf/BW impact of these changes are but if it's anywhere close to TBDR characteristics then that's a massive win.
Just to be certain it'll reiterate that TLPBB hasn't been confirmed unlike TBIMR. There are also many more related patents, that could improve further upon the design, but I won't flood the thread with them.
Have to note that this is based on my limited surface level understanding. Maybe
@basix or someone else can do a better job at explaining what those patents achieve?