Glo.
Diamond Member
- Apr 25, 2015
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Can Linux use it?Ubiquitous != standard
Direct X is an industry standard
No? So its not industry standard, but it is Microsoft's Standard. The only true Industry standard is Vulkan.
Can Linux use it?Ubiquitous != standard
Direct X is an industry standard
As I told you before in another thread, AMD is one of co-authors of DXR standard and they have support in drivers (DXR fallback layer), but it's not exposed yet, probably due to fact that fallback layer is already deprecated.AMD hardware can run it, you are absolutely correct, where are the drivers to support it?
Right now developers have to work around the fact that AMD is refusing to support the industry standard....
Pascal can run these very same demos too. With better speeds too.AMD hardware can run RT tech demos anyway (see Minecraft with RT features running on 5700XT
I want to see results.
RT can run on anything, even CPUs, it's the performance that matters.
The gaming industry revolves around Linux and 'support' is an existential thing that doesn't require customers being able to use it..... Ladies and gentlemen AMD support base
MineCraft RTX uses real time RT to do real time shadowing, lighting and reflections. This isn't possible with the mods.
Yep, it's ridiculous levels of PhysX particles and over-tessellated concrete barriers all over again. Also when we were told to drop to 22" 1680x1050 TN from 30" 2560x1600 IPS because 3D-Vision was "the future".As someone who many times got railed by my lecturer in 3D animation for leaving glossy surfaces stupidly shiny looking, I have to say alot of the RTX shots look utterly silly in light of the PBR Metallic Roughness model that has been around for years - it's not like it suddenly became redundant because of RT, and it just makes their texture artists look like lazy slobs who can't be bothered to make a decent go at it, all to prove to nVidia they can bend over the furthest for that sponsorship money, just uuuuuuggggghhhh......
Sometimes it's nice to sit here in the morning with my coffee and watch months of strawmen burn. Thank you.
NV already has their own vendor specific Vulkan extension for accelerating RT, and a vendor agnostic extension is in development (with many HW vendors input) pending a second implementation for release (probably AMD next year).Also the DF video confirms DX12 is a stutterfest like many other DX12 games. But you need DX12 for RTX. Whoops.
Are AMD fans, and AMD support base diagnosed by Nvidia shill, or fanboy?Your strawman arguments are tiresome and getting old fast. You also constantly mention AMD fans and AMD support base in a very negative way, seems you have an axe to grind.
Bad attempt at misleading the public, from that very same article:Control: RTX provides little to no IQ change but cuts the framerate in half: https://www.techpowerup.com/review/control-benchmark-test-performance-nvidia-rtx/4.html
so it's not surprising that Control has an excellent raytracing implementation. Unlike most other games which only use a single raytracing effect, Control uses RTX for lighting, reflections, and shadows. Combined, these add impressive visuals that make the whole game more lifelike and interesting—when have you ever started shooting at your own reflection in a far away glass panel? As expected, RTX does come with a significant performance hit—when all RTX features are enabled, we see performance drop 40% to 50%. Still, even at that cost I'm tempted to say that this is the first game where RTX really makes a difference and raytracing can shine.
Once again none of the reflections, shadows or indirect lighting in that video are true ray tracing, they are just a screen space effect unable to catch off screen objects and lights, also any dynamic object doesn"t cast shadow or reflections. Not to mention, it hardly runs well at 1080p.
Look at the pictures yourself instead of regurgitating a reviewer's opinion. I encourage "the public" to do the same.Bad attempt at misleading the public, from that very same article:
Bad attempt at misleading the public, from that very same article:
https://www.techpowerup.com/review/control-benchmark-test-performance-nvidia-rtx/6.html
People have eyes, everybody can tell that the differences are minimal.
Those who played the game can tell that the difference is huge, not those arm chair experts who desparately want the RTX to fail!Look at the pictures yourself instead of regurgitating a reviewer's opinion. I encourage "the public" to do the same.
Everybody has seen not only pictures, but also gameplays, that compare side-by-side, RTX on and Off, and the effect is still not worth the performance hit, nor is such game changer that you picture it ito be.Those who played the game can tell that the difference is huge, not those arm chair experts who desparately want the RTX to fail!
I posted DF analysis about the tech, now TPU, even PCGH.. all think RTX in Control make a huge difference, those are people who actually played the game.
please list a time code for where DF says it is screen space effects.Once again none of the reflections, shadows or indirect lighting in that video are true ray tracing, they are just a screen space effect unable to catch off screen objects and lights, also any dynamic object doesn"t cast shadow or reflections. Not to mention, it hardly runs well at 1080p.
See DF analysis of that mod here:
About SEUS
SEUS (Sonic Ether’s Unbelievable Shaders) is a shaderpack for Minecraft to be used with OptiFine or GLSL Shaders Mod (legacy).
SEUS Renewed is a reinvention of the legacy versions of SEUS that brings you quality visuals at a reasonable performance using traditional rasterization-based rendering methods. There are some unreleased development versions of SEUS Renewed, but most of my development time lately goes into developing SEUS PTGI.
SEUS PTGI is an experimental version of SEUS that includes a totally custom software implementation of ray tracing that does not require an RTX graphics card and will work on any NVIDIA graphics card (though low-end cards may struggle with performance. AMD compatibility is still being worked on). The “PTGI” in the name stands for “Path Traced Global Illumination”, which is the main feature of this project. It also includes ray traced reflections.
This is the best that current hardware can do with RTRT, Nvidia or not. Not so much a fail, just premature for the current state of HW for those who prefer high res gaming. To those with 1080p displays who dont care much about high res, RTRT may be a worthwhile option for them to turn on/off.If this is the best Nvidia can do, it will fail regardless of what we think, because it is not impressive. That is all.
Is this the best thing RTX offers?
This is the best that current hardware can do with RTRT, Nvidia or not. Not so much a fail, just premature for the current state of HW for those who prefer high res gaming. To those with 1080p displays who dont care much about high res, RTRT may be a worthwhile option for them to turn on/off.
I am not the one picturing, I am quoting the people you quoted.Everybody has seen not only pictures, but also gameplays, that compare side-by-side, RTX on and Off, and the effect is still not worth the performance hit, nor is such game changer that you picture it ito be.
You do the research not me, I basically provided you with the links to my data, you didn't. Anyway here is the part you are looking for:it handles color, specularity, shadows, area lights, reflection, refraction, caustics, global illumination; the same as contemporary algorithm real time raytracing.
On one hand you prefer 4K resolution above all else, on the other hand you like streaming services and believe they are the solution and the future, then you dislike DLSS and upscaled resolutions for the services of Ray Tracing and believe they are not the future. Makeup your mind already friend.No. Im saying that future of gaming is Linux. Thats it. Stadia, and other game streaming services in the future, is just part of it.
And I think you have read way too much in my posts, and made up YOUR mind.On one hand you prefer 4K resolution above all else, on the other hand you like streaming services and believe they are the solution and the future, then you dislike DLSS and upscaled resolutions for the services of Ray Tracing and believe they are not the future. Makeup your mind already friend.
If you don't like DLSS, then by necessity you won't like streaming services, as they will never be able to offer you true 4K sharpness or quality or high fps for that matter, their output will always be compressed, full of image artifacts and limited to 60fps.
People prefer different things, many people value advances in graphics simulation over mere sharpness from extreme resolutions.