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Rage...

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The game rocks .
The graphics rock now but the first step WAS difficult -you must have an updated video driver and the game patch.
The firefights get progressively difficult and the enemy more armed and dangerous. To really enjoy the game though you must like FPS gameplay. Then you will appreciate the developments in body motions, AI and weaponry that Rage brings. These are beasts coming down the pike and only the best gun work makes any impression at all.

ID did a Great Job

Lots of fun

IF

you
like
gun
work.
 
Okay so I beat Rage last night...yeah that ending was very lackluster. Took me 14 hours apparently, and I did a lot of the side stuff.
 
That's it? That's the ending? Some of the side missions were harder than that. Great game, but sheesh, that ending needs some work.
 
Any word on when we can expect 1) a non-beta driver update that does not create issues with other games; and 2) a patch that fixes some of the various performance issues and makes all these user changes to config files unnecessary?

It's a fun game and I like the graphics, unlike others (from a distance stuff looks great, yes it looks bad up close) but the texture popping is really bad on my 6850, and the frame rates leave a lot to be desired. I have a i5-2400, 8GB of RAM and a 6850, I should get smooth play at 1600x900 with eye candy turned all the way down at least, but that is just not the case. I also should not have to make a bunch of changes to config files and all this other tweaking folks are mentioning just to play the game without glitches... this is kind of ridiculous.
 
If you buy id games to play the single-player campaign you're a n00b.

No need to insult.

The mp is just OK since id uses co-op mode only in the gun fight missions, called "legends" (I don't bother with the extreme adolescent car chase things.)--resulting in very limited play.

When you done the mission against AI you done it . Little replay value.

If there were Death Match, then there'd b mucho variety in game play.

ID thought co op only was "innovative".

Thought wrong.

Only option after a few repeats of a mission is to check off nightmare mode and light'er up.
 
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Is it just me or the blacks in Rage look more like green/blue??!??

In the first bandit place where you're sent to clean the place, when you enter every place it's supposed to be darker looks green...

EDIT: Jst read that it's supposed to look like that, even consoles do have different tints in dark areas...weird artistic choice...
 
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Is it just me or the blacks in Rage look more like green/blue??!??

In the first bandit place where you're sent to clean the place, when you enter every place it's supposed to be darker looks green...

EDIT: Jst read that it's supposed to look like that, even consoles do have different tints in dark areas...weird artistic choice...

Not just you. IMO nothing about this game looks good.
 
Is it just me or the blacks in Rage look more like green/blue??!??

In the first bandit place where you're sent to clean the place, when you enter every place it's supposed to be darker looks green...

EDIT: Jst read that it's supposed to look like that, even consoles do have different tints in dark areas...weird artistic choice...

I noticed that too. My initial thoughts on it were they did it to look well on all the shit lcd tv's that are in the world. Those suck at producing blacks.
 
Is it just me or the blacks in Rage look more like green/blue??!??

In the first bandit place where you're sent to clean the place, when you enter every place it's supposed to be darker looks green...

EDIT: Jst read that it's supposed to look like that, even consoles do have different tints in dark areas...weird artistic choice...

Its not just you and its not a strange artistic choice. Most monitors and TVs are LCD and they have pretty bad contrast that makes really dark scenes problematic. Often you can either see everything or nothing at all and it might even switch back and forth from one to the other. Not good for the horror genre.

The solution is to add more light and try to at least give the impression of darkness. Games like Metro add phosphorescent green plants or make the walls glow green. I even came across one game that just used omnidirectional green light and at first I thought something was wrong.

I saw a video with Carmack explaining that something about the extreme compression of the id tech 5 also tended to cause blue and red flashes of light in dark scenes. Before I updated my drivers I saw just that. Then there's all those textures constantly changing as the engine speeds up and slows down which must also mess with the contrast. I'd guess they had to compensate with more green then usual and I'm glad they have a lot more outdoor scenes and well lighted scenes.
 
Sigh, reading about Rage's flaws just makes me wish Borderlands 2 wasn't so far away from release 🙁

At least I still have the Fallout New Vegas DLC left to play through for my wasteland fix.
 
Sigh, reading about Rage's flaws just makes me wish Borderlands 2 wasn't so far away from release 🙁

At least I still have the Fallout New Vegas DLC left to play through for my wasteland fix.

Don't know how bad the tech is on machines that can't reproduce the nice graphics in this game but these are, by far, the best I've ever seen . Fabulous design, details and colour here, and I been shooting monsters since Doom itself. IMHO, poor graphics display just means a low end machine.

There is a problem still with transition details, as in slight waves in the graphics when you turn the scene very quickly, at least on this high end machine, a result of the details in the textures, if that means anything to people.It will be fixed next update.

If one has the current update and the updated video driver, plays the game and still whines about the graphics then this was never a game for them. They are advised to go to something like the FNV you mention, or more quiet games where they can enjoy the scenery all day, play childish themes, smell the flowers, be happy.

Dont bother with Serious Sam either, or BF3; Not for them.

Dont bother with fps at all.
 
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Yeah, after playing for 2 hours and just getting the buggy, I'm enjoying this game a lot. It's really cool, simple mechanics but effective.

Just be sure to create a cfg file named rageConfig.cfg containing these line and copy the file in C:...\Rage\Base:

vt_pageimagesizeuniquediffuseonly2 8192
vt_pageimagesizeuniquediffuseonly 8192
vt_pageimagesizeunique 8192
vt_pageimagesizevmtr 8192
vt_restart
vt_maxaniso 4
image_anisotropy 4
vt_maxPPF "32"

Plus copy this file in the Rage directory: http://www.mediafire.com/?87r6376krmoisce

Use the Cat 11.10 Preview 2 or 3 (3 i've posted them in the VC&G forums) and you should be all set.

Anyways it's working fine on my rig with everything maxed (V-Sync ON, 8xAA, AF High, 1080p)
 
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I got this game last night. I'm using several month old Nvidia drivers with my GTX 460. Installed the game, installed the patch, and aside from some vsync tearing issues, everything looks good at 1902x1200?? No slowdowns, no visual artifacts, just good looking gameplay.

Unfortunately, gameplay is where this game lacks. Every quest is the same. Go to X hideout, get X item by killing 30 mutants, and then come back and I'll send you to another hideout to get another item.. or send you to Dr Zhavago to figure out what poison this is, or whatever. Same old do a quest, attack monsters, come back bullshit. Its like farming in WoW which gets old after 5 minutes or so.

I just made it to the city after wellspring, subwaytown? and its more of the same crap. Games should make you want to finish them, this is just the same old stale crap. You never get fully immersed in the game where you want to get to the end so you just run around with all these damn minigames that only detract from the real game which is to get to the end.
 
I feel dumb for asking this, because its probably very easy. How do you enable the EMP grenades? I just built my first one in the sewers, but when I go to grenades, only HE is there. I try to change it, like I change my ammo to no avail. Cant go any further without an EMP grenade.
 
I feel dumb for asking this, because its probably very easy. How do you enable the EMP grenades? I just built my first one in the sewers, but when I go to grenades, only HE is there. I try to change it, like I change my ammo to no avail. Cant go any further without an EMP grenade.

If you did build one, just either select it or add it to your quick select menu. Could have accidentally used it or something. I picked up a lot of them, you only need them for throwing them in the circular things when you start infiltrating The Authority's prison IIRC.
 
I got this game last night. I'm using several month old Nvidia drivers with my GTX 460. Installed the game, installed the patch, and aside from some vsync tearing issues, everything looks good at 1902x1200?? No slowdowns, no visual artifacts, just good looking gameplay.

Unfortunately, gameplay is where this game lacks. Every quest is the same. Go to X hideout, get X item by killing 30 mutants, and then come back and I'll send you to another hideout to get another item.. or send you to Dr Zhavago to figure out what poison this is, or whatever. Same old do a quest, attack monsters, come back bullshit. Its like farming in WoW which gets old after 5 minutes or so.

Too bad you didn't heed my words. Its a shooter only, with vehicle chases thrown in by a marketing expert for the pre-adolescent boy gamer---if you want a non-war thing like human plot, maybe witty dialogue, pretty graphic things, nudes, whatever, you will be disappointed.

Feels strange to have to explain this on a tech board, but the sole premise is that there's a war going on-against the mutants/zombies/terrorists/headless arab hordes/ et al. No matter, every good shooter is the same- people who want peace --should stay away. Just stay away, don't bore us with your complaints, and be happy. Saves us tough guys from having to save your sorry asses as well.

I, for one, love this shit--each melee is tougher and gun work is premium. Not for sissies that's for sure.

Like hey, my friends and I love the effects this thing got--for example, one type of mutant has a head protector--sniper a head shot and the helmet flies off --needs another to put him down--now that's truly a fun thing that the developer worked hard at--little details that make this the best shooter in a long time, since Half Life and Doom.

READ MY LIPS

you must like gun work.
 
*long post*

I don't think Slag was complaining about the violence, dialogue, or shooting elements and whatnot. He complained about the repetitive nature of the quests, and the fact that there's no real purpose for you to progress in the game.

I haven't played the game personally, but this seems to be a common complaint based on what I've heard so far.
 
I don't think Slag was complaining about the violence, dialogue, or shooting elements and whatnot. He complained about the repetitive nature of the quests, and the fact that there's no real purpose for you to progress in the game.

I haven't played the game personally, but this seems to be a common complaint based on what I've heard so far.


Yea, ok, and I agree, that's boring, just like the mindless car chases.
Looking at the release trailer for BF3, that kinda thing will not be a problem in BF3--lots of plot there--free the hostage, prevent nuclear attack.Whoa, got me all excited !

But it does not appear to have what rage, doom4 and to some extent SS3 (will) have-- repelling in your face attacks by multiple hostiles, with various weapons and individual tactics.
That's core; IMHO, the rest, like plot, graphics, realism, not so much.

I'm of a kind that if the shotgun don't solve the problem, the game lacks . So yea, I don't look forward to tank and plane battles like in BF3--all tech, no glory. I do look forward tho, to garroting the odd terrorist and disappearing his friends. Personally of course.
 
I don't really understand your "gun work" explanation. Every game has battles that some guns work better in, or areas that you shoot at to kill monsters faster. Big whoop, shooting off a helmet and then hitting them again. I expect stuff like that by 2011 in every game, it doesn't impress me. Other games have been doing the "shoot at the water with a lightning weapon" trick for years now, this isn't new. In fact, nothing in this game is new, which sucks unfortunately. I like shooters, I like run and gunners, I dislike games that try to pass themselves off as something they aren't.
 
I don't really understand your "gun work" explanation. Every game has battles that some guns work better in, or areas that you shoot at to kill monsters faster. Big whoop, shooting off a helmet and then hitting them again. I expect stuff like that by 2011 in every game, it doesn't impress me. Other games have been doing the "shoot at the water with a lightning weapon" trick for years now, this isn't new. In fact, nothing in this game is new, which sucks unfortunately. I like shooters, I like run and gunners, I dislike games that try to pass themselves off as something they aren't.

Haha
Thats ridiculous



When the mutants walk on the ceiling, turn 180 degrees and drop on your face

Tell yourself , again, this is not new.
 
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There's only so much that can be done with AI run on a cpu, but at least they can do some decent animations. In Rage you run up behind a guy and he looks at you and says, "Oh, Sh*t!" The characters dance around in different ways and their megatextures make them look more realistic. I can't wait to see what ray cast geometry does for them.

Characters, plots, dialogue, etc. have always been id's weak point. Run down the hallway, shoot the monster, rinse and repeat. Adding more animations and textures helps to break up the tedium a bit. Those are exactly the kinds of little details I was hoping to see in the game and I haven't been disappointed, although the quest dialogues needed more humor in my opinion.
 
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