Texashiker

Lifer
Dec 18, 2010
18,811
197
106
Ever since Quake, the quality of Id software games has been questionable. Except for Quake live and Quake III arena, everything since Quake II has not impressed me. In fact, Quake II has ranked as one of the most overhyped games of all time.

The way I see it, ever since John Romero left Id, the quality of Id games has continued to drop.

When I saw Quake 4, I grabbed it the first time I saw it on the store shelves. After playing for about an hour, the game was uninstalled and put on the shelf.

Doom 3, I bought it the day it was released. The original version had a bug that prevented the player from being able to finish the game. You had to go online, download a patch just to be able to progress past a certain point. Overall, I was not impressed with doom 3 at all.

Rage,,,,, I dont know. One of the preview videos showed a remote control car like in black ops. Where do you get a remote controlled car after a nuclear war?

I will probably buy rage, but not when its released. Chances are I will wait for reviews, and wait for the first price reduction.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
Quake 4 isn't an Id game. Regardless, playing on the hardest difficulty, it was quite fun and surprisingly similar to Quake 2 once you get past the first few levels.
 

Texashiker

Lifer
Dec 18, 2010
18,811
197
106
Quake 4 isn't an Id game. .

Quake 4 was developed by Raven.

But, id was supposed to have quality control over, and supervised the production of Quake 4.


Regardless, playing on the hardest difficulty, it was quite fun and surprisingly similar to Quake 2 once you get past the first few levels.

The level design was crap. The find the key and backtrack to do something types of gameplay were outdated designs by the time quake 4 was released.
 
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Texashiker

Lifer
Dec 18, 2010
18,811
197
106
It isn't crap because you don't like Quake 4's style of game play; so tough cookies, deal with it, etc. ;)

Quake 4 gameplay was outdated when the game was released.

Very few people like to backtrack to find a key, or escort someone back through the level.

Ever since the release of half-life in 1998, game design has been going towards linear or open world designs.

Quake 4 and doom 3 used pretty much the same type of design that the original Doom used. You had to backtrack to get stuff, then go back through the level a second time.

As for Rage, if it tries to use the find the key, find the pda, backtrack to get something to open a door,,,,,,, the game is going to fail.

The big thing about rage, will the developers opt for an open world system like what fallout 3 has, or a semi-open world like what borderlands has, or will they use the same old system that id has used since Doom?

If I buy Rage, and have to backtrack a single time, the game is going to be removed from my system and put on the shelf.
 

dpodblood

Diamond Member
May 20, 2010
4,020
1
81
...Borderlands on steroids?

Regardless, I'm really excited about this game!

It's not really like Borderlands since (to my knowledge) it has no co-op component. I also understand it will be much more linear than Borderlands.

I am looking forward to playing it at some point, but I don't think it will be a day 1 purchase for me. Other than the "megatextures" there just doesn't seem to be too much innovative happening.
 

Texashiker

Lifer
Dec 18, 2010
18,811
197
106
I ask you to re-read my last post, because I have no need to repeat it.

I read your post.

Tell me something, do you ride a horse to work, or use a wagon? Of course not, because those are outdated technologies.

Things change, and game design changes. Most gamers do not want to backtrack to find some pda or key that was missed on the first pass through of a level. Modern game design is either linear, semi-open world, or open world - and its been that way for the past decade.

When doom 3 and quake 4 were released, their design was dated to the mid 1990s, in the quake and doom era.

Doom 3 and quake 4 were like releasing a muscle car that gets 5 miles to the gallon, when the trend is towards fuel conservation. There might be a small market for it, but its not what the majority of consumers want.

With Rage, since Bethesda bought id software, will id lean towards and open world system like what fallout 3 and new vegas have, or will the developers try to hold onto the same system that they have used since doom?

If Rage is going to be open world with no "find the key" system, then its going to be a first for id software.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
In fact, Quake II has ranked as one of the most overhyped games of all time.

You're entitled to your opinion, no matter how out of touch with reality it might be.

Q2 single player was fun and with hardware 3D and colored lighting was a big step forward visually for its time.

Q2 multiplayer was all kinds of awesome. deathmatch, CTF, rails only, grappling hook, mods and custom levels.

But back to Rage, ArsTechnica's Kuchera played it at E3 and was not impressed:
http://arstechnica.com/gaming/news/...hoot-them-and-im-bored-already-e3-embargo.ars
 

dpodblood

Diamond Member
May 20, 2010
4,020
1
81
You're entitled to your opinion, no matter how out of touch with reality it might be.

Q2 single player was fun and with hardware 3D and colored lighting was a big step forward visually for its time.

Q2 multiplayer was all kinds of awesome. deathmatch, CTF, rails only, grappling hook, mods and custom levels.

+1
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
The original Doom relied heavily on medieval siege architecture and modders producing even better maps. Quake gave it a fully 3D engine with 3D monsters where you could jump, duck, swim, look up, etc. Those were all major innovations and the followup games were disappointing in comparison. Even Doom 3 I found disappointing because they made too many compromises on the graphics so it would run on wimpy computers. I also miss the red devils, flaming skulls, and other classic monsters.

With Rage it looks like they are back on track with new innovations, improved graphics, and more classic looking mutants. Not merely good graphics, but innovations like impressive draw distances and infinite texture details that other engines can't touch. They've added racing into the mix which makes perfect sense for a run-n-gun and, hopefully, they've spent time researching the best tracks like they did the maps for the original Doom. Carmack keeps saying he has been working on the production line to encourage creativity and we'll just have to see how successful he's been.
 

Texashiker

Lifer
Dec 18, 2010
18,811
197
106
You're entitled to your opinion, no matter how out of touch with reality it might be.

<snip>

From the gamespy archives:

GameSpy's 25 Overrated Games Of All Time - http://archive.gamespy.com/articles/september03/25overrated/

#5 Quake II

At one time id software was an industry leader, but over the past decade id has fallen further and further behind the times. The last id game that I would even consider being "good" is Quake II.

How can a game developer that has shown to be a decade behind the competition, suddenly leap forward to produce a game that is with current trends? I doubt id can pull it off.

I hope rage is a great game that will put id back in the forefront of the game development community. But with their past examples, I doubt it.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
I respect John Carmack, I think he's an intelligent guy, and he really knows his stuff about game engines, development, and design.

Unfortunately though, when I see RAGE, all I can think of is "Generic Post-Apocalyptic Monster Shooter #276". Nothing about it looks fresh, new, or interesting right now. I sincerely hope I'm wrong though (I do want the game to be good). id games were awesome and revolutionary back in the day, but they REALLY need to come up with something new.

The last id game I played was Doom 3. It was fun for a bit, but walking through the same metal corridors over and over and over got kind of old after a while. I need some VARIATION in level design. I want each new area to be INTERESTING. Not a bunch of samey metallic hallways.
 

Anomaly1964

Platinum Member
Nov 21, 2010
2,460
4
81
So what IS the next great thing in games you want to see? What hasn't been done yet that you want to see?
 

dpodblood

Diamond Member
May 20, 2010
4,020
1
81
So what IS the next great thing in games you want to see? What hasn't been done yet that you want to see?

If I knew that I'd be in the game design business. ;) Seriously though a lot of the innovation is in the indy scene these days. Big publishers are basically rehashing the same things over and over. There has been a lot of creativity in the indy scene on the other hand. Look at games like Minecraft, and PB Winterbottom.
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
So what IS the next great thing in games you want to see? What hasn't been done yet that you want to see?

Physics has been the redheaded step child of the industry because it tends to require massive resources. There was a brief push to create processors just for physics, but it didn't go anywhere with the industry due to the added expense and consoles taking over the market. Now the technology has finally caught up and the next generation consoles should come with quad core processors and modern graphics cards capable of some serious physics and even ray tracing.

In the case of corridor shooters like Rage they'll become more like Half Life 2 where you can interact with the environment more. Imagine being able to blast through any wall, pick up the pieces, and throw them at enemies. Truck tires throwing mud and rocks realistically at the people behind you and digging holes in the ground. Adding a few more pretty details to the picture is nice, but it can't replace the leaps in interactivity the venue can support with enough processing power.
 

WildW

Senior member
Oct 3, 2008
984
20
81
evilpicard.com
I think I've been repressing this for years but, Doom 3 was not a Doom game. I swear it was 40 minutes between starting the game and the first time I got to shoot at anything.
 

Texashiker

Lifer
Dec 18, 2010
18,811
197
106
What hasn't been done yet that you want to see?

A mix of Doom and Fallout 3.

Semi-open world/ linear, something like Borderlands and Left 4 Dead mixed together.

Metro2033 or example, but not as linear and a little bit more open to exploring and side quest.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
A mix of Doom and Fallout 3.

Semi-open world/ linear, something like Borderlands and Left 4 Dead mixed together.

Metro2033 or example, but not as linear and a little bit more open to exploring and side quest.

Just give me Borderlands with less bugs and a better DLC implementation, and I'll be happy as a clam :p.
 

Zenoth

Diamond Member
Jan 29, 2005
5,198
203
106
Mixed feelings concerning what the OP said, I agree, and disagree as well.

I liked Quake 4 more than DOOM 3, and I never really liked DOOM 3's first half... BUT I REALLY liked the last levels in DOOM 3 when you actually get in "Hell", THOSE small sections specifically made me realize how awesome it would have been if most of the game would have taken place in similar hellish environments, my issue with most of DOOM 3 was the darkness (mostly used to show off the lightning effects and the shadows effects which were new back then for gaming in general, but added little it terms of actual game-play and made it annoying to switch between the flashlight and the guns) and the boring indoor environments (that is until it does change a bit, but by that point the game is almost finished), otherwise it's "alright".

I think that RAGE has a lot of potential, it seems to be semi-open world, linear enough to keep the main plot going on a solid base, but open-world enough to have a minimum sense of exploration going and obviously big enough to race around with the vehicles (which I assume will mostly be used by the players for mere transportation purposes rather than actually trying to "compete" with wastelanders in some boring races unless the prices if there's any for being the winner make them interesting and worth it). From what was shown RAGE does NOT seem to be a "corridor" shooter, there WILL be indoor levels of course, underground bunkers or abandoned buildings in the wasteland perhaps similar to how it was in Fallout 3, otherwise it seems to be a mixture of both outdoor exploration/racing AND of course some indoor action.

Overall I am quite interested by RAGE and like any recent games that I'm interested about I'll just wait around half a month or so after its release to see the general consensus around, check some media, see how the "final" version's stability goes, check the official forums, look at the tech support section, seeing what are the acknowledged issues, then I'll make my mind about it. I'm doing just that right now for Duke Nukem Forever, I'm holding myself and it's really hard to, but I do not want to buy it right away, I MUST resist! By anyway, RAGE looks good enough so far and I hope that DOOM 4 will make me forget DOOM 3 and not repeat most of its mistakes.