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Rage...

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The id tech 5 engine is all about maximizing bandwidth and this is the first game to demonstrate just how different it really is. Carmack has suggested they might release a 75gb super texture pack for PC, but how much of that people can use on your average gaming PC which isn't yet designed to maximize bandwidth is anyone's guess. What is certain is that releasing the game as a 100gb download was out of the question.

If they need 75GB of textures to make it look like a modern PC game, then they are obviously doing something wrong.
 
No. They are doing something revolutionary. However the execution left a lot to be desired.

A revolution poorly executed is, at best, is called a failed rebellion at worst it's called terrorism.

This case is more along the lines of terrorism.
 
Cause its true? or you think he's making things up telling lies cause its fun?

It's stupid?

Why would you put down people who are willing to purchase your product? Steve Jobs sold many millions of products because he didn't say, "You nano purchasers are second rate, we put more effort into the more expensive iPods, but please buy my products anyway"

You're banker doesn't say, "Hey we like you depositing money in our bank, but honestly you're not our primary audience, we'd rather have more commercial deposits."

While his statements may be true (other recent comments by him said after Rage they'd be returning back to the PC as a primary platform) you don't insult people with money willing to spend on your product. It's Cliffy B all over again.
 
It's stupid?

Why would you put down people who are willing to purchase your product? Steve Jobs sold many millions of products because he didn't say, "You nano purchasers are second rate, we put more effort into the more expensive iPods, but please buy my products anyway"

You're banker doesn't say, "Hey we like you depositing money in our bank, but honestly you're not our primary audience, we'd rather have more commercial deposits."

While his statements may be true (other recent comments by him said after Rage they'd be returning back to the PC as a primary platform) you don't insult people with money willing to spend on your product. It's Cliffy B all over again.

I was somewhat annoyed with the tech issues, but now I feel butt raped. You charged me full price on something then admit cavalierly afterwards that you only put in 1/10 the effort of the console versions? From now on when it comes to id I'm gonna be like that kid in Better Off Dead..."$60....gimme my $60!". That statement just salted the wound. I hope people boo his ass at Quakecon next year! 😛 "BOOOO! FU bitch, this is PC country!"
 
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check this texture out

T3STN.jpg

Reminds me of Deus Ex:HR


I heard the game folder size is around 21 gigs? What the hell's taking up all that space if the textures are so bad?
 
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I heard the game folder size is around 21 gigs? What the hell's taking up all that space if the textures are so bad?

Most games use the same small textures repeatedly everywhere you look. The same graffiti everywhere, the same walls repeated, etc. In some ways its more efficient, but so is using stick figures.

This game uses a single huge texture that can be compressed or uncompressed on the fly. If your frame rate drops below 60fps, it compresses the textures a bit more to get you back up to speed. It can compress the textures so much it can play on an iPhone and because of the small screen it still looks good, while the dynamic compression insures your frame rate never drops.

Because it is one huge texture every surface can look unique. The high texture pack is actually the uncompressed or less compressed version of the same textures the original artists used. Instead of limiting the artist to just a few textures for a scene, they can change any pixel they want and use whatever textures they want. Because its one big texture, every surface can look unique.

Compressed textures tend to look worse then the originals, but the original uncompressed program is 150gb and requires something more like a commercial computer then a desktop to run. In a few years a desktop should have no problem running the uncompressed version, but 150gb internet download is out of the question for most people for the foreseeable future. The alternative for now is to sell compressed versions that will play on most computers and offer texture upgrades later.

The next version of the engine will use the same tricks to produce real time ray traced geometry. Unique objects with unique textures everywhere you look. No more triangles, no more wire frames, and no more limitations as to what the artist can draw or what a computer can reproduce.
 
I was somewhat annoyed with the tech issues, but now I feel butt raped. You charged me full price on something then admit cavalierly afterwards that you only put in 1/10 the effort of the console versions? From now on when it comes to id I'm gonna be like that kid in Better Off Dead..."$60....gimme my $60!". That statement just salted the wound. I hope people boo his ass at Quakecon next year! 😛 "BOOOO! FU bitch, this is PC country!"

Yeah I hear you, it makes no sense to say that stuff it just makes it worse. He basically blamed the drivers for the issue, then covered it up by saying PC wasn't our primary platform so F you we didn't test it that well, but thanks for the $60.
 
Most games use the same small textures repeatedly everywhere you look. The same graffiti everywhere, the same walls repeated, etc. In some ways its more efficient, but so is using stick figures.

This game uses a single huge texture that can be compressed or uncompressed on the fly. If your frame rate drops below 60fps, it compresses the textures a bit more to get you back up to speed. It can compress the textures so much it can play on an iPhone and because of the small screen it still looks good, while the dynamic compression insures your frame rate never drops.

Because it is one huge texture every surface can look unique. The high texture pack is actually the uncompressed or less compressed version of the same textures the original artists used. Instead of limiting the artist to just a few textures for a scene, they can change any pixel they want and use whatever textures they want. Because its one big texture, every surface can look unique.

Compressed textures tend to look worse then the originals, but the original uncompressed program is 150gb and requires something more like a commercial computer then a desktop to run. In a few years a desktop should have no problem running the uncompressed version, but 150gb internet download is out of the question for most people for the foreseeable future. The alternative for now is to sell compressed versions that will play on most computers and offer texture upgrades later.

The next version of the engine will use the same tricks to produce real time ray traced geometry. Unique objects with unique textures everywhere you look. No more triangles, no more wire frames, and no more limitations as to what the artist can draw or what a computer can reproduce.

Thank you for that detailed explanation. It makes sense now.
 
so, those that have finished, how long did it take to complete the single player campaign?
did you do all of the side quests and such? what would be an estimated time for completing all of that--and is it worthwhile?
 
Technical issues aside, when are they going to make a game that doesn't involve monsters and/or zombies? I would really like to play an FPS that excludes these overused aspects that isn't called COD or BF.
 
Technical issues aside, when are they going to make a game that doesn't involve monsters and/or zombies? I would really like to play an FPS that excludes these overused aspects that isn't called COD or BF.

The next generation of consoles should be powerful enough for some serious cinematic effects and then we might see that kind of shooter, but Id specializes in horror just like George Lucas does science fiction. Horror and science fiction just translate better into movies and games with bad special effects and acting so they've dominated the first genre up til now.
 
Thank you for that detailed explanation. It makes sense now.

Yer welcome. For such as simple and straightforward shooter this game is about as unusual and off the wall as they come. Even a lot of PC gamers who really know their stuff are confused the technology.
 
so, those that have finished, how long did it take to complete the single player campaign?
did you do all of the side quests and such? what would be an estimated time for completing all of that--and is it worthwhile?
Depends on what type of player you are...It took me about 20-22 hours according to Steam, but I tend to want to make sure I find most everything and I did all the side quests that I was aware of. I could probably blow through it in half that I suppose if that was my intention. Yes, it's a very good game if you are a Borderlands fan. I really can't see someone who liked or hated Borderlands feeling much different about Rage, I mean I seriously kind of felt like I was playing a Borderlands mod of sorts during much of the game.
 
when are they going to make a game that doesn't involve monsters and/or zombies?

not sure about were you are, but between the rating system in this country saying "shooting people" is "bad" and games still being seen as something parents buy their kids (espically more so for console games I suspect), it will not be happening any time soon from a major developer.

I suspect if someone wanted to release another "Postal" or "Red Neck Rampage" or similar, it will not get much good puplicity.
 
Depends on what type of player you are...It took me about 20-22 hours according to Steam, but I tend to want to make sure I find most everything and I did all the side quests that I was aware of. I could probably blow through it in half that I suppose if that was my intention. Yes, it's a very good game if you are a Borderlands fan. I really can't see someone who liked or hated Borderlands feeling much different about Rage, I mean I seriously kind of felt like I was playing a Borderlands mod of sorts during much of the game.

cool. I love Borderlands.

Maybe I'll wait for this one when I can pay $7.50 total + all DLC--like with Borderlands. :awe:
 
Technical issues aside, when are they going to make a game that doesn't involve monsters and/or zombies? I would really like to play an FPS that excludes these overused aspects that isn't called COD or BF.

So you say you want something other than zombies or monsters, then immediately dismiss the incredibly popular games that give you what you JUST said you wanted.

I hate gaming hipsters... so obnoxious
 
It's stupid?

Why would you put down people who are willing to purchase your product? Steve Jobs sold many millions of products because he didn't say, "You nano purchasers are second rate, we put more effort into the more expensive iPods, but please buy my products anyway"

You're banker doesn't say, "Hey we like you depositing money in our bank, but honestly you're not our primary audience, we'd rather have more commercial deposits."

While his statements may be true (other recent comments by him said after Rage they'd be returning back to the PC as a primary platform) you don't insult people with money willing to spend on your product. It's Cliffy B all over again.

sometimes the truth hurts. No one should be oblivious to it. If people feel insulted by the truth that they should know already then they can feel whatever they want but won't change reality.
 
This thread is shamefully lacking in screenshots so here are a few that I shamelessly nicked off another forum:





And, yes, it really looks like that on my own system.
 
The second picture in that cave reminds me of the caves textures in vanilla Oblivion for some reason. The shiny effect on the surface is what causes it I think. The game does look "good" in my book once tweaks are applied, but to be honest not much can come close to community textures packs for Oblivion (Qarl's Textures Pack for instance, amongst others), STALKER (just vanilla is already good) or Crysis (especially with community-made textures and tweaks).

I guess that RAGE's art style has its role to play as well, I don't think that id really wanted to go with photo realistic-looking textures, but if they did want that then... I'm sorry but they failed.
 
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