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Prey Demo Available Tomorrow

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Jun 14, 2003
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Originally posted by: Crazyfool
My bro installed this on his POS P4-1.8GHz Northwood with an ATI 9000 radeon and it actually played pretty good for him. And it looked surprisingly good considering it was 640x480 with all the settings on low.

They should make a ton of cash with this game if only because it will run good on darned near anything, lol.


thats how games should be made

not like FEAR abd Oblivion that require you have the very best in your box to get some acceptable performance.
 
Jun 14, 2003
10,442
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Originally posted by: wizboy11
Originally posted by: cpacini
anyone else getting massive frame rate drops when a portal is on screen? mine dropes from 60 to about 10 anytime i can see a portal

Nope, runs steady smooth FPS. Then again, I do have a SLI rig. (thats with 4xAA, 16xAF, TRSS, and Gamma AA and Gamma AA is free though, no performance hit)

Anyone else think the topic title should be changed to "Prey Demo (now) Availible".


i havent been able to manage that, but you have 7900GT's i only got 7800GT's (which i think are starved abit of bandwidth....memory is like 1050mhz....my previous 6800 had faster mem)


2 x AA and 16xAF with all optimizations turned off. no gamma AA (though i may try it) and no TR AA

ill have to get FRAPS up as its probably doing more FPS than i think, but at 4xAA it did feel abit choppy. this is at 1280x1024
 
Jun 14, 2003
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Originally posted by: 5150Joker
Originally posted by: Questar
Originally posted by: josh6079
Nice Demo. Very smooth with max settings, 6xAAA/16HQAF.

Do I need 24bit Z buffer depth? I have it enabled but quite honestly this is my first experience with an OpenGL title on the PC.

Prey is D3D, not OpenGL.


Uh no it's not.


joker (or anyone else with x1900xtx) can you comment on performance with an X1900XTX?

i will be purchasing one soon
 
Jun 14, 2003
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Originally posted by: Apocalypse23
Good Demo, and yeah it did remind me of Doom3, as soon as I looked at the console. I totally dislike the multiplayer though, how weird can you get. The weapons also are a bit of a nuisance, but definately creative.

Here are some screenshots:
http://aycu26.webshots.com/image/2665/1279261523852054492_rs.jpg
http://aycu35.webshots.com/image/1514/1837224360854934968_rs.jpg
http://aycu09.webshots.com/image/2368/1400491314018729030_rs.jpg
http://aycu17.webshots.com/image/696/1244969117108803936_rs.jpg
http://aycu37.webshots.com/image/1836/1576750688783556684_rs.jpg
http://aycu12.webshots.com/image/2011/1574168536304350929_rs.jpg

PS- I thought they did an excellent job by incorporating the ruthlessness factor in the game. Anyone remember the scene in the demo when those two kids are locked in that room? That scene got me.


oh yeah where the little girl turns nasty and impales the little boy on a spike! i was like WTF LOL!
 

redbox

Golden Member
Nov 12, 2005
1,021
0
0
Originally posted by: otispunkmeyer
Originally posted by: 5150Joker
Originally posted by: Questar
Originally posted by: josh6079
Nice Demo. Very smooth with max settings, 6xAAA/16HQAF.

Do I need 24bit Z buffer depth? I have it enabled but quite honestly this is my first experience with an OpenGL title on the PC.

Prey is D3D, not OpenGL.


Uh no it's not.


joker (or anyone else with x1900xtx) can you comment on performance with an X1900XTX?

i will be purchasing one soon

josh6079 has one ran very nice for him.
 

josh6079

Diamond Member
Mar 17, 2006
3,261
0
0
Originally posted by: otispunkmeyer
Originally posted by: 5150Joker
Originally posted by: Questar
Originally posted by: josh6079
Nice Demo. Very smooth with max settings, 6xAAA/16HQAF.

Do I need 24bit Z buffer depth? I have it enabled but quite honestly this is my first experience with an OpenGL title on the PC.

Prey is D3D, not OpenGL.


Uh no it's not.


joker (or anyone else with x1900xtx) can you comment on performance with an X1900XTX?

i will be purchasing one soon

6xQualityAAA/16xHQAF/max settings@1680x1050 here and nothing but smooth gameplay. I've got my core at 740 and my mem at 1700 though. I bet stock would do just fine at 4xAAA/16xHQAF/max settings@1680x1050. The game looks pretty good, except for the weird FOV and how it stretches images at the edge of the screen. That was with 100FOV though, I'll try 105 and see if it is better.

EDIT: Don't do the 105FOV if you have 1680x1050. The big gun's textures end before the edge of the screen. Stick with 100.
 

redbox

Golden Member
Nov 12, 2005
1,021
0
0
Originally posted by: josh6079
Originally posted by: otispunkmeyer
Originally posted by: 5150Joker
Originally posted by: Questar
Originally posted by: josh6079
Nice Demo. Very smooth with max settings, 6xAAA/16HQAF.

Do I need 24bit Z buffer depth? I have it enabled but quite honestly this is my first experience with an OpenGL title on the PC.

Prey is D3D, not OpenGL.

josh could the FOV problem be your widescreen res? Or is this something everyone is noticing?
Uh no it's not.


joker (or anyone else with x1900xtx) can you comment on performance with an X1900XTX?

i will be purchasing one soon

6xQualityAAA/16xHQAF/max settings@1680x1050 here and nothing but smooth gameplay. I've got my core at 740 and my mem at 1700 though. I bet stock would do just fine at 4xAAA/16xHQAF/max settings@1680x1050. The game looks pretty good, except for the weird FOV and how it stretches images at the edge of the screen. That was with 100FOV though, I'll try 105 and see if it is better.

 

imported_Questar

Senior member
Aug 12, 2004
235
0
0
Originally posted by: josh6079
Originally posted by: Questar
Originally posted by: josh6079
Nice Demo. Very smooth with max settings, 6xAAA/16HQAF.

Do I need 24bit Z buffer depth? I have it enabled but quite honestly this is my first experience with an OpenGL title on the PC.

Prey is D3D, not OpenGL.

Really? Wasn't Doom3 OpenGL?

Yes. The graphics engine was re-written to use D3D for Prey. This is an Xbox360 title, it must use D3D.

"In the last week of June 2005 Kevin Franklin, our lead coder here, and Ben Cosh rolled up their sleeves and started to convert the Prey code base from scratch. Their first move was to get the engine running on the PC in Direct X rather than Open GL"

http://www.3drealms.com/news/prey/weekly_updates/
 

imported_Questar

Senior member
Aug 12, 2004
235
0
0
Originally posted by: 5150Joker
Originally posted by: Questar
Originally posted by: josh6079
Nice Demo. Very smooth with max settings, 6xAAA/16HQAF.

Do I need 24bit Z buffer depth? I have it enabled but quite honestly this is my first experience with an OpenGL title on the PC.

Prey is D3D, not OpenGL.


Uh no it's not.

Wanna bet?

See above.

 

JRW

Senior member
Jun 29, 2005
569
0
76
Looks like OpenGL to me , In fact my monitor defaulted to 60HZ refresh which it always does on opengl games, also check this screenshot I took from the demo: Link
 

JackBurton

Lifer
Jul 18, 2000
15,993
14
81
Guys, it really is using D3D...
Luckily, the developer has essentially gutted the engine's graphics subsystem and rewritten it to use Direct3D instead of OpenGL, resulting in vastly improved performance over Quake 4.

Link
 

josh6079

Diamond Member
Mar 17, 2006
3,261
0
0
Originally posted by: JRW
Looks like OpenGL to me , In fact my monitor defaulted to 60HZ refresh which it always does on opengl games, also check this screenshot I took from the demo: Link

Why does it say that in your screen shot if other sites are claiming that it has been converted?
 

quattro1

Member
Jan 13, 2005
111
0
0
Originally posted by: JackBurton
Guys, it really is using D3D...
Luckily, the developer has essentially gutted the engine's graphics subsystem and rewritten it to use Direct3D instead of OpenGL, resulting in vastly improved performance over Quake 4.

Link

Go back and read the site, only when they get to the part about the XBox port do they mention D3D...

On the PC it runs OGL, XBox runs D3D.

 

Griswold

Senior member
Dec 24, 2004
630
0
0
Originally posted by: Questar
Originally posted by: josh6079
Originally posted by: Questar
Originally posted by: josh6079
Nice Demo. Very smooth with max settings, 6xAAA/16HQAF.

Do I need 24bit Z buffer depth? I have it enabled but quite honestly this is my first experience with an OpenGL title on the PC.

Prey is D3D, not OpenGL.

Really? Wasn't Doom3 OpenGL?

Yes. The graphics engine was re-written to use D3D for Prey. This is an Xbox360 title, it must use D3D.

"In the last week of June 2005 Kevin Franklin, our lead coder here, and Ben Cosh rolled up their sleeves and started to convert the Prey code base from scratch. Their first move was to get the engine running on the PC in Direct X rather than Open GL"

http://www.3drealms.com/news/prey/weekly_updates/

DirectX is not Direct3D. In the demo console it clearly says OGL renderer. Doh.
 

josh6079

Diamond Member
Mar 17, 2006
3,261
0
0
I don't want to derail, but what exactly is the main difference between the two? Direct 3D and Open GL differ how?
 

secretanchitman

Diamond Member
Apr 11, 2001
9,352
23
91
i get 40+fps on my 6600GT, 1280x1024, all settings enabled, 2xAA, 4xAF, medium shaders, high quality.

has a pretty cool story. this actually doesnt give me a headache unlike doom3...
 

imported_Questar

Senior member
Aug 12, 2004
235
0
0
Originally posted by: Griswold
Originally posted by: Questar
Originally posted by: josh6079
Originally posted by: Questar
Originally posted by: josh6079
Nice Demo. Very smooth with max settings, 6xAAA/16HQAF.

Do I need 24bit Z buffer depth? I have it enabled but quite honestly this is my first experience with an OpenGL title on the PC.

Prey is D3D, not OpenGL.

Really? Wasn't Doom3 OpenGL?

Yes. The graphics engine was re-written to use D3D for Prey. This is an Xbox360 title, it must use D3D.

"In the last week of June 2005 Kevin Franklin, our lead coder here, and Ben Cosh rolled up their sleeves and started to convert the Prey code base from scratch. Their first move was to get the engine running on the PC in Direct X rather than Open GL"

http://www.3drealms.com/news/prey/weekly_updates/

DirectX is not Direct3D. In the demo console it clearly says OGL renderer. Doh.

And in the quote I provided it cleary states it's not OGL "running on the PC in Direct X rather than Open GL"

Doh for you.
 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
Originally posted by: Questar
Originally posted by: Griswold
Originally posted by: Questar
Originally posted by: josh6079
Originally posted by: Questar
Originally posted by: josh6079
Nice Demo. Very smooth with max settings, 6xAAA/16HQAF.

Do I need 24bit Z buffer depth? I have it enabled but quite honestly this is my first experience with an OpenGL title on the PC.

Prey is D3D, not OpenGL.

Really? Wasn't Doom3 OpenGL?

Yes. The graphics engine was re-written to use D3D for Prey. This is an Xbox360 title, it must use D3D.

"In the last week of June 2005 Kevin Franklin, our lead coder here, and Ben Cosh rolled up their sleeves and started to convert the Prey code base from scratch. Their first move was to get the engine running on the PC in Direct X rather than Open GL"

http://www.3drealms.com/news/prey/weekly_updates/

DirectX is not Direct3D. In the demo console it clearly says OGL renderer. Doh.

And in the quote I provided it cleary states it's not OGL "running on the PC in Direct X rather than Open GL"

Doh for you.
Guys, Prey clearly uses OpenGL. From the console log for the demo(selected portions only):

----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 10 selected
...creating GL context: succeeded
...making context current: succeeded

...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two

using ARB_vertex_buffer_object memory
using ARB2 renderSystem
 

Nextman916

Golden Member
Aug 2, 2005
1,428
0
0
Why dont you guys just email the creators, everyone here has proof that its either D3d or Opengl. So get it resolved from the source!
 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
Originally posted by: Nextman916
Why dont you guys just email the creators, everyone here has proof that its either D3d or Opengl. So get it resolved from the source!
That is the freaking source!:p It's the OpenGL initialization routine, I don't know how it could be any clearer.
 

jim1976

Platinum Member
Aug 7, 2003
2,704
6
81
I made a small video which is in the "second changes" stage..
It must be something very easy but my mind has stuck.. :D
Can anyone help?
 

imported_Questar

Senior member
Aug 12, 2004
235
0
0
Originally posted by: ViRGE
Originally posted by: Nextman916
Why dont you guys just email the creators, everyone here has proof that its either D3d or Opengl. So get it resolved from the source!
That is the freaking source!:p It's the OpenGL initialization routine, I don't know how it could be any clearer.


Read the system requirements.
"100% DirectX 9.0c compatible 64MB video card"

Doesn't say anything about OGL. Did you possible think those init routines don't actually DO anything?
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
Did you possible think those init routines don't actually DO anything?
If they don't use OpenGL why the hell would they initialize it? I haven't tried the demo yet but I'm 99% certain it uses OpenGL.

In any case it's trivial to prove what API it uses by enabling transparency/adaptive AA and checking to see if it works. If it's OpenGL (like I suspect) it'll have no effect.
 

Munky

Diamond Member
Feb 5, 2005
9,372
0
76
OpenGL has it's own shading language, and guess what - it also requires the same hardware shaders as DX9. DX8 shader HW may support simple OGL shader programs, but to use any kind of complex modern shader program you need modern hardware. DX8 hardware will not run complex OGL shader programs, even though DX8 or DX9 has nothing to do with OGL.

Also, according to Ati Tray Tools, Prey uses OpenGL.

But the game so far is hell of a blast to play, especially with all the walking on walls and ceilings, and ghost-walking.

*edit: here's a screen - prey.JPG
 

josh6079

Diamond Member
Mar 17, 2006
3,261
0
0
Originally posted by: munky
OpenGL has it's own shading language, and guess what - it also requires the same hardware shaders as DX9. DX8 shader HW may support simple OGL shader programs, but to use any kind of complex modern shader program you need modern hardware. DX8 hardware will not run complex OGL shader programs, even though DX8 or DX9 has nothing to do with OGL.

Also, according to Ati Tray Tools, Prey uses OpenGL.

But the game so far is hell of a blast to play, especially with all the walking on walls and ceilings, and ghost-walking.

*edit: here's a screen - prey.JPG

Thanks for answering my question munky. This game is so fun to play as well, and it looks really good for the amount of gameplay you can get out of it.