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Poll: Do you care about ray tracing / upscaling?

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Do you care about ray tracing / upscaling?


  • Total voters
    259
Another game with forced upscaling.

Requirements list looks to be in the same format as other recently released games. Did they get their requirements template from the Nvidia marketing team?

 
Another game with forced upscaling.

Requirements list looks to be in the same format as other recently released games. Did they get their requirements template from the Nvidia marketing team?

It's also RT only, with no fallback options for non-RT options. Which is why the game is so heavy.

Tbh I think the upscaling requirement here actually kind of does make sense. At least here more than many other titles.
 
It's also RT only, with no fallback options for non-RT options. Which is why the game is so heavy.

Tbh I think the upscaling requirement here actually kind of does make sense. At least here more than many other titles.

TBH it only makes sense to me if the IQ is better than alternatives.

If the IQ, despite the fancy and computationally heavy tech, is still no better or worse than other titles with far better performance it seems very wasteful.
 
The Talos Principle 2. Another unplayable game for 4k native for the 4070ti.

4k native, 28fps, lol
Talos2-Win64-Shipping_2023_11_04_16_48_54_086.jpg

4k dlss quality 50fps, much better
Talos2-Win64-Shipping_2023_11_04_16_49_22_616.jpg

4k dlss balanced is the way to go. Closing to 60fps and saving 1.5GBs of vram.

Talos2-Win64-Shipping_2023_11_04_16_50_01_490.jpg

In this one, it's not about saving power. It's about actually playing the game or not, at these settings. Global illumination is very expensive here as is the case in most games. It hits performance by 15-20%, in every tier you increase.
 
Another unplayable game for 4k native for the 4070ti.
Found only 1440p 7900XTX
a2c7cd8cbda0db5275241b26930c5999.jpg
 
I'm ok with some RT, it just seems like the implementation is borked.

Theres an image quality to performance drop ratio thats not working there. Its like when vendors started pushing tesselation, theyd have super heavy tesselation loads that didnt really affect the visuals but tanked performance.
 
I mean thats a negative on the game designers rather than a positive for upscaling!
This is the case for most if not all UE5 games. I've been shouting through the rooftops about this, on the 8GB vram thread, ever since the tech demos came out.

And no I am not saying UE5 is bad. I am not putting this on the UE5 devs, or the game devs. It just uses higher grade rendering and is super demanding. For me, it's worth the gpu expense.

Also let's not forget that since this is UE, it's super scalable, from top to bottom. You CAN actually play these games, on a mere 6600. It just needs correct settings and the visual output ain't bad. This is a run of The Talos Principle 2, I did yesterday (non monetized vid) if anyone cares (this is a test system-the pcie 2.0 2500k aint a proper config for a 6600-I know). High minus, means high preset, with global illumination at medium.


Towards the end of the video, for a short while, I switch to straight high, and you can see the difference of GI and the performance hit it brings.

The same goes for Jusant. I used straight high for this one, BUT with TSR enabled, which is the default, and that's why I am posting it here. TSR is an upscaling method and I think it does ok, in this game. So even for 1080 on a 6600, your options are reduced settings or an upscaler.


And don't get me started on ENSHROUDED. 1080p, fsr, high, 30fps or less. That's a story for another time, xD.
 
Ughhh...why am I getting vibes of Serious Sam from those screenshots??? Please post better ones to show what your 4070 Ti can really do 😛

I mean I know right? I fully expected the beheaded kamikaze to come out of a corner screaming. xD It IS a Croteam game after all. Which is nice. It means the next Serious Sam game is going to be lit. And unplayable. xD

There are some beautiful pools later on, but the above screenshots are good enough to show the upscaling quality. There are some wall textures in the distance and some palm tree leaves, that seem to be resolved ok by the upscaler, even at balanced.
 
Quick test on the new Starfield 1.886 patch, in Akilla which is quite heavy.

Native 4k Ultra
Starfield_2023_11_25_10_41_21_175 NATIVE.jpg

4k dlaa
Starfield_2023_11_25_10_41_49_959 DLAA.jpg

4k dlss quality, game starts being playable
Starfield_2023_11_25_10_42_17_279 DLSS QUALITY.jpg


4k dlss balanced
Starfield_2023_11_25_10_42_34_369 DLSS BALANCED.jpg

and now some dlss vs fsr

4k fsr balanced
Starfield_2023_11_25_10_45_18_523 FSR BALANCED.jpg

4k dlss performance
Starfield_2023_11_25_10_42_52_165 DLSS PERFORMANCE.jpg

4k fsr performance
Starfield_2023_11_25_10_44_52_388 FSR PERFORMANCE.jpg

and lastly 4k dlss ultra performance
Starfield_2023_11_25_10_43_19_784 DLSS ULTRA PERF.jpg


there is no ultra performance for fsr2
 
Yes to both. Why would I not want features?

Upscaling I consider a necessity, because it's NOT just upscaling, but often it's the best Anti-Aliasing as well, and I want all the AA options I can get.

Currently experimenting with combining DLSS and DLDSR and it seems very promising.
 
Yes to both. Why would I not want features?

If the features are free, sure. But I believe the original questions was asked with relation to the cost of those features. One cost is the extra money you pay for an Nvidia card equal in raster performance which is currently 15-30% higher depending on what tier you're looking at. Another "cost" is what appears to be game developers getting lazy and using upscaling to hide the fact that their games are poorly optimized.
 
If the features are free, sure. But I believe the original questions was asked with relation to the cost of those features. One cost is the extra money you pay for an Nvidia card equal in raster performance which is currently 15-30% higher depending on what tier you're looking at.
The original question says nothing about cost. As far as cost, I paid about 7% more than the AMD competitor, which is a negligible increase in cost for an improved feature set I get to enjoy for years.

Another "cost" is what appears to be game developers getting lazy and using upscaling to hide the fact that their games are poorly optimized.

That may be a complaint against developers, but that only makes the feature even more desirable/necessary in a GPU.
 
The original question says nothing about cost. As far as cost, I paid about 7% more than the AMD competitor, which is a negligible increase in cost for an improved feature set I get to enjoy for years.
If you don't mind me asking, what video card did you get?
 
As far as cost, I paid about 7% more than the AMD competitor, which is a negligible increase in cost for an improved feature set I get to enjoy for years.
Of course, you will silently upgrade to whatever is the latest nGreedia cash grab card when you start feeling the VRAM bottlenecking your fps. I don't ever expect to see you moan and groan about the limitations of your card. Typical nGreedia user.
 

Of the Nvidia vs AMD lineup, the 4070 vs 7800XT is probably the closest price-wise. Basically 5-10% slower in raster but better upscaling and RT performance. 7% higher price isn't bad at all for the extra Nvidia features (as long as you don't run into a VRAM issue as igor mentioned).

Can you see why other consumers would go the opposite way though? If you don't use upscaling (or are fine with the small decrease in quality with FSR) and don't care much for RT-effects, having higher raster performance for years is a compelling argument. Especially when the cost difference is closer to 15-30%.
 
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