Did they change that? Multi-client was trivial a year ago. Also, yes, more people play MMOS than your average AAA title. But last time I checked more people played Clicker Heroes than Just Cause 2. Just goes to show where average gamers really pile up vs. where tech media covers...
I'm confused what you mean about that. Ever since back in FFXI days you could only log into one client at a given time. If you were playing on Playstation2 you'd get booted if you logged into PC. Same with FFXIV, otherwise people would have PS3/PS4/PC clients running all in tandem. And it was all tied to one account. Ie 2.5 million subs == 2.5 unique users, but that can still translate to >2.5 million registered clients. I have the PS3/PS4/PC clients but I mostly play on PC and love the Vita feature to farm via the PS4 link.
I also feel you still miss my point. If Click Heroes was having random crashing issues on AMD hardware and had a large active user base, you don't think they'd be upset? The poster I responded to used issues with Just Cause 2 as a means to deflect the current issues FFXIV has on AMD hardware - which it for newer AMD hardware (GCN 1.2 based) it randomly crashes in DX11 mode. This doesn't affect older GCN 1.0 and 1.1 cards.
Played it just fine with exactly that combination for about half a year. What I noticed most in their forums is many people who throw 180W graphics cards in old Dell econoboxes. That is bound to have issues. And AMD cards are the preferred choice for those super-budget-upgraders, due to, well, budget.
What is fine for one, is not fine for another. But it isn't rare to read high end AMD GPUs+CPUs experiencing issues. Mostly has to do with the game's horrendous CPU bottleneck (a constant in MMOs which is a constant flaw to AMD setups. Look into Wildstar, pattern repeats. Advised to stay away from AMD CPU/GPU combinations, and the devs are blamed of being incompetent, though NV+Intel systems don't suffer as greatly. Go figure.)
See next paragraph:
Either you confused me or you just implied again that DX11 performance can only be getting worse for everything AMD because reasons. I get that you see issues in DX11 that should be resolved and I agree, but I don't see how the current situation gives a trend for the future. If anything there is this long term trend that their drivers got continuous improvements with no card-killing hiccups since 2009.
Look at the game in this example. Look at how bad the DX11 performance is in AMD hardware. I never said this was a trend, but an outlier. I even used Battlefront DX11 performance as a comparative of AMD doing DX11 right. What irks me is this game is AMD sponsored. I also said, this might not be their focus and before launch it could be rectified. As it is now, it is alarming to see AMD flounder so bad at DX11.
It could be intentional, ie "look at how much DX12 improves our performance" which can they be used as a metric for other current DX11 titles. IE "if AOTS gained almost 100% performance going from DX11 to DX12, imagine what games like Battlefront will gain when the DX12/Vulkan patch hits." And that mentality has already been seen on these forums (and the casual den I frequent - NeoGaf).
That would assume major changes in the hardware, would it not? And those can happen for both vendors. And it would assume that brute forcing DX11 is not an option - but exactly that happened with DX9 games, throw your 1,200 unified shader cores at an engine that was designed around cards with 24 unified shaders and just don't care about optimizations. But that's not specific to any vendor.
But this isn't like DX9 to DX11 where the overall API was the same. With DX12 and closer to the metal, the code has to be specifically optimized for the uarch, it seems. Anandtech threw out a few Mantle tests from their Fury X review because it performed worse than DX11. AMD said it was because they didn't optimize their Mantle for their newest uarch tweaks.
Mantle gave an edge to GCN1.0 and 1.1, GCN 1.2 didn't see that. That was the situation at day one, it hasn't changed ever since. Everyone who bought a card back then knew what he got and the buyers of GCN1.2 perhaps speculated for more. That's not great, but how is this connected to DX11 and DX12?
I'm confused on the bold. I'm not talking about DX11 and DX12 as if they are one, I'm treating them independently. IE, if DX11 is ignored (as it currently is being done in AOTS) that is a huge kick in the balls for anyone for whatever reason doesn't upgrade to Windows 10 and uses DX12.
As for you implying forced obsolescence, that fear has hit both camps in the recent past (see alledged Kepler performance degradation). Let's just see how that plays out and do some internet shitstorming whenever one of them actually tries it.
Kepler didn't lose performance. It actually gained performance. You should revisit that before you continue this argument. GCN 1.2 is over a year old, and there is still was no update for it's Mantle code. And AMD said they will no longer update it.