Do you think Project CARS is a GW game? It is not part of the GW suite, but many here claim it is a GW game. In any case, the developers say both Nvidia and AMD had access during development:
we are at the mercy of review sites on figuring out the current state of ashes I guess. And apparently none of them are going to bother checking. All we'll get are some russian and german sites. The first big news was one chart from a german site much later after release, the current is an article that just pops up this month from a russian site.
I am not even certain about those dx11 gains from AMD. There is no way for that to be so close to dx12 for them imo unless something changed in the game
I have asked to give me a GW title that AMD was able to have access before BETA and allowed to give their optimized code. If Project Cars is not a GW game why did you mentioned it ??
A small part can have an enormous impact. God Rays in Fallout4 can easily impact performance by over 30%!AMD is not allowed to optimize game engine for their Card if Game is a GW game? Rofl! Only GW not the whole Game engine.GW is a tiny part of game engine.So AMD should access source code.
You claimed that Project CARS was a GW game in this post, now you are claiming it is not? Why the flippy floppy, AtenRa? :'(
First time I have seen someone suggest this on here.
Bottom line is certain Kepler cards are SLOWER under Directx12. How much slower doesn't matter because slower=bad.
That is notable, and there is no spinning or sugar coating that will fix it. Only Nvidia drivers will fix it I assume.
Well - I was. Supposedly AMD had designed for DX12, yet it appears that the relative balance of power is largely unchanged. (Which is a good thing considering that NVidia has vastly more market share; we don't need a new technology that hurts the majority of gamers.)I hope nobody is surprised at this..
That's a good point - unfortunately. Nonetheless I'm still hoping that as developers gain more experience with DX12 and the new API, we see the promised huge improvements. Especially since it's apparent that NVidia isn't going to be harmed by it.Well shows me DX12 isn't going to change the world. Here we have the DX12 poster child game designed to be beyond what DX11 can render, it's had lots of effort put into it by both gpu manufacturers. What has all that hassle and low level coding bought? - 10% faster on either manufacturers gpu's at best?
Sure DX12 is a minor improvement but so was DX10 over DX9 and DX11 over DX10. It's not looking like it's going to do the magical things many have claimed.
Kepler below the 780/Titan gets crushed in Directx12 mode:
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Tahiti gets a nice boost.
Well shows me DX12 isn't going to change the world. Here we have the DX12 poster child game designed to be beyond what DX11 can render, it's had lots of effort put into it by both gpu manufacturers. What has all that hassle and low level coding bought? - 10% faster on either manufacturers gpu's at best?
Sure DX12 is a minor improvement but so was DX10 over DX9 and DX11 over DX10. It's not looking like it's going to do the magical things many have claimed.
Well shows me DX12 isn't going to change the world. Here we have the DX12 poster child game designed to be beyond what DX11 can render, it's had lots of effort put into it by both gpu manufacturers. What has all that hassle and low level coding bought? - 10% faster on either manufacturers gpu's at best?
Sure DX12 is a minor improvement but so was DX10 over DX9 and DX11 over DX10. It's not looking like it's going to do the magical things many have claimed.
It's never really been a benefit for extreme high end processors like the 5960X... slower stuff is what benefits.
These results validate that the efforts AMD put into Mantle/Vulkan are beginning to pay off. Without Mantle/Vulkan/DX12 AMD could never have caught up to Nvidia given the fact that Nvidia have a higher R&D budget and focus primarily on GPUs while AMD with a smaller R&D budget focus on high performance x86 CPU cores (Zen/ Zen+) and GPUs (GCN). DX12 levels the playing field for AMD against Nvidia.
I agree @raghu78!
AMD was criticized for designing GCN as being so future focused with poor efficiency for the current, but they really had no choice. They don't have the budget to constantly come up with new uarch. GCN was made to last and its made to excel with a new API beyond DX11.
They gambled on GCN & Mantle's success and later pawning for free to various players (Apple, Kronos), which would have to force MS to also adopt it or fall behind. A good move given their financial situation.
All cards get higher FPS, the Fury X gets much higher scores.
I'm not so sure about those numbers. Look here for example:
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All cards get higher FPS, the Fury X gets much higher scores.
TechSpot results are usingolder game buildand older drivers compared to GameGPU...
Edit - Not sure about TechSpot's game version, as they recklessly leave it absent.
But why would Tonga lose frames? It's GCN1.2, yet the 390 gains frames.
It's too bad they used 2gb cards for the 380 and 960.
I suspect that the 380 would get a boost as well, if it had 4gb vram.