Multi-platform title. Also, connected accounts != individual players in MMOs.
You can only log into one client at a given time. My point was there are currently more people playing FFXIV than Just Cause 2.
The MMOs that run on Unity/UE seem to run fine regardless of GPU manufacturer, those that use their own in-house engine have preferences though, yes.
You should dip into the Tera subforums. It isn't so peachy for AMD there either. Worse if you got an AMD CPU too. Woof.
1) So, are you implying DX12 is bad? Cause you sure seem to look for anything that might be a drawback.
Odd, I never said or implied that. Care to show me where I mentioned that? Or are you inferring that from me stating AMD is ignoring DX11 performance in this benchmark?
2) Are current GPUs from either brand incapable of running current DX11 titles? Is there any reason to assume that DX11 performance of those games will change with the advent of DX12?
Do you not see the huge performance drop in DX11 for this AMD sponsored game? They just showed us they can rekt it with the Battlefront numbers, in DX11. I can just assume AMD isn't going to touch DX11 until the end, which if that's their game plan, work it up!
3) Is there any reason to assume that future hardware will show worse DX11 performance than current hardware?
If DX12 is anything like Mantle, and it's going to require further tweaks to specific titles either via the devs or the GPU makers, there is a potential that yes future hardware might not be as optimized due these games no longer being current. But my crystal ball broke, can't say anything conclusively.
This isn't meant to offend you. But after reading your posts in this thread, the first thing that came to my mind was: I've read exactly those arguments with DX10 vs. DX9. And yet, current GPUs will happily chew through those DX9 gen games that were used in arguments back then. No GPU manufacturer has lost it, no manufacturer has found the holy grail of performance. Pricing fixed all perceived differences.
DX12 is a new animal. It's closer to the metal than PC gaming has ever been before. If the only other example is Mantle of what is probable, just look at how AMD basically ditched GCN1.2 hardware in Mantle optimizations, I mean:
http://www.anandtech.com/show/9390/the-amd-radeon-r9-fury-x-review/12
The situation then is that in discussing the performance results of the R9 Fury X with Mantle, AMD has confirmed that while they are not outright dropping Mantle support, they have ceased all further Mantle optimization. Of particular note, the Mantle driver has not been optimized at all for GCN 1.2, which includes not just R9 Fury X, but R9 285, R9 380, and the Carrizo APU as well. Mantle titles will probably still work on these products and for the record we cant get Civilization: Beyond Earth to play nicely with the R9 285 via Mantle but performance is another matter. Mantle is essentially deprecated at this point, and while AMD isnt going out of their way to break backwards compatibility they arent going to put resources into helping it either. The experiment that is Mantle has come to an end.
With no need to tweak Mantle for their updated GCN family of cards, that advantage to the consumer is basically gone. Where Mantle gave an edge to certain configurations that edge erased if you used a card not supported by it's older GCN build.
If the future for the API is more dev driven, we might see optimizations go the way side once game devs move on to new projects and the GPU vendors move on to new uarchs. Though of course, no crystal ball, can only go by what is the only example - and it was AMD not bothering to update Mantle for their new cards, so hello DX11 again!