wilds
Platinum Member
- Oct 26, 2012
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Anyone on AMD willing to re-test on Windows 11 with the new performance fix?
I do have all the files saved on my system, if you like I could share them with you.Sorry for double post. It appears the mega links for the save, ini, and enb files are all expired; maybe I am missing the updated links since I didn't have coffee. Even the ENB website no longer hosts ENB 0.311. I have Windows 11 set up and ready to test. I haven't downgraded the game yet; have the next gen update installed.
I backed up my Windows 10 stuff so I did find the save games at least. I can upload the rest to Mega if someone has the files.
Fallout 4 Downgrader: https://www.nexusmods.com/fallout4/mods/81630
OG Draw call save games: https://mega.nz/file/1MEl0bgD#XZpKBlB96DJfErQLriY20TXZEk9HUFrdNePNp5ReCCA
I'll add that to the monster spreadsheet table when I get a chance.User: Dalunk
CPU = 7800X3D
RAM = DRR5 6000Mhz
GPU = RTX 4080
OS = Windows 10 (KB5041582)
Corvega- Draw Calls: 7974 @ 140.7 FPS
View attachment 107132
Diamond City- Draw Calls: 11715 @ 114.2 FPS
View attachment 107133
I should also retest my system with the newest update (w11) and I just noticed that I had memory integrity on
I was also suprised about it.I'll add that to the monster spreadsheet table when I get a chance.
For this, do we have a before and after the patch?
I am very surprised that patch is available for Windows 10
Certainly interesting but slower than the last time:User: Dalunk
CPU = 7800X3D
RAM = DRR5 6000Mhz
GPU = RTX 4080
OS = Windows 10 (KB5041582)
Corvega- Draw Calls: 7974 @ 140.7 FPS
View attachment 107132
Diamond City- Draw Calls: 11715 @ 114.2 FPS
View attachment 107133
I should also retest my system with the newest update (w11) and I just noticed that I had memory integrity on
I tried to get some Zen5 scores, but nobody that I know bought zen5, from how bad it is, most that waited for it bought the 7800x3d or intel cpu.Certainly interesting but slower than the last time:
![]()
That's the top 30 with both of daluk's scores in yellow.
Maybe all the Branch Prediction fix does is bring Win11/Win10 back to how it previously was!?
Anyway, still waiting for Zen5 scores. Can any volunteers get there before ARL arrives?
Okay we don't have many Radeon datapoints.I tried to get some Zen5 scores, but nobody that I know bought zen5, from how bad it is, most that waited for it bought the 7800x3d or intel cpu.
edit:
but I did find someone who has a 7800x3d + 7900xtx that is willing to test pre update and after update
Please share them! I don’t have the provided .ini’s.I do have all the files saved on my system, if you like I could share them with you.
I was also able to get someone to test the new windows update with his 7800x3d, but he did it on window 10 version KB5041582 (which he told me that it got the same treatment as windows 11).
you dont need an old version of ENB, just download the latest ENB, put it in the game file and replace the INI with the one provided in the ENB file.
Thanks!Sticked until we get some arrow lake and 9800X3D results.
Thanks, that will be interesting. Actually even ADL could be interesting as the latency and memory of profile of FO4/Skyrim/etc. often behaves strangely.I will hopefully find someone with 9800x3d who can test it for us.
As for arrow lake, that will be really hard to find since we know how arrow lake turned out.
Thanks!User: Rath
CPU = 9800X3D (Stock)
RAM = DRR5 6000Mhz CL28
View attachment 111832
GPU = RTX 3080
OS = Windows 11
Corvega- Draw Calls: 8016 @ 186.3 FPS
View attachment 111833
Diamond City- Draw Calls: 11717 @ 149.6 FPS
View attachment 111835
User: Rath
CPU = 9800X3D (PBO + 200Mhz on cores)
RAM = DRR5 6000Mhz CL28
View attachment 111832
GPU = RTX 3080
OS = Windows 11
Corvega- Draw Calls: 7999 @ 195.6 FPS
View attachment 111837
Diamond City- Draw Calls: 11700 @ 154.2 FPS
View attachment 111836
If you would like a settlement built for benchmarking here, I would be happy to build one according to what you're looking for and upload the save file for anyone to use. If something like this were to be put together, would you be looking for a specific number of draw calls (e.g. 20,000) or would you prefer a settlement with a large number of NPCs roaming around... or both?What might be doable is a Fallout 4 GotY save game with a large user settlement and automations to stress NPCs and drawcall more than DiamondCity does.
Welcome!Hi, this is my first time posting here. I discovered this thread a while back and found myself quite interested in it as I've been playing Fallout 4 since release, enjoy building my own PCs and I spend a lot of time building large settlements that push the game to it's limits. It has been great to see that the right CPU and memory combinations can significantly improve performance as I never would have dreamed of these kinds of performance numbers in hard-to-run areas such as Diamond City.
The main reason I am making this post is because in 2022 you said...
If you would like a settlement built for benchmarking here, I would be happy to build one according to what you're looking for and upload the save file for anyone to use. If something like this were to be put together, would you be looking for a specific number of draw calls (e.g. 20,000) or would you prefer a settlement with a large number of NPCs roaming around... or both?
No go ahead. Probably needs another thread.With a settlement, monitoring draw calls might not be necessary for benchmarking. To produce repeatable results I could build a podium of sorts with signs to tell the player how to correctly align themselves and the camera so that performance tests would always be taken in the same exact place.
As far as scripts go, to avoid the problems that come with older, large save files I would simply make a new one and keep the playtime on it to a minimum as I would just be using it to build the settlement.
You have been a major contributor to this thread for a while though, so I don't want to barge in here and force anything![]()
that would be amazing, if you do, message me so I can get scores for it using different systemsWith a settlement, monitoring draw calls might not be necessary for benchmarking. To produce repeatable results I could build a podium of sorts with signs to tell the player how to correctly align themselves and the camera so that performance tests would always be taken in the same exact place.
As far as scripts go, to avoid the problems that come with older, large save files I would simply make a new one and keep the playtime on it to a minimum as I would just be using it to build the settlement.
You have been a major contributor to this thread for a while though, so I don't want to barge in here and force anything![]()