On the piracy that's "not occurring" in PC Gaming...

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s44

Diamond Member
Oct 13, 2006
9,427
16
81
Originally posted by: PhatoseAlpha
The PC gaming market will not sustain itself at the level of development costs we're used to if piracy is not curbed. If DRM won't affect the pirates, fine. But realize, that's not going to mean we all get AAA titles with no DRM. We'll get hand-me-downs from the consoles months after they've come and gone, shoddy port jobs and the occasional rough gem developed on the cheap in eastern europe by devs that will switch to the consoles the second they can.
It's too late: this has already happened. Not that this is really what the MW2 decision is about, though...

But you forgot MMOs. ;)
 

CoinOperatedBoy

Golden Member
Dec 11, 2008
1,809
0
76
It's not that pirates aren't a problem, it's that DRM is too. Development houses should be able to protect their work without harming the experience for consumers or violating their rights. And no, one needn't propose an alternate solution to be allowed to state a problem, so you can take that fallacy and shove it.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Originally posted by: coloumb
So if I understand this correctly - you have to log into a remote dedicated server [run by the company or a legitimate server house] rather than being able to host your own server? Is it nothing more than PC gamers losing control of being able to host their own servers?

http://www.pcworld.com/article...are_2_a_bad_idea.html/

Am I wrong to think this all sounds way too familiar to Blizzard's latest Battle Net account requirement for their games [Diablo 2, SC 2, Wow, etc]?

If I'm correct - it's no surprise. I predicted awhile back that the online portion of PC games would be on a dedicated remote server [either hosted by the company or a server house] that you have to log into in order to play - this model is similar to what MMO's already use - the almost perfect DRM.

No, you misunderstood. The remote server (IWNET) just picks a machine close to you that is hosting a game (someone else's home system, near you). It doesn't actually host the games. There are no dedicated servers, just other people in their homes playing the game also.

The games will be limited by the quality of a personal home internet connection.
 

mmnno

Senior member
Jan 24, 2008
381
0
0
Originally posted by: ja1484
Originally posted by: pontifex
It decreases their revenue even more when legit buyers don't buy your game because you use some sort of DRM that everyone hates. Besides, the pirates always find a way around the DRM anyway, you're not really defeating the pirates at all, just alienating yourself from legit buyers, the people who actually put money into your hands.

have you ever heard the term "cutting off your nose to spite your face"? in this case nose = paying customers and face = pirates.

Most PC gamers would like to believe that's the world they live in. You need to read Phatose's point below.

I'm not convinced of that. If they had reason to believe they'd be more profitable without DRM, I have no doubt they'd switch to that business model.

Saying "they can't stop it so they need to ignore it" is essentially inviting game developers to abandon the PC as a platform.

Steam is DRM. PC gamers LOVE Steam. MW2 is using Steam. They have DRM that stymies pirates. They have DRM that doesn't make gamers hate their game.

And then Infinity Ward went out and took the extra step of breaking their fucking game to put in MORE DRM.

You are right that they are going to make more money with a broken game than they would with a real PC shooter, but they weren't going to abandon the PC platform. COD4 sold 2 mil on PC. Hell, if a game like Crysis sells 1 mil when there's barely that many people who can run it, you know these big dev houses have nothing to worry about. They just want more.
 

EvilComputer92

Golden Member
Aug 25, 2004
1,316
0
0
Originally posted by: PhatoseAlpha
It's not that we believe anyone against invasive DRM is a pirate.

We just realize that focusing on your actual customers actually means 'Make games for the consoles instead'.


If the pirates can't be stopped, the reality is there aren't enough actual consumers to merit spending money on PC development for anything other then low budget, niche titles. The producers, aware that the pc 'market' is tiny because so few actually pay, will shift their focus elsewhere. The PC will stop being the lead platform, ports will be delayed if at all, done as cheaply as possible thus with low quality, and eventually will simply cease.

....which is a pretty darn good description of what's happening right now.


The PC gaming market will not sustain itself at the level of development costs we're used to if piracy is not curbed. If DRM won't affect the pirates, fine. But realize, that's not going to mean we all get AAA titles with no DRM. We'll get hand-me-downs from the consoles months after they've come and gone, shoddy port jobs and the occasional rough gem developed on the cheap in eastern europe by devs that will switch to the consoles the second they can.


Frankly, if my choices are deal with DRM in the vain hope we can avoid that, or sit back and live off the console's crumbs....well, frankly DRM don't seem so bad anymore.

QFT. Either don't buy the game and or just deal with the DRM. The alternative is that there won't be any PC games period. That's what we are heading
towards at this point, and I suppose that will satisfy the complainers because then there wont be any DRM because there won't be any games. Your choices will be flash games, The Sims, and MMOs. Piracy will stop because there won't be any new games to torrent.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
I welcome the deletion of dedicated servers. Only led to problems for me. Joining a supposedly-busy server only for it to end up empty by the time you get in? Check. Hackers and griefers everywhere? Check. Stupid mods and rules? Check. Retarded admins? Check. Getting booted over and over again for having the wrong Punkbuster version? Check.

There's a reason I only use my PC for single player games. Multiplayer is console-only for me now. Online multiplayer on PC sucks.
 

Gothgar

Lifer
Sep 1, 2004
13,429
1
0
open letter to PA: STFU...

They are so fucking annoying and havent been funny in years

 

mindcycle

Golden Member
Jan 9, 2008
1,901
0
76
Originally posted by: PhatoseAlpha
If the pirates can't be stopped, the reality is there aren't enough actual consumers to merit spending money on PC development for anything other then low budget, niche titles. The producers, aware that the pc 'market' is tiny because so few actually pay, will shift their focus elsewhere.
And why do you think the PC gaming industry is seeing less and less paying customers? Could it possibly be because there are less and less reasons to own a gaming PC? Less exclusive titles, DRM hassles to deal with, poorly optimized console ports, etc..

Maybe publishers should stop putting time, energy, and especially money into stopping pirates, and instead provide greater incentives for people to get back into PC gaming..

Originally posted by: PhatoseAlpha
The PC gaming market will not sustain itself at the level of development costs we're used to if piracy is not curbed.
And what would curbing piracy actually achieve? Do you think that the inability to pirate a game would in effect gain more sales for that title?

The latest game that i'm aware of that actually achieved some kind of minor success in terms of curbing piracy was a complete failure in terms of sales. That game was Chronicles or Riddick Assault on Dark Athena. They put one of the worst examples of invasive DRM on that game and it did absolutely horrible at retail despite getting decent reviews.

So again, do you really think curbing piracy is a solution? The industry has dug themselves into this hole but still wans to blame their customers for low sales figures.. I'm a paying customer and no longer get excited about purchasing half of the PC games coming out due to the state and quality they are released in nowadays. Whether it's because of DRM, being released unfinished, bugs, unoptimized ports, etc.. So why add more flames to the fire by adding invasive DRM that simply doesn't work in any way whatsoever.
 

Ackmed

Diamond Member
Oct 1, 2003
8,499
560
126
Perhaps they have forgotten how easy it is to pirate a game, and play online with the 360. This is far from a PC only issue, and PC users cant play online so easy like 360 gamers can.
 

schneiderguy

Lifer
Jun 26, 2006
10,801
91
91
Originally posted by: AstroManLuca
I welcome the deletion of dedicated servers. Only led to problems for me. Joining a supposedly-busy server only for it to end up empty by the time you get in? Check. Hackers and griefers everywhere? Check. Stupid mods and rules? Check. Retarded admins? Check. Getting booted over and over again for having the wrong Punkbuster version? Check.

There's a reason I only use my PC for single player games. Multiplayer is console-only for me now. Online multiplayer on PC sucks.

You do realize that hackers, griefers, stupid rules, and retarded admins exist on non-dedicated servers too, right?

Have fun playing with 300ms latency with 3 other players while I'm playing on a 32 player server with 20ms latency :)
 

1LordEmperor1

Member
May 11, 2009
39
0
0
Originally posted by: ja1484So your proposal to these companies is "ignore this problem that decreases your revenues"?

Piracy doesn't decrease revenue.

Pirates won't (or can't) buy the game to begin with.

Now there's a subset who, if the game is really, really easy to Pirate, would do so where they would otherways buy it. A simple CD key stops these people, anyone capable of bypassing a CD key can/will bypass any DRM given sufficient determination.

Conversely there is a subset of legitimate users who will not buy a game if it includes ______ DRM. I'll wager the two groups mostly balance out.
 

Mike Gayner

Diamond Member
Jan 5, 2007
6,175
3
0
Originally posted by: 1LordEmperor1
Originally posted by: ja1484So your proposal to these companies is "ignore this problem that decreases your revenues"?

Piracy doesn't decrease revenue.

Pirates won't (or can't) buy the game to begin with.

Ummm...bullshit. You're telling me that piracy has never resulted in a single lost sale, because no one who has ever pirated a game would have paid for it otherwise? Bullshit.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Originally posted by: Mike Gayner
Originally posted by: 1LordEmperor1
Originally posted by: ja1484So your proposal to these companies is "ignore this problem that decreases your revenues"?

Piracy doesn't decrease revenue.

Pirates won't (or can't) buy the game to begin with.

Ummm...bullshit. You're telling me that piracy has never resulted in a single lost sale, because no one who has ever pirated a game would have paid for it otherwise? Bullshit.

Why didn't you quote the rest of his post that acknowledged your "bullshit"? There are a minority of pirates that obviously will buy a game if they can't get around the DRM... but I have yet to hear of any DRM that has successfully stopped pirates.
 

ja1484

Platinum Member
Dec 31, 2007
2,438
2
0
Originally posted by: Jschmuck2
Originally posted by: PhatoseAlpha
It's not that we believe anyone against invasive DRM is a pirate.

We just realize that focusing on your actual customers actually means 'Make games for the consoles instead'.


If the pirates can't be stopped, the reality is there aren't enough actual consumers to merit spending money on PC development for anything other then low budget, niche titles. The producers, aware that the pc 'market' is tiny because so few actually pay, will shift their focus elsewhere. The PC will stop being the lead platform, ports will be delayed if at all, done as cheaply as possible thus with low quality, and eventually will simply cease.

....which is a pretty darn good description of what's happening right now.


The PC gaming market will not sustain itself at the level of development costs we're used to if piracy is not curbed. If DRM won't affect the pirates, fine. But realize, that's not going to mean we all get AAA titles with no DRM. We'll get hand-me-downs from the consoles months after they've come and gone, shoddy port jobs and the occasional rough gem developed on the cheap in eastern europe by devs that will switch to the consoles the second they can.


Frankly, if my choices are deal with DRM in the vain hope we can avoid that, or sit back and live off the console's crumbs....well, frankly DRM don't seem so bad anymore.

Well said.

Is our turn to agree with each other now?!?

 

ja1484

Platinum Member
Dec 31, 2007
2,438
2
0
Originally posted by: Gothgar
open letter to PA: STFU...

They are so fucking annoying and havent been funny in years


I find this amusing, because they are bigger and more influential than ever year after year.

I would hazard a bet it's because they have a balanced take on the games industry that sane people find refreshing. Most of the haters I've run into just don't tend to like them because they're the people PA lampoons.
 

ja1484

Platinum Member
Dec 31, 2007
2,438
2
0
Originally posted by: 1LordEmperor1
Originally posted by: ja1484So your proposal to these companies is "ignore this problem that decreases your revenues"?

Piracy doesn't decrease revenue.

Unlikely at best. There are absolutely opportunistic pirates out there that do it because they can.

Let's throw things into another light: Suppose piracy doesn't decrease revenue. It does INCREASE stealing. Please explain to me how that is noble?
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
Originally posted by: mindcycle
And why do you think the PC gaming industry is seeing less and less paying customers? Could it possibly be because there are less and less reasons to own a gaming PC? Less exclusive titles, DRM hassles to deal with, poorly optimized console ports, etc..

Maybe publishers should stop putting time, energy, and especially money into stopping pirates, and instead provide greater incentives for people to get back into PC gaming..

If the issue were simply that people did not have PCs to play the games, they wouldn't be pirating them. Yet, all the statistics show they are.

Sorry, 'there are less gaming PC's out there' simply falls flat in the face of the piracy rates. And in order to convince anyone that it's worth spending more money on their product to get less people to pirate it, you're going to have one hell of a hard sell.

Do you, perhaps, have statistics to show that popular, well received, native ports have a vastly lower percentage rate of piracy then poorly optimized, non-exclusive titles?


And you know, this whole thrust here falls pretty squarely under the umbrella of 'to what extent piracy exists, which it doesn't, it's your fault'.



And what would curbing piracy actually achieve? Do you think that the inability to pirate a game would in effect gain more sales for that title?

The latest game that i'm aware of that actually achieved some kind of minor success in terms of curbing piracy was a complete failure in terms of sales. That game was Chronicles or Riddick Assault on Dark Athena. They put one of the worst examples of invasive DRM on that game and it did absolutely horrible at retail despite getting decent reviews.

So again, do you really think curbing piracy is a solution? The industry has dug themselves into this hole but still wans to blame their customers for low sales figures.. I'm a paying customer and no longer get excited about purchasing half of the PC games coming out due to the state and quality they are released in nowadays. Whether it's because of DRM, being released unfinished, bugs, unoptimized ports, etc.. So why add more flames to the fire by adding invasive DRM that simply doesn't work in any way whatsoever.


Oh, absolutely. If somehow the basic economics escapes you, you only needs to look at console sales to see that curbing piracy helps.

Dark Athena, really, is about the most awful example possible for this, as a huge portion of the games content - in fact the part that got the best reviews - was Escape from Butcher's bay. Somehow, I suspect that when the better part of your game is already pirated, protecting what's left isn't going to help.

Now, there are a number of issues that make console piracy protection and pc protection different - most notably that the consoles are global and consistent about protection. Protecting any single title on the pc, even successfully, only helps so much as it's still competing with other titles, including pirate ones. Economically, therefore a perfectly protected $50 Dark Athena is competing with a $0 pirated everything else. Thus, the effect of protection is somewhat mitigated.

As a simple parallel, successfully keeping people from stealing your lemonade from your lemonadestand is only going to get you so far if the can easily steal limade from the stand next to yours.

Under this situation, what can the industry do? They keep trying different approaches, until they find one that works or it simply becomes unfeasible to continue trying - at which point the money dries up, and no developer is going to be so delusional as to think improving quality is going to curb piracy.
 

Jschmuck2

Diamond Member
Jul 13, 2005
5,623
3
81
Originally posted by: ja1484
Originally posted by: Jschmuck2
Originally posted by: PhatoseAlpha
It's not that we believe anyone against invasive DRM is a pirate.

We just realize that focusing on your actual customers actually means 'Make games for the consoles instead'.


If the pirates can't be stopped, the reality is there aren't enough actual consumers to merit spending money on PC development for anything other then low budget, niche titles. The producers, aware that the pc 'market' is tiny because so few actually pay, will shift their focus elsewhere. The PC will stop being the lead platform, ports will be delayed if at all, done as cheaply as possible thus with low quality, and eventually will simply cease.

....which is a pretty darn good description of what's happening right now.


The PC gaming market will not sustain itself at the level of development costs we're used to if piracy is not curbed. If DRM won't affect the pirates, fine. But realize, that's not going to mean we all get AAA titles with no DRM. We'll get hand-me-downs from the consoles months after they've come and gone, shoddy port jobs and the occasional rough gem developed on the cheap in eastern europe by devs that will switch to the consoles the second they can.


Frankly, if my choices are deal with DRM in the vain hope we can avoid that, or sit back and live off the console's crumbs....well, frankly DRM don't seem so bad anymore.

Well said.

Is our turn to agree with each other now?!?

Looks like it! ;)
 

mindcycle

Golden Member
Jan 9, 2008
1,901
0
76
Originally posted by: PhatoseAlpha
Sorry, 'there are less gaming PC's out there' simply falls flat in the face of the piracy rates.
You misread what I wrote.

there are less and less reasons to own a gaming PC


Originally posted by: PhatoseAlpha
Do you, perhaps, have statistics to show that popular, well received, native ports have a vastly lower percentage rate of piracy then poorly optimized, non-exclusive titles?
Not quite sure what that would prove or how it relates to what I posted. The fact is that poorly ported titles have a negative effect on the entire industry. Piracy rates of good vs bad ports has nothing to do with that.


Originally posted by: PhatoseAlpha
And you know, this whole thrust here falls pretty squarely under the umbrella of 'to what extent piracy exists, which it doesn't, it's your fault'.
Piracy isn't the fault of the publishers and is not what i'm saying whatsoever. I'm pointing out that "many" publishers have dug themselves into a hole and they aren't doing much to dig themselves out. In fact, they continue to dig themselves deeper into that hole and then try to blame low sales on factors that are somehow beyond their control, which is absurd.


Originally posted by: PhatoseAlpha
Oh, absolutely. If somehow the basic economics escapes you, you only needs to look at console sales to see that curbing piracy helps.
If anything, console sales prove that people are unwilling to deal with the potential roadblocks that exist on the PC side and would rather have something that easily works. We need to get back to that mentality in the PC industry.


Originally posted by: PhatoseAlpha
Dark Athena, really, is about the most awful example possible for this, as a huge portion of the games content - in fact the part that got the best reviews - was Escape from Butcher's bay. Somehow, I suspect that when the better part of your game is already pirated, protecting what's left isn't going to help.
Ah, so from your perspective it wasn't going to sell anyway because lots of people pirated the original? lol That makes no sense at all. The reason I used Dark Athena as an example is because the DRM did work at stopping piracy (for longer than most other recent DRM "solutions"), but didn't result in more sales. It was also one of the worst most invasive examples of DRM to date.


Originally posted by: PhatoseAlpha
Under this situation, what can the industry do? They keep trying different approaches, until they find one that works or it simply becomes unfeasible to continue trying - at which point the money dries up, and no developer is going to be so delusional as to think improving quality is going to curb piracy.
lol! Yes, instead of making quality games that people actually want to purchase and are easy to install and play, we need more DRM.. I think you've summed up your view quite nicely there, so thanks for saving me the work. Once they find the DRM solution that "works" let me know. ;)
 

BladeVenom

Lifer
Jun 2, 2005
13,365
16
0
Of course when you speak exclusively to each other, it all sounds so reasonable.

Of course when he talks to himself in his own little cartoon world, he can convince himself that he sounds reasonable.

I'll listen to Brad Wardell, who's a developer and publisher of games who has proven his points in real life, instead of someone living in cartoon land.
 

hdeck

Lifer
Sep 26, 2002
14,530
1
0
wait, since when can people who pirate a game like COD or CS play online with legit players? i was under the (i suppose wrong) assumption that by pirating the game and not having a legit key they couldn't get on the good servers.
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
Originally posted by: AstroManLuca
I welcome the deletion of dedicated servers. Only led to problems for me. Joining a supposedly-busy server only for it to end up empty by the time you get in? Check. Hackers and griefers everywhere? Check. Stupid mods and rules? Check. Retarded admins? Check. Getting booted over and over again for having the wrong Punkbuster version? Check.

There's a reason I only use my PC for single player games. Multiplayer is console-only for me now. Online multiplayer on PC sucks.

Hm, forgot about the PB ordeal. Some good points I never thought about there.
 

ja1484

Platinum Member
Dec 31, 2007
2,438
2
0
Originally posted by: BladeVenom
Of course when you speak exclusively to each other, it all sounds so reasonable.

Of course when he talks to himself in his own little cartoon world, he can convince himself that he sounds reasonable.

I'll listen to Brad Wardell, who's a developer and publisher of games who has proven his points in real life, instead of someone living in cartoon land.


You do realize that the Penny Arcade guys have built a multi-million dollar business around their webcomic? You do realize their annual expo is bigger than any other video games tradeshow? You do realize they have published two of their own games at this point?

All I can really say is, you are the subway vagrant(s) he's referring to. Congratulations.
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
Originally posted by: mindcycleNot quite sure what that would prove or how it relates to what I posted. The fact is that poorly ported titles have a negative effect on the entire industry. Piracy rates of good vs bad ports has nothing to do with that.

Piracy isn't the fault of the publishers and is not what i'm saying whatsoever. I'm pointing out that "many" publishers have dug themselves into a hole and they aren't doing much to dig themselves out. In fact, they continue to dig themselves deeper into that hole and then try to blame low sales on factors that are somehow beyond their control, which is absurd.

You're flat out ignoring the piracy rates. It's no use sitting back and claiming that there is some endemic problem with the industry that's causing them to create games people don't want to play, when the numbers show that people are in fact playing them - they just aren't paying for them.


If anything, console sales prove that people are unwilling to deal with the potential roadblocks that exist on the PC side and would rather have something that easily works. We need to get back to that mentality in the PC industry.

Again, relative rates. People are still all to happy to deal with the roadblocks in pc gaming, and in fact they're happy to deal with extra roadblocks of torrenting the games and cracking them.

You're asking them to fix a problem that does not actually exist. The problem is not that people do not play pc games, or that they encounter roadblocks, or they don't decide it's a bad port and not worth playing.

They just decide they're not going to actually pay for it.

Ah, so from your perspective it wasn't going to sell anyway because lots of people pirated the original? lol That makes no sense at all. The reason I used Dark Athena as an example is because the DRM did work at stopping piracy (for longer than most other recent DRM "solutions"), but didn't result in more sales. It was also one of the worst most invasive examples of DRM to date.

No, it's my perspective that the game wasn't going to sell well because the best parts were a retread of game that's barely 4 years old. The fact that you can freely steal that game doesn't improve the situation. The fact that you can also freely steal it's competitor also didn't help.



lol! Yes, instead of making quality games that people actually want to purchase and are easy to install and play, we need more DRM.. I think you've summed up your view quite nicely there, so thanks for saving me the work. Once they find the DRM solution that "works" let me know. ;)

Oh, they already have. It's called "Drop all focus on the platform where people don't pay." Most effective DRM for a PC game? Don't put it out on the PC. Put it out on the consoles, where you won't be looking at 50% piracy rates if you're lucky.



Certainly beats the pants off "Just keep trying harder guys, eventually you'll make a game good enough we won't steal it in huge numbers, honest!". Would you also like to sell them a deed for the Brooklyn Bridge?

Cause you know, we actually tried that one, remember, before any of these invasive DRM schemes came up. And you know what they got for it? Widespread piracy.