Originally posted by: mindcycleNot quite sure what that would prove or how it relates to what I posted. The fact is that poorly ported titles have a negative effect on the entire industry. Piracy rates of good vs bad ports has nothing to do with that.
Piracy isn't the fault of the publishers and is not what i'm saying whatsoever. I'm pointing out that "many" publishers have dug themselves into a hole and they aren't doing much to dig themselves out. In fact, they continue to dig themselves deeper into that hole and then try to blame low sales on factors that are somehow beyond their control, which is absurd.
You're flat out ignoring the piracy
rates. It's no use sitting back and claiming that there is some endemic problem with the industry that's causing them to create games people don't want to play, when the numbers show that people are in fact playing them - they just aren't
paying for them.
If anything, console sales prove that people are unwilling to deal with the potential roadblocks that exist on the PC side and would rather have something that easily works. We need to get back to that mentality in the PC industry.
Again, relative rates. People are still all to happy to deal with the roadblocks in pc gaming, and in fact they're happy to deal with extra roadblocks of torrenting the games and cracking them.
You're asking them to fix a problem that does not actually exist. The problem is not that people do not play pc games, or that they encounter roadblocks, or they don't decide it's a bad port and not worth playing.
They just decide they're not going to actually pay for it.
Ah, so from your perspective it wasn't going to sell anyway because lots of people pirated the original? lol That makes no sense at all. The reason I used Dark Athena as an example is because the DRM did work at stopping piracy (for longer than most other recent DRM "solutions"), but didn't result in more sales. It was also one of the worst most invasive examples of DRM to date.
No, it's my perspective that the game wasn't going to sell well because the best parts were a retread of game that's barely 4 years old. The fact that you can freely steal that game doesn't improve the situation. The fact that you can also freely steal it's competitor also didn't help.
lol! Yes, instead of making quality games that people actually want to purchase and are easy to install and play, we need more DRM.. I think you've summed up your view quite nicely there, so thanks for saving me the work. Once they find the DRM solution that "works" let me know.
Oh, they already have. It's called "Drop all focus on the platform where people don't pay." Most effective DRM for a PC game? Don't put it out on the PC. Put it out on the consoles, where you won't be looking at 50% piracy rates if you're lucky.
Certainly beats the pants off "Just keep trying harder guys, eventually you'll make a game good enough we won't steal it in huge numbers, honest!". Would you also like to sell them a deed for the Brooklyn Bridge?
Cause you know, we actually tried that one, remember, before any of these invasive DRM schemes came up. And you know what they got for it? Widespread piracy.