Won 5 in a row last night! Fended off a zerg rush and a protoss "cannon rush!" I'm not the worst player in the universe anymore!
Currently ranked 13th in bronze. I lost 2 in a row to end the night but my rank didn't go down, I guess I was playing against higher level players?
Won 5 in a row last night! Fended off a zerg rush and a protoss "cannon rush!" I'm not the worst player in the universe anymore!
Currently ranked 13th in bronze. I lost 2 in a row to end the night but my rank didn't go down, I guess I was playing against higher level players?
How to you guys respond to cannon rush?
And with that I mean the obvious one, where he just places the pylon in pure sight next to your minerals.
Of course killing the probe should be the goal but that's not that easy if he is not a complete idiot.
Just wait for first units? the are normally not available fast enough. Kill pylon with probes/scv?
IMHO it's a little overpowered or i did somethign wrong. I had the impression it was much easier to defend against in sc1. (probes ha better attack?)
How to you guys respond to cannon rush?
And with that I mean the obvious one, where he just places the pylon in pure sight next to your minerals.
Of course killing the probe should be the goal but that's not that easy if he is not a complete idiot.
Just wait for first units? the are normally not available fast enough. Kill pylon with probes/scv?
IMHO it's a little overpowered or i did somethign wrong. I had the impression it was much easier to defend against in sc1. (probes ha better attack?)
How to you guys respond to cannon rush?
And with that I mean the obvious one, where he just places the pylon in pure sight next to your minerals.
Of course killing the probe should be the goal but that's not that easy if he is not a complete idiot.
Just wait for first units? the are normally not available fast enough. Kill pylon with probes/scv?
IMHO it's a little overpowered or i did somethign wrong. I had the impression it was much easier to defend against in sc1. (probes ha better attack?)
Won 5 in a row last night! Fended off a zerg rush and a protoss "cannon rush!" I'm not the worst player in the universe anymore!
Currently ranked 13th in bronze. I lost 2 in a row to end the night but my rank didn't go down, I guess I was playing against higher level players?
isnt there already a SC sticky?
Is it even worth doing the practice matchs or should I just skip them and play real games on real maps? And yes, VR are way powerful, especially PvP I am having trouble with them. Once they charge it's over.
I generally have an scv set to attack the probe just so that it follows it around and I can see what he is doing without having to pay attention to it and sometimes it kills it for me and I try to just get my units as I normally would. On maps with multiple spawns or a decently long travel time I can usually have my wall up, or have a marine or two to kill the probe and then get rid of the pylon.
Just got promoted to Gold 1v1 last night so I'm pleased, the MM timing push is pretty powerful.
killing the probe is only possible when he comes back to build a cannon against a decent player. I doubt you can have a barrack and rines before the first canon comes live?
That's what i don't like about 1v1 maps. you don't really need to scout. you always already now the position of your opponent. on 2v2 maps like lost temple cannon rush is already much less effecttive because the rusher must be lucky in scouting (findign the opponent) or else he will be too late.
Unless you are going fast mutalisk or hydras anyway, you must scout the rays. The key is not allowing the rays to charge up for free, your forces have to be shooting at them immediately. A good counter to an ultra-fast ray is adding an extra queen or two, microing and transfusing. If the toss keeps adding rays (and there's generally no way of knowing if this is the case) the zerg needs lair and either hydra or flyers.I think I need to stick with toss. getting the best results with them.
One question: how do you counter void ray(s) especially as zerg?
Void rays are well and truly overpowered between mediocre players due to how much less skill they take to use than to beat. I play random, regularly get wins with rays (not always, it can blow up in your face pretty bad like all rushes) and regularly lose against rays.I tried void ray harass vs zerg twice and it basically won the game twice. hydra arent exactly that easy or quick to get. just seemed a little too easy.
There isn't one correct spot. It depends on your intent and what kinds of armies are clashing. You might be forcefielding to funnel the enemy through a small choke, to shield your own army entirely, to force the enemy to go the long way around and waste time, to prevent escape. As a general rule, you want forcefields in front of the enemy's melee so they don't do damage, and behind the enemy's ranged so they can't micro backwards.where do I need to place force fields to acually separate the opponents army? in the middle of the pack? A diamond player as toss basically beat me with forcefields on my ramp.
This is bad logic. The zerg player is not omniscient, and you need time to build an attack strong enough to break through a protoss wall. Unless you rush every match (and probably lose most of your games) there is no way to stop rays from being made. It comes down to having to defend them or lose.Void rays will destroy almost anything in mass, but the problem is they take forever to build. If a zerg is going against voids, first they need to use the early attack to slow down or prevent building voids.
Typically, if you scout the gate at all, you scout it when it's already chronoboosting a ray. Mutas are completely out of the question for first-line defense unless you were already going for fast muta. They aren't even a particularly good unit against rays until you have a decent number of them, which you might not have gas for.Assuming the stargate is already up, mutalisks will defeat void rays. Mutas are nearly half the cost of a void and come out almost twice as fast. You see a stargate go up (scouting is important) then you should be able to put out two mutas for every void, and that will win in a battle everytime.
This is bad logic. The zerg player is not omniscient, and you need time to build an attack strong enough to break through a protoss wall. Unless you rush every match (and probably lose most of your games) there is no way to stop rays from being made. It comes down to having to defend them or lose.
Terran is more vulnerable to fast rays than zerg IMO.