RapidSnail
Diamond Member
- Apr 28, 2006
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We need your ID as well.username theGOAT in US region, current platinum level toss trying to claw my way up to diamond.
We need your ID as well.username theGOAT in US region, current platinum level toss trying to claw my way up to diamond.
when your queen spits a creep tumor, the creep tumor itself has the ability to spawn another creep tumor?
pros/cons to this?
You definitely want to make use of this ability in ZvT and ZvP. The creep tumors allow you to spread creep all the way around the map so that you have vision as well as the speed bonus. Some Zerg's, like TLO, sometimes make extra queens just for this task. There is absolutely no downside to creep tumors in these matchups and you can use it to deny expansions as well since other races cannot build on creep.when your queen spits a creep tumor, the creep tumor itself has the ability to spawn another creep tumor?
pros/cons to this?
when your queen spits a creep tumor, the creep tumor itself has the ability to spawn another creep tumor?
pros/cons to this?
@ Aikouka - For mass immortal like that, which you should only see from newbies, your best bet is marines, medivacs, and stim with ghost support for EMP. Immortals are pretty useless on their own against terran forces and can be countered quite easily with teir 1 and 2 rax units and any air that can shoot ground.
A tip for other games you and others will play: If you find yourself with a large excess of minerals, you should spam production facilities. The new mechanics in SC2 make this easy. All you have to do is select an appropriate number of SCV's and hold shift then hit B or V and then the hotkey for the building that you want. After that, and still holding shift, rapidly click where ever you want the buildings placed and the workers will do the rest.
You'll be able to keep spreading the creep every 30 seconds or until your opponent kills the leading creep tumor. Spreading creep as Zerg is very mandatory and is one of the mechanics that makes Zerg more difficult to play than the other races.
For the most part (excluding speedlings and mutas) your units are pretty worthless off creep. Zerg is a reactionary race and requires you to flank your opponent in order to be effective in battle. The movement speed off creep is usually too slow to do this effectively.
I watched a replay yesterday between 2 diamond league players in which one of them did something interesting. The terran player immediately lifted his command center and moved his entire starting base to the rich mineral patch on the lower right hand side of the map (this was steppes of war I think).
I'm not entirely sure if that strategy is a great idea, those mineral patches are not particularly hard to defend, especially against something long-range - like nukes, or kiting colossi. It's definitely not an ideal place to set up a main base. Does he "expand" to one of the "main" bases and build his more permanent tech there?
I watched a replay yesterday between 2 diamond league players in which one of them did something interesting. The terran player immediately lifted his command center and moved his entire starting base to the rich mineral patch on the lower right hand side of the map (this was steppes of war I think). He eventually lost, but I think it was just because his opponent was a better player (greater APM, far more expansions, better army composition, etc). I'm wondering if what the terran player did is a viable strategy or did he lose whatever advantage the rich ore patch gives because of the slow pace of the relocating command center and the head start that gives his opponent in mining. It would seem as though you could really pump out some marines and marauders once your economy got rolling though, and you could probably "expand" back to your main base location quickly because of the increased gathering pace. Not to mention the momentary confusion your opponent would experience upon finding your base abandoned.
Anyway, I thought it was a pretty nifty move whether it actually does anything or not.
Does anybody else think it's kind of lame how in order to get blink/charge for protoss you have to build a tier 2 structure twilight council? IMO those should be researched at a 1.5 building that comes off a warp prism or something like how stim packs are researched off a tech lab.
On another note I played a 2v2 yesterday and after my partner got slaughtered (my fault most likely, I wasn't aggressive enough and my macro halted to almost zero), I just built like 20 immortals and absolutely destroyed the terran's army consisting of a dozen siege tanks and 6 or 7 thors. Seriously they just crumbled infront of me and didn't kill any of my units. I marched on and ran into eleventy billion hydra's and got slaughtered myself. I didn't realize the true potential of the immortals against terren tech units until this game.
I haven't seen much reaper rushes outside practice league, I guess ranked players are more prepared to deal with them.I played about 10 games in the practice bracket, but I think I'm done with that. The rubble blocking off your base means no early scouting so I have to get an orbital command to get any intel whatsoever. Don't know why I bother though. If it's Terran, it's reapers. If it's Protoss, it's void rays. And I haven't even fought a zerg yet.
I played about 10 games in the practice bracket, but I think I'm done with that. The rubble blocking off your base means no early scouting so I have to get an orbital command to get any intel whatsoever. Don't know why I bother though. If it's Terran, it's reapers. If it's Protoss, it's void rays. And I haven't even fought a zerg yet.