OFFICIAL Killzone 3 Thread [Release Date confirmed]

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RavenSEAL

Diamond Member
Jan 4, 2010
8,661
3
0
No. CoD has super responsive controls, a perfect frame rate, and consistent quality. The KZ series has none of the above. It just has great graphics. Other than that, it's a standard run of the mill game that gets more attention than it deserves because it's a flagship for a platform.

Oh...you mean...because CoD...doesn't have...

Terrible graphics
Unrealistic controls
Recoilless weapons
Annoying perks

and

The same fanbase age as justin bieber, 12 year olds.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Oh...you mean...because CoD...doesn't have...

Terrible graphics
Unrealistic controls
Recoilless weapons
Annoying perks

and

The same fanbase age as justin bieber, 12 year olds.

lol, are you really insinuating that killzone is a more mature game?
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Ugh. I dare anyone to make it through the single player campaign without letting out a few audible groans. There's some decent shooting there, but the story is just so....ugh. I dont think there's a word in the english language to describe it. Its like something from a middle schooler. Is this really the best people can come up with nowadays?
 

American Gunner

Platinum Member
Aug 26, 2010
2,399
0
71
Ugh. I dare anyone to make it through the single player campaign without letting out a few audible groans. There's some decent shooting there, but the story is just so....ugh. I dont think there's a word in the english language to describe it. Its like something from a middle schooler. Is this really the best people can come up with nowadays?

I'll take groaning over laughing like I did at the stupidity they called a story in the last two call of duty games.
 

purbeast0

No Lifer
Sep 13, 2001
53,637
6,520
126
lol, are you really insinuating that killzone is a more mature game?

can't you tell they are mature, with RavenSEAL being the poster boy?

actually started this game, and the controls aren't half bad ... will report back later w/more thoughts.
 

RavenSEAL

Diamond Member
Jan 4, 2010
8,661
3
0
I must really be crazy...KZ3 does suck!

Killzone 3 Review

killzone3rev610.jpg


Like repeated shots of adrenaline, Killzone 3 juices you up and pushes you into chaos again and again. This newest installment fulfills the promise of the franchise through action-packed set piece encounters, electrifying gameplay, and surprising environments. While Guerilla Games still struggles to find a sense of pacing, and storytelling largely consists of people shouting incomprehensible things at each other, it’s easy to ignore the paper-thin plotting given all the shrapnel and gunfire zooming past your head.

The game picks up right after the finale of Killzone 2. Sev is standing by Rico despite his moronic decision to martyr the Helghast’s supreme leader. Now, the ISA troops are caught behind enemy lines on the hostile planet. While the story follows a few meaningful threads, every emotion and moment is ratcheted up to such an extreme that it’s hard to know what to care about. Some characters shout every single word of dialogue they speak, and that sense of constant insanity carries over into gameplay. Most of the game runs with the amp turned to eleven, so when the cool explosions, deaths, and plot reveals happen, they don’t carry the impact they might otherwise have had. That said, as I mentioned in my review of Killzone 2, it’s hard to complain too much about high-octane action in a sci-fi shooter.

The gameplay that accompanies this bombastic plotline is taut and thrilling. Gunplay exchanges are fast and merciless; it’s hard to find a safe place to hide amid the crumbling walls and shattered vehicles of Helghan. Enemy AI is brutal even on the default difficulty, and will happily shoot you to hell for a momentary lapse in positioning. The game rewards an aggressive approach to the battlefield; players that can clear the area quickly before the enemy digs in will win the day. At the same time, cover is essential as you hurry forward. A balanced game of offense and defense is a must. The great selection of weapons is a lot of fun, though most players may stick with the excellent ISA assault rifle for much of the game. My favorite addition is a high-power missile launcher with an alternate fire that calls down artillery strikes.

As you hop from one battlefield to the next, Guerilla does a great job of breaking up the action. From mech and other vehicle sections to some of the best aerial rail shooting sequences I’ve ever encountered, the plentiful short exchanges help keep things fresh. The jetpack in particular makes you feel powerful and dangerous without unbalancing the combat. One of the best parts of the game comes halfway in, when a brief stealth sequence is punctuated by frightening action moments any time you get spotted. A few more variations in tempo like that, and the broader pacing problem in the storytelling would be solved

Technically, Killzone 3 reaches a new benchmark for which other games should strive. The graphical fidelity is high despite the overload of activity taking place onscreen at any one time. It’s a visual smorgasbord of action and lights, filled with oversaturated colors that are likely a response to critiques that found the earlier games too drab. Stack on all the independently moving characters and vehicles, and the game is a sight to behold.

The visual splendor and tight gameplay carry over into an excellent multiplayer component. The class and leveling mechanic offers customization options, but the real enjoyment comes from the objective-based game modes, which task teams with completing goals across vast battlefields. The best of these game types include interstitial cutscenes that move the mission forward, starring the best players from the group. Players more familiar with whittling away space marine energy shields will be in for a shock at how fast a duel can go down; if your preference is that momentary thrill of trigger finger against trigger finger, you should be pleased.

All the other ingredients are in place for a blockbuster shooter. The great controls are responsive and customizable, even with the new Move alternative (see sidebar). A bot mode lets players familiarize themselves with multiplayer maps before going online. Two-player local co-op lets you enjoy the campaign with a friend, though it disappointingly lacks online support. The game even packs impressive stereoscopic 3D if you happen to have the necessary display.

Killzone 3’s shocking and abrupt campaign ending serves as a suitable wrap to Guerilla’s extended war-themed trilogy. Even if it is a conclusion of sorts, Killzone 3 stands on its own. The franchise has always fallen just shy of greatness for me. This time, there’s plenty for any action gamer to dig his or her teeth into.

GI Rating
9.00/10.00

Concept:
Survive behind enemy lines from one explosive first-person battle to the next

Graphics:
More action unfolds across the screen than any comparable game, and it all looks gorgeous in that “demolished by the ravages of war” sort of way

Sound:
A phenomenal soundtrack is buried beneath overly intrusive sound effects and shouting. Adjust your audio levels accordingly

Playability:
No matter your control scheme, Killzone 3 feels intuitive and responsive

Entertainment:
With its latest installment, the franchise gives the other big shooters a run for their money, and adds fantastic motion controls to the mix

Replay:
Moderate
 
Oct 19, 2000
17,860
4
81
Yeah, that's Game Informer, aka Gamestop. They need to sell games, so they give pretty much any popular title a good review so people will buy it.
 

purbeast0

No Lifer
Sep 13, 2001
53,637
6,520
126
well game definitely improved from part 2 imo in the control department. i played like 45 mins or so and was really enjoying it. graphics are pretty damn good in this game and the animation when you shoot enemies is just awesome the way they kind of ragdoll. i love how much crap is blowing around and blowing up and stuff as well, good stuff.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Don't get me wrong, the game definitely has it's moments. There's a level later in the game that has a pretty awesome boss encounter. Other than that it's swapping back and forth between rail shooting and on foot encounters. Pretty standard fare, nothing that hasn't already been done.

Let's be honest, the reason killzone is notable is because of it's graphics. In 2d, it looks amazing. Nothing can take that away from it. It's not the best playing, but it is the best looking.
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
Let's be honest, the reason killzone is notable is because of it's graphics. In 2d, it looks amazing. Nothing can take that away from it. It's not the best playing, but it is the best looking.

Killzone 2 had fantastic multiplayer, assuming you were ok with the controls.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Killzone 2 had fantastic multiplayer, assuming you were ok with the controls.

The unresponsive controls made it a non-starter for me. Calling it weight was an excuse, it was input lag that was the problem, plain and simple. Its been measured to be somewhere in the range of 150ms, not counting the screen input lag which can bump it to a near quarter second. This one has a lot better controls, lag measured about 110ms but its still night and day slower compared to....a certain other game at 60ms. How responsive the controls are really the foundation of a multiplayer game like this IMO. FWIW, I like it a hell of a lot better than halo.

I do find the game mode where its constantly switching objectives interesting, but I find that just like in...other games, you cannot get randoms to play as a team and it never plays as well as it should. Besides that, there's a real lack of weapons, and that feeling that everything thats been done here has been done better somewhere else.

Its slowly growing on me, I might play through parts of the campaign again, but man, the story is so unforgivably stupid.
 

RavenSEAL

Diamond Member
Jan 4, 2010
8,661
3
0
The unresponsive controls made it a non-starter for me. Calling it weight was an excuse, it was input lag that was the problem, plain and simple. Its been measured to be somewhere in the range of 150ms, not counting the screen input lag which can bump it to a near quarter second. This one has a lot better controls, lag measured about 110ms but its still night and day slower compared to....a certain other game at 60ms. How responsive the controls are really the foundation of a multiplayer game like this IMO. FWIW, I like it a hell of a lot better than halo.

Nope..it's still weight...

KZ3 isn't like CoD, where carrying an LMG is like running around with a pen...

Again, KZ3, more realistic than CoD...stuff doesn't happen magically.
 

purbeast0

No Lifer
Sep 13, 2001
53,637
6,520
126
Nope..it's still weight...

KZ3 isn't like CoD, where carrying an LMG is like running around with a pen...

Again, KZ3, more realistic than CoD...stuff doesn't happen magically.

ok ... i get it that you like kz more than cod ... we get it, you don't have to keep making excuses up for the poor controls. call it weighty or realism, whatever ... it is poor controls. kz3 improved on this a lot and as BD mentioned the controls are more responsive by factual numbers.

but to call it more 'realistic' is just stupid. it takes place in the future whereas cod is 'inspired' by actual wars and events. the controls arent more 'realistic' either, when i move my arms with something in them, i don't think for a 1/4 second before i move it ... i move it instantly. so more 'realistic' would be having 0 response time or as close to it as possible.
 
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RavenSEAL

Diamond Member
Jan 4, 2010
8,661
3
0
ok ... i get it that you like kz more than cod ... we get it, you don't have to keep making excuses up for the poor controls. call it weighty or realism, whatever ... it is poor controls. kz3 improved on this a lot and as BD mentioned the controls are more responsive by factual numbers.

but to call it more 'realistic' is just stupid. it takes place in the future whereas cod is 'inspired' by actual wars and events. the controls arent more 'realistic' either, when i move my arms with something in them, i don't think for a 1/4 second before i move it ... i move it instantly. so more 'realistic' would be having 0 response time or as close to it as possible.

Way to fail, again.

I wanna see you run around with a 25 pound machine gun+15 pounds of ammo+10 pounds of gear and move around like you're carrying a pen.
 
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crisium

Platinum Member
Aug 19, 2001
2,643
615
136
I'm a big defender of KZ, but there is input lag beyond the heaviness. KZ3 still has it, but it's better. This is something different than heaviness.
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
The unresponsive controls made it a non-starter for me. Calling it weight was an excuse, it was input lag that was the problem, plain and simple. Its been measured to be somewhere in the range of 150ms, not counting the screen input lag which can bump it to a near quarter second. This one has a lot better controls, lag measured about 110ms but its still night and day slower compared to....a certain other game at 60ms. How responsive the controls are really the foundation of a multiplayer game like this IMO. FWIW, I like it a hell of a lot better than halo.

I do find the game mode where its constantly switching objectives interesting, but I find that just like in...other games, you cannot get randoms to play as a team and it never plays as well as it should. Besides that, there's a real lack of weapons, and that feeling that everything thats been done here has been done better somewhere else.

Its slowly growing on me, I might play through parts of the campaign again, but man, the story is so unforgivably stupid.

I specifically mentioned "assuming you were OK with the controls" to avoid someone bitching about the controls more. I'm not saying the controls were good. I was able to get used to them, but I can see how they could ruin someone else's experience. I'm just tired of people constantly repeating themselves over and over about how much they hate them or how it's good for being "weighty". My point was that I loved the way the game played (not talking controls here), since it was like a mix of CoD and TF2 but with its own style and uniqueness thrown in. IMO, Killzone 2's multiplayer was the next best thing after CoD4, though I'd argue that CoD4 did have more depth to it's MP in the end. MW2 was awful. Still, I have yet to be impressed by a FPS's campaign after the original Halo.
 
Oct 19, 2000
17,860
4
81
The simple fact of the matter is that when KZ2 released, there was very noticeable input lag. When everybody started complaining and detailed analysis was being made of the lag that was there, the developer tried to say it was intentional, but most everybody could see it was a bullshit excuse. It was made even more apparent when they tried to stealth patch the latency issue about a month after launch.

It was broken, 100%. You can say it provides weight, etc, but you're wrong and blinded by your fanboyism. NOBODY purposefully codes input lag into a game.