Originally posted by: armatron
I am at the point where I have to decide whether to transmit the message for reinforcements or not to transmit the message... which one should I pick?
Originally posted by: Nebor
Originally posted by: welst10
I love it! Got it on Saturday and been playing thw whole weekend. Right now I'm at delta labs 1, tryin to locate reactor control room and resotre the power. Initialy I chose high quality setting and IQ was pretty bad. Then I chose medium quality and the IQ is awesome. ID did it again. Haven't played multiplayer yet. Plan to go thru the whole thing then get online.
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Originally posted by: welst10
Originally posted by: armatron
I am at the point where I have to decide whether to transmit the message for reinforcements or not to transmit the message... which one should I pick?
of course transmit. That's your objective in your pda. The guy who told you not to transmit is the evil scientist.
Originally posted by: welst10
Originally posted by: Nebor
Originally posted by: welst10
I love it! Got it on Saturday and been playing thw whole weekend. Right now I'm at delta labs 1, tryin to locate reactor control room and resotre the power. Initialy I chose high quality setting and IQ was pretty bad. Then I chose medium quality and the IQ is awesome. ID did it again. Haven't played multiplayer yet. Plan to go thru the whole thing then get online.
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That's because I have a 9800pro with 128mb. For my card, medium quality is best (see hardocp doom 3 guide). When I chose high quality, the text were all blurry, picture not as clear. Medium quality is already awesome.
Originally posted by: XNice
i heard you just have less help from the marines, when going through later levels.
I got the game August 1st and i'm only just entering alpha labs 3. The flashlight mod is f'in great too. I would tell everyone to at least look at what the changes are. It makes the pistol useful again. I can back down an imp wit 5 quick head shots. Reminds me of when i ran the streets in the ghetto..... [/street dreaming]
Originally posted by: Spudd
Originally posted by: welst10
Originally posted by: armatron
I am at the point where I have to decide whether to transmit the message for reinforcements or not to transmit the message... which one should I pick?
of course transmit. That's your objective in your pda. The guy who told you not to transmit is the evil scientist.
Sorry buddy, you are wrong on two counts:
1. That guy telling him NOT to transmit is not the evil scientist (Dr. Betruger).
2. The game course will probably change if you choose not to transmit. I will play through the game again from that save point right before that decision and see if it makes a difference. Plotwise there is a huge reason why that choice matters; gamewise I don't know. I know the cutscenes will have to be different though.
Originally posted by: Cipherous
I just finished doom III as well,
the ending was disappointing, I was expecting a full story of what actually happened and what will happen.
i did have fun though, at times I was shivering because I didn't know what to expect from the dark corners
Originally posted by: Draco
I can't get the center channel to put out any sound on my Klipsch 5.1 speakers. I'm using a Turtle Beach card with the 4161 driver. The 4 other channels seem to work fine. I think it's just doing 4.1 instead of 5.1. DVD movies work fine, I get center sound with those. I also have my computer set to 5.1 speakers in the windows multimedia control panel. Any ideas?
Originally posted by: blurredvision
- The stupid "closets" the zombies hide in that open up behind you after you move ahead. id took careful consideration into explaining a few things to tie up some story elements (i.e. why there are chainsaws on a planet with no trees), but how do they explain zombies all of a sudden barred up inside the walls?
Ya, maybe you read my sentence wrong. I was saying that id took careful consideration for things such as the chainsaw thing, but not others such as the monsters inside the walls. It kinda leaves loose ends. Either they should've explained a lot of things, or none at all.Originally posted by: flashbacck
Originally posted by: blurredvision
- The stupid "closets" the zombies hide in that open up behind you after you move ahead. id took careful consideration into explaining a few things to tie up some story elements (i.e. why there are chainsaws on a planet with no trees), but how do they explain zombies all of a sudden barred up inside the walls?
They do explain why there are chainsaws. There's a PDA somewhere with an email complaining about a wrong shipment of chainsaws. But yeah, closet zombies=dumb.